Giving this one a download; it looks like you did excellently with the GCW!
Re: Sword Fighting 2
Posted: Sun Apr 08, 2012 6:57 am
by AcaelusThorne
Indeed really nice update can“t wait to play it
Edit: Was great fun. Mayby you want to change the texture of the cover before the first wall.
It looks a bit of in black, mayby change it to a wooden texture ?
Also you mayby want to stop the ord of the beamgun in gc to shake your screen about even if
the explosion is kilometers away. It disturbs the gameplay a bit.
Otherwise awesome update
Re: Sword Fighting 2
Posted: Tue Apr 10, 2012 8:29 pm
by Caleb1117
This may be of interest too you.
It goes on the Stormtrooper Han Solo mesh.
Re: Sword Fighting 2
Posted: Wed Apr 11, 2012 3:53 am
by Bob
Caleb1117 wrote:This may be of interest too you.
Hidden/Spoiler:
It goes on the Stormtrooper Han Solo mesh.
I did not plan on making one more unit class, but it would be a shame not to use this!
Re: Sword Fighting 2
Posted: Wed May 02, 2012 2:01 pm
by PizzatheHutt
I played the map at both eras and it was really great .It really feels like a fortress assault, like Helms Deep in LOTR .
It's very nice to see maps so creative and different from the others.
However, the crossbows are a bit overpowered, they spoil the sword fight a bit. I think they should be longer to reload, more inaccurate, but very powerful.The bolts should be a bit bigger, we cannot see them.
I found a bug: I could get inside the "Naboo" palace, it hasn't got any collision or barriers behind, but it's a minor bug .
Overall, a very creative and enjoyable map , with a new kind of gameplay !!!
Re: Sword Fighting 2
Posted: Mon Jul 16, 2012 5:28 pm
by Bob
GUESS WHAT
Last beta before v1.0 will go on Filefront.
major changes:
- pseudo Hero classes
- 2 more units for gcw
- finally got glow working on the Magican's remotedroid
- fixed sounds/music
- crossbows can now be charged. Fully charged bolts fly faster and deal more damage.
- barricades in the city provide cover. Makes the gcw less suicidal.
that's all I remember, it has been a while.
Now the interesting part:
Hidden/Spoiler:
The Kingdom's hero, one of the Fragment Bearers. Now, what is this even?
A (very) long time ago, after the 2 gods (one good, the other one evil. Obligatory.) created the world, they decided to live on as mortal humans and sealed their powers into 2 swords. Both swords were in the possesion of the King, who passed them down to his successor and so on.
One day, some dude managed to steal the evil god's sword & gathered an army to get hold on the other one, too. A huge war between good and evil broke loose and in it's final battle, both swords were shattered. The sword's fragments were incorporated into new swords, known as the Fragments, wich therefore gained only a part of the ancient god's power. Fragment Bearers are skilled knights who were entrusted with these swords. TL;DR It's a dude with an awesome weapon
The Empire's hero, a Shadow, is a ghost-like entity. It's accuracity with the crossbow is terrifying & it swings a huge mace and a soul consuming sword. And as if this weren't enough, it can only be killed with fire and magic and is therefore the certain death of any meele unit