Where'd my objects go! Episode II: Revenge of the Objects
Posted: Sat Sep 09, 2006 6:36 pm
I made a new map, a Yavin map to be exact. I copied the odf, msh, effects folders from assets\worlds\YAV. I pasted them in data_IDK\worlds\IDK. I put some in ZE (two "greattemples" and the interiors to go with them), then I munge, and they do not show up ingame.
They are in new layers, but even the objects I put in "[base]" don't show up!!! I also updated the REQ's and MRQ's via the button in ZE.
I got this in the MungeLog:
As always, any help would be greatly appreciated!
I got this in the MungeLog:
The wierd part is, I only get this in the BFront2 log:WARNING[PC_modelmunge msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,146,133
WARNING[PC_modelmunge msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 132,133,135
WARNING[PC_modelmunge msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,142,143
WARNING[PC_modelmunge msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 273,274,276
WARNING[PC_modelmunge msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,264,274
WARNING[PC_modelmunge msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,266,265
WARNING[PC_modelmunge msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 275,276,261
0 Errors 7 Warnings
Any Ideas? I already cleaned, then munged, and got the same errors.Message Severity: 2
.\Source\StringDB.cpp(48 )
ID=d1a56a80: trying to replace "yav_bldg_greattemple_interior" with "yav_bldg_greattemple_interior1"
As always, any help would be greatly appreciated!

