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Alpha Channel Problem [Solved]

Posted: Tue Jun 14, 2011 8:05 am
by Delta-1035
Hey GT, I have a little problem and I dont know how to fix it.

I wanted to make a Maris Brood skin using the aayla secura model, an hair msh addon and making the tentacles transparent.

So I added the alpha channel with GIMP on the tentacles and hexedited the msh but ingame it looks like this:
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Its strange because on GIMP the skin looks good
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and also on the msh viewer
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Is there a way to fix it???

Re: Alpha Channel Problem

Posted: Tue Jun 14, 2011 8:12 am
by THEWULFMAN
You must be using double sided transparency, I know this for two reasons, ingame it looks wonky and you can see the transparent parts in the mshviewer.
The hex edit flag for double sided transparency is 08.
I suggest 14 for making parts completely transparent, and you can still see the transparency in the mshviewer.

Re: Alpha Channel Problem

Posted: Tue Jun 14, 2011 8:28 am
by Delta-1035
Thanks man, that fixed it. :)

Re: Alpha Channel Problem [Solved]

Posted: Tue Jun 14, 2011 2:21 pm
by AQT
THEWULFMAN wrote:You must be using double sided transparency...
Single sided transparency (04) also produces the same effect shown in the posted screenshot. Any transparency without hard edge (10) enabled will result in the issue presented.

Re: Alpha Channel Problem [Solved]

Posted: Tue Jun 14, 2011 2:35 pm
by THEWULFMAN
AQT wrote:
THEWULFMAN wrote:You must be using double sided transparency...
Single sided transparency (04) also produces the same effect shown in the posted screenshot. Any transparency without hard edge (10) enabled will result in the issue presented.

I see, then its the value of 10 is what gives it the hard edge, and then adding the 04 or 08 adds the single or double sided transparency, makes sense.