Munge errors after munging new model [Solved]

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Blade
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Munge errors after munging new model [Solved]

Post by Blade »

First of all, if this should go in the XSI Thread instead of this one, sorry, wasn't sure :?

I made a new model, with a terrain cutter (not sure if that's relevant or not). I put it in ZE, munged, and got these errors/warnings:
Hidden/Spoiler:
[code]ERROR[PC_modelmunge MSH\pool.msh]:NO POLY COUNT FOR pool: THIS IS VERY BAD
ERROR[PC_modelmunge MSH\pool.msh]:NO COLLISION TREE WRITING ALL ZEROES FOR BOUNDING BOX
ERROR[PC_modelmunge MSH\pool.msh]:Unable to write collision tree nodes, no tree exists
WARNING[PC_modelmunge MSH\pool1.msh]:pool1 has 1288 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
3 Errors 1 Warnings

[/code]
Because I'm stupid xD, I tried it in-game anyway. It worked fine, actually, but I'm not sure if I should be worried about this down the line. Since this is the DMI, I really don't want to mess anything up.

Thanks in advance for help.
-Blade
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Re: Should I be Worried?

Post by Redline »

Blade wrote:
Because I'm stupid xD, I tried it in-game anyway. It worked fine, actually, but I'm not sure if I should be worried about this down the line. Since this is the DMI, I really don't want to mess anything up.

Thanks in advance for help.
-Blade
Hmmm... All worked fine ?
If all work fine why you should worried about this?
lol I think it's an unnecessary thread :runaway: :wink:
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Re: Should I be Worried?

Post by Blade »

Well, I just want to be sure that it couldn't cause anything in the future, like "react" with something else I do.
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Re: Should I be Worried?

Post by Aman/Pinguin »

Blade wrote:ERROR[PC_modelmunge MSH\pool.msh]:NO POLY COUNT FOR pool: THIS IS VERY BAD

Uhm....looks like it's bad? Something with your model is wrong, can't tell you what since I'm no modeler.
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Re: Should I be Worried?

Post by RepSharpshooter »

Which one you using? pool or pool1? pool1 would be fine. pool however should be messed up.
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Re: Should I be Worried?

Post by Fluffy_the_ic »

Okay to fix it: Make a null. In the scene explorer, rename it dummyroot. Merge everything into the model. Name the new merged model "collision". Now drag everything into the dummyroot in the scene explorer. Middle click on dummyroot. Export. Voila, it will have no errors or warnings.
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Re: Should I be Worried?

Post by Blade »

@Rep': Oh, that explains it, I forgot that I was using pool1, as for some reason I couldn't get MeshEx to re-export pool. So then it shouldn't be a problem.

@Fluffy: I already have everything under dummyroot, but since I'm using MeshEx, I can't export a collision. But it looks like I've got it figured out. Thanks for the help.
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