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Terrain Glowing Blue? [Solved]

Posted: Sat Apr 23, 2011 3:08 pm
by MileHighGuy
I've made my first map since getting ZE to work again and..
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I've cleaned and remunged but it did not change anything. What could it be?

Re: Umm.. Terrain Glowing Blue?

Posted: Sat Apr 23, 2011 3:11 pm
by modmaster13
What...the...heck? :shock:

Hmmm...did you have a detail on the texture in ZE?

Re: Umm.. Terrain Glowing Blue?

Posted: Sat Apr 23, 2011 3:45 pm
by MileHighGuy
Yes I did

Re: Umm.. Terrain Glowing Blue?

Posted: Sat Apr 23, 2011 3:48 pm
by modmaster13
What texture and details?

What does it look like in ZE?

Re: Umm.. Terrain Glowing Blue?

Posted: Sat Apr 23, 2011 3:52 pm
by MileHighGuy
they are the stock BF1 tatooine dune sea textures. The detail texture is tat1_bump.

Re: Umm.. Terrain Glowing Blue?

Posted: Sat Apr 23, 2011 3:57 pm
by modmaster13
Bump textures are usually a bright white color. Look for something like "tat1_detail.tga"

Re: Umm.. Terrain Glowing Blue?

Posted: Sat Apr 23, 2011 3:58 pm
by MileHighGuy
ok ill change the detail to something else and see if it helps

Re: Umm.. Terrain Glowing Blue?

Posted: Sat Apr 23, 2011 4:00 pm
by sim-al2
Just in case you're wondering why your terrain is bluish, it's because one of the textures is a normal map, which SWBF 2 can't use for terrain.

Re: Umm.. Terrain Glowing Blue?

Posted: Sat Apr 23, 2011 4:40 pm
by Fiodis
Both tat1_bump and tat1_detail are greyscale, it seems. I think you can use a bump map for a terrain detail, can't you?

Re: Umm.. Terrain Glowing Blue?

Posted: Sat Apr 23, 2011 4:46 pm
by THEWULFMAN
Actually, I had a simaler problem on ryloth. I copied the texture and renamed it, then replaced the old one in ZE. Worked for me.

Re: Umm.. Terrain Glowing Blue?

Posted: Sat Apr 23, 2011 5:10 pm
by MileHighGuy
Thanks WULF, that fixed it