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Alpha Channel Problem [Solved]
Posted: Tue Jun 14, 2011 8:05 am
by Delta-1035
Hey GT, I have a little problem and I dont know how to fix it.
I wanted to make a Maris Brood skin using the aayla secura model, an hair msh addon and making the tentacles transparent.
So I added the alpha channel with GIMP on the tentacles and hexedited the msh but ingame it looks like this:
Its strange because on GIMP the skin looks good
and also on the msh viewer
Is there a way to fix it???
Re: Alpha Channel Problem
Posted: Tue Jun 14, 2011 8:12 am
by THEWULFMAN
You must be using double sided transparency, I know this for two reasons, ingame it looks wonky and you can see the transparent parts in the mshviewer.
The hex edit flag for double sided transparency is 08.
I suggest 14 for making parts completely transparent, and you can still see the transparency in the mshviewer.
Re: Alpha Channel Problem
Posted: Tue Jun 14, 2011 8:28 am
by Delta-1035
Thanks man, that fixed it.

Re: Alpha Channel Problem [Solved]
Posted: Tue Jun 14, 2011 2:21 pm
by AQT
THEWULFMAN wrote:You must be using double sided transparency...
Single sided transparency (
04) also produces the same effect shown in the posted screenshot. Any transparency without hard edge (
10) enabled will result in the issue presented.
Re: Alpha Channel Problem [Solved]
Posted: Tue Jun 14, 2011 2:35 pm
by THEWULFMAN
AQT wrote:THEWULFMAN wrote:You must be using double sided transparency...
Single sided transparency (
04) also produces the same effect shown in the posted screenshot. Any transparency without hard edge (
10) enabled will result in the issue presented.
I see, then its the value of 10 is what gives it the hard edge, and then adding the 04 or 08 adds the single or double sided transparency, makes sense.