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Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Fri Nov 05, 2010 6:49 pm
by MrCrayon
I noticed the e-11 is awesome. Did you make the sounds accurate?
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Sat Nov 06, 2010 8:12 am
by commander501stappo
the clonecommander on kamino is not localized.
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Sat Nov 06, 2010 9:31 am
by skelltor
MrCrayon wrote:I noticed the e-11 is awesome. Did you make the sounds accurate?
nope i am sorry there are no custom sounds when i tried to use them munging wouldn't work
@ appo ok i will fix that
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Sat Nov 06, 2010 9:40 am
by commander501stappo
skelltor wrote:MrCrayon wrote:I noticed the e-11 is awesome. Did you make the sounds accurate?
nope i am sorry there are no custom sounds when i tried to use them munging wouldn't work
too bad

Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Sat Nov 06, 2010 10:41 am
by THEWULFMAN
i can do custom sounds for you if you want
just pm me with the sounds you want, and i will find them then munge a new sound set for you
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Sat Nov 06, 2010 1:43 pm
by skelltor
ok thx a lot i sent you a PM

Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Sun Nov 07, 2010 9:27 am
by commander501stappo
I don't think you should give the shock trooper on Mygeeto(GCW) an orbital strike.
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Sun Nov 07, 2010 9:33 am
by skelltor
why he has one on all other maps?
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Sun Nov 07, 2010 9:44 am
by commander501stappo
I've only noticed it on Mygeeto(but I haven't played as a shock trooper very much), so I don't think he should have one at all.
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Sun Nov 07, 2010 9:47 am
by skelltor
just wondering but why? no other rocketeer units have one he is the only basic class to have one it helps him stand apart imho.
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Sun Nov 07, 2010 9:50 am
by commander501stappo
cause it's a basic class, and basic classes shouldn't have that powerfull weapons.
EDIT:
@skelltor:
-jango fett's jetpack sound dissapears when you enter first-person while you are flying.
-Bail Organa looks wierd...
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Mon Nov 08, 2010 9:31 am
by THEWULFMAN
commander501stappo wrote:cause it's a basic class, and basic classes shouldn't have that powerfull weapons.
Why? In good ol batllefront 1, the snipers had orbital strikes.
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Mon Nov 08, 2010 9:34 am
by commander501stappo
THEWULFMAN wrote:commander501stappo wrote:cause it's a basic class, and basic classes shouldn't have that powerfull weapons.
Why? In good ol batllefront 1, the snipers had orbital strikes.
I know, and I never realy liked that, and I'm not forcing him to remove it. I'm just telling what I think would be best.
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Tue Nov 09, 2010 9:45 am
by skelltor
ok i think about it some more.
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Wed Nov 10, 2010 5:01 pm
by Dairosh
I agree with commander501stappo, the orbital strike is overpowered for the shocktrooper.
edit:
i've just found some bugs
the clone sergeant in coruscant has a missing first person view
the star fighters in space tatooine explode every time they spawn
cody looks a bit too bright, maybe you should match the color of the other 212 units
the shield droid of cody its glitched. i cant see it, it doesnt fire and falls through the ground on utapau
the shield of the droideka and the stormtrooper commander looks way too big in some maps, and the shield activates for the stormtrooper commander every time you press the secondary attack(throwing a grenade or placing and orbital strike)
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Tue Nov 16, 2010 1:11 am
by commander501stappo
the imperial pilot's cluster is not localized
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Tue Nov 23, 2010 7:25 pm
by LO65
wow lots of bugs but i guess for such a big mod there is bound to be alot of bugs like these can't wait to play the mod when it comes out!

Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Tue Nov 23, 2010 10:22 pm
by commander501stappo
I don't know if anyone told you yet, but...
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Wed Nov 24, 2010 4:01 pm
by Dom380
Some of the models look awesome, and some of them look strange (Mara Jade)
Re: BFSM (battlefront skelltor's mod) large update 10/11
Posted: Wed Nov 24, 2010 9:16 pm
by skelltor
ok thanks for the bug report guys

i am not a huge fan of the mara jade model either but its the only one thats been publicly released