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Re: WIP: Clone Wars: Landing at Point Rain

Posted: Wed Feb 03, 2010 2:59 pm
by Lagomorphia
custom soundtrack (working on it)
What does that include?

-Rock song as ambient music for one of the objectives
Could you release a version without that drawback? Please?

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Feb 05, 2010 2:35 pm
by Battlefiler
nice because the arf skin (my or B.I.G Coockies skins are better)

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Feb 05, 2010 8:27 pm
by wishihadaname
Friday update:

I've been on a college tour in seattle for most of this week so there has been nothing new added, however I will reveal the backdrop to the story and answer some of the questions/complaints i've read.

New info:
The story follows a recon group from the 187th devision, they were sent in several hours before the main invasion to take out the Geonosians AA defences and field guns so the rest of the army could land. As seen in the episode, they failed, shot down and scattered they must regroup, take out the guns and help the rest of the army take down the factories.

Q&A
-I did add shadows, for some reason the cliffs just aren't casting them for some reason
-The rock song in teh soundtrack is a proof of concept, It may or may not be in the final version idk
- Since peeps are unhappy with the ARF skins I will be changing them

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Sat Feb 06, 2010 2:28 am
by AQT
wishihadaname wrote:-I did add shadows, for some reason the cliffs just aren't casting them for some reason
Elevated terrain does not cast shadows and your cliffs were formed from terrain.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Mon Feb 08, 2010 8:41 pm
by wishihadaname
Monday Update:

I've added the next objective hub to my map, in essense i've broken the campaign down into four distinct areas or "hubs" in each of which you will be completing several objectives and each of which represents a differant type of battlefield. I just completed the second hub and begun work on the third. The first hub is the gully bellow Point Rain, the droid outpost in the gully, the crash site of the 187th scouts and Point Rain itself. The second hub consists of the Geonosian urban district, a CIS airbase, CIS field gun emplacement, and the crash site of the flame legion. I've completed absolutely everything in the first and second hubs, here are some pictures of the crash site and CIS airbase
Hidden/Spoiler:
Image
Image
In other news I've figured out how to add custom sounds and voiceovers so the map will include them. If anyone would be willing, I am in need of voice actors. To qualify you have to be able to do a good clone trooper, droid, or Admiral Yullaren voice and must know how to make .wav files that battlefronts will accept.

Q&A
-Sorry but there will not be any cliff shadows, i'm going to run into trouble with the object limit if I add object cliffs as well
-I fixed the redish colored cliffs they now match the terrain much better
-I've added a trio of animated gunships that drop supplies at point rain once you capture it, if someone would be willing to link a tut for how to include vedios I will show the anim in my friday update
-The rock song will not be included in the soundtrack due to copyrights

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Mon Feb 08, 2010 8:47 pm
by vegati
Maybe you could fake the shadow by using the color thing in ZE. Looks pretty cool, keep up the good work

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Tue Feb 09, 2010 4:11 am
by lucasfart
AQT wrote:
wishihadaname wrote:-I did add shadows, for some reason the cliffs just aren't casting them for some reason
Elevated terrain does not cast shadows and your cliffs were formed from terrain.
Really, are you sure? I've just seen them on my map in ZE, which has quite high hills in it. :? I burned the terrain and the showed up perfectly. I haven't checked ingame but if they show in ZE there shouldn't be any reason why not ingame, surely

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Tue Feb 09, 2010 7:38 pm
by AQT
Off-topic: Yes, I am sure. First thing first, you can't really see cast shadows in ZE at all. You however can see shadows burned into the terrain though if you check the "burn-object-shadows-into terrain" option when you go to burn your terrain. Shadows from elevated terrain get partially burned into the terrain at least what it looks like. By cast shadows I do not mean these kind of shadows, I mean the ones you see depending on how high your shadow settings are in your video options.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Feb 12, 2010 3:07 am
by genaral_mitch
None of your pictures show up on the 50 computers I've attemped to view them on.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Feb 12, 2010 3:31 am
by mswf
genaral_mitch wrote:None of your pictures show up on the 50 computers I've attemped to view them on.
Sorry to say this, but then there must be something with either all of those computers, or it could be the region where you live (which would be strange of course) that causes that error, since all of the 5 computers which I use do show all the pictures.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Feb 12, 2010 6:43 pm
by wishihadaname
Friday update:
I've made some more progress on hub 2, in fact its almost complete except for the ships that i'm adding. Yep you heard me right, there will be flyable ships and 2 differant airbases were you can catch a ride. The map is turning out to be very big so there will be all sorts of transportation to the four differant hubs, each of which is basically a the size of a shipped map and totally self indepandant as a battlefield. I find that this approach of having four differant battles makes for a more realistic feel to the overall battle. I've also, with much thanks to Deviss, figured out how to add custom sounds so the commandoes will have voices and gun sounds and there will be campaign voiceover (still figuring that part out). I've also done some of the things that you guys have requested, the canyon walls are no longer red, the ARF scout is no longer pink, and the rock song will not be part of the soundtrack (copyright issues). So without further adue, here is the screenies for friday
Hidden/Spoiler:
URL=http://img196.imageshack.us/i/screenshot0018x.jpg/]Image[/URL] Battle for the airfield
Hidden/Spoiler:
Image burn baby burn!
Hidden/Spoiler:
Image My take on the flame trooper, they will be in regular and pyromaniac flavors whichever you like better
Hidden/Spoiler:
Image The ARF scout is no longer pink!
Hidden/Spoiler:
Image "Its about time you guys got here!"

