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Sky, ATTE & Localizing

Posted: Mon Mar 30, 2009 2:43 am
by sampip
Ok, well exactly what the name of this topic says:
1. Sky. I know how to change the sky, you replace the ***.sky in yours with a sky from another world, and copy all the assets in the world file from the sky over aswell. I did that, nothing happens. The sky doesn't change at all.
2. In my map, I have put a vehicle spawn for an ATTE. It spawns miles away from any command post. Does this matter, because the ATTE is not spawning.... The walker part in my script looks like this:
Hidden/Spoiler:
-- Level Stats
ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(0, 1) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 1) -- 3x2 (3 pairs of legs)
What have I done wrong?
3. I can't get the localize tool to work on my locals. In the tutorial on the FAQ/Everything you Need, it says you need to create a new fkey in your level part, called ***.lvl (*** being the name of your map), and then right click on that to create a new scope called ***** (***** being whatever you want your locals to be called). When I right clicked on it, the only thing that came up was: Add Key or Delete key, so I went up to the Keys button at the top, and from there clicked on Add Scope. The tutorial states, that when you click on your new scope, the boxes on the right should become ungrayed. They did not. Does anyone know why, or another way I can localize my wookiees?

Re: Sky, ATTE & Localizing

Posted: Mon Mar 30, 2009 4:01 am
by lucasfart
with the atte problem you have to add

Code: Select all

SetMemoryPoolSize ("CommandWalker", #)
near all the other setmemorypoolsize ones, preferably just after the aimer one. of course, # is the number of atte's you have. i think someone needs to make a tut or a sticky on how to add command vehicles since almost everyone has this issue at least once i think......

Re: Sky, ATTE & Localizing

Posted: Mon Mar 30, 2009 4:30 am
by B.I.G_Cookie
With the sky:

delete all files with yav.sky and all yavin sky textures. Then copy you new sky folders.
the MSHs the TGAs etc. I'll take Geonosis as an example. So copy all GEO sky textures and so.
in the world1 file

Then go in your Kashyyyk file to world1 again, now search XXX.sky open it with notepad, delete the text. Now go to the assets in any world1 folder, and search for GEO.sky ( just an example )

open the GEO.sky and copy the text, go to you XXX.sky and make the copied Geonosis sky text in you XXX.sky and save

XXX = Your World, Kashyyyk
GEO = example

Re: Sky, ATTE & Localizing

Posted: Mon Mar 30, 2009 10:44 am
by sampip
Thanks! So with the AT-TE, I shoudnt get the same thing with the AT-RT, or with a dwarf spider droid?

Re: Sky, ATTE & Localizing

Posted: Mon Mar 30, 2009 10:52 am
by DarthD.U.C.K.
its a commandvehicle, you have to define an extracommandopst for it in the lua

Re: Sky, ATTE & Localizing

Posted: Mon Mar 30, 2009 11:49 am
by sampip
I didnt and it still worked, though, strangely enough, as soon as i put it, although I had put over 30 spawn points at base 2, only me and one other unit spawned there.!!! Is the ATTE to do with this?