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Feb 12, 2010 6:59 pm
by Lord Bardar
Hidden/Spoiler:
Image
Looks like his face his drawn on.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Feb 12, 2010 8:20 pm
by wishihadaname
It is, I can't model so I just reskinned a clone commander seeing as there are no released flame trooper models

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Feb 12, 2010 8:29 pm
by genaral_mitch
Andewegit made a cold assault trooper, in case you think it's better than cc model.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Feb 12, 2010 9:51 pm
by Captain Fordo
Ahh the skin looks so much better now but a sniper with a earthgun?

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Feb 12, 2010 9:53 pm
by wishihadaname
Ill reskin the sniper rifle to look more sci-fi, I just wanted a model that was more elitish looking then the default and was not the republic commando model, I'm not replicating the episode here i'm just using it as the foundation.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Sat Feb 13, 2010 4:45 pm
by destructo_bot
Also, the sniper rifle doesn't seem to have an inside to its scope/barrel.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Mon Feb 15, 2010 8:52 pm
by wishihadaname
Monday update: Sides and fixe-er-ups

I've heard a few complaints about the incinerator trooper and the ARF scout, so I changed them, in todays gallery are the new and improved versions as well as a new unit, the clone medic, and some glory shots of the droid commando. Enjoy!
Hidden/Spoiler:
Image I made the face a bit more 3D, sorry but its the best I can do unless someone points me to a Flame trooper model
Hidden/Spoiler:
Image I heard complains about the custom sniper I had and frankly I didn't like it either so I just used a default, If someone has the TCW model that would be best
Hidden/Spoiler:
Image The clone medic is a new class, he carries supplies to both heal and buff his team, the buffs have been amped up to be seriusly powerful however he doesn't carry any weapons other then a commando pistol. Clone medics are best used with a squad of other units.
Hidden/Spoiler:
Image ITS RAINING BUGS! Probably the nastiest ambush in the game with 45 geonosians suddenly attacking you and your men, if you didn't hate bugs before, you will now
Hidden/Spoiler:
Image You dare to heal your allies!
Hidden/Spoiler:
Image Boom headshot
Also i've completed the sides as far as scripting and balancing is concerned and i've taken a new approach to how they will interact. The sides are by no means the same, the republic has alot of strong units with weak spots while the CIS has alot of weak units designed to each be able to take advantage of republic weaknesses, and while most will have to figure out those interactions on their own I will post them here for you guys.

The republic has the following
1) Clone Trooper- Standard medium range trooper with decent aim and decent speed, what he lacks in health he makes up for with wit.
2) ARF Scout- Lightly armoured, but highly deadly they carry a very powerful sniper rifle capable of taking down an SBD with 2 well aimed shots, in case of close quarters they also carry a carbine and emergency healing supplies.
3) Clone Medic- Lightly armoured, Lightly armed but very determined clone medics buff and heal everyone arround them with three differant AOE buffs that can turn the tide in any firefight, they are at their strongest when accompanied by others.
4) Flame Trooper Incinirator- These pyromaniacs carry a flamethrower capable of torching lightly armoured droids, burning shields and incinirating geonosians, their armour is thick and they are totally fireproof. However they are grossly ineffective against heavily armed targets or at long range.
5) Clone Commando- Droids beware, commandoes are fast, armoured, shielded, and absolutely deadly, they excell at ambushing their foes with overcharged detpacks and rely on a withering stream of automatic fire when overmatched, their only weakness is sonic weapons, droidekas, and snipers.
6) Jet trooper- Capable of getting were no other trooper can, they rain down death from above with their EMP launchers, they are the untilmate droideka and SBD killers but must rely on their agility to make up for their lack of armour.

CIS units-
1) Battledroids- Slow, stupid, and incapable of hitting the broad side of a cruiser, their only real advantage is numbers and in that they excell more then any other class
2) SBD- Super Battle Droids are slow, big, rediculously armoured, and absolutely deadly. They can mow down whole crowds with their full auto wrist blasters and turn vehicles to slag with rockets however they can't go anywere fast and are very vulterable to snipers and EMP's
3) Geonosian Engineer- These bugs are very adaptive, they can hack vehicles, eliminate shields, plant minefields, drop autoturrets and fly almost indefinantly. They are very fast both in the air and on foot which is good since they carry no armour at all and most hits will kill them.
4) Droid Commandoes- If thicker armour, faster movement, and deadlier aim are not enough to make these droids superrior to regular battledroids they also carry virbroswords, pinpoint accurate rifles, and long range snipers. They are incredibly difficult to kill, their only real weakspot is that they are very few in number and are vulnerable to EMP's
5) Droideka- While their armour is not all that tough, their shields are almost impentrable. Droidekas can get arround very quickly in ball mode and can deploy into standing mode to kill or pin down infantry with their fast fireing machine guns. Although they lack the accuracy to kill targets the stream of fire they unleash is enough to ensure that their enemy doesn't get a chance to take a shot. Their primary role is to pin down enemy infantry while other units outflank them. Their only real weakspot is detpacks and being caught with their shields down.
6) Geonosian warriors- The stuff of nightmares, geonosian warriors carry pikes and are able to fly almost indefinatly. Their attacks will kill any infantry with a single hit and their armour is thick enough to take some serius punishment. To make things worse they heal over time when out of combat. Their only real weakness is fire and snipers.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Mon Feb 15, 2010 9:29 pm
by Captain Fordo
Hidden/Spoiler:
Well I got a Flametrooper model Darthspiderpig sent me


I'm sorry but forgot who made this model :oops:

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Mon Feb 15, 2010 9:30 pm
by wishihadaname
Captain Fordo wrote: Well I got a Flametrooper model Darthspiderpig sent me


I'm sorry but forgot who made this model :oops:
Any chance I could use that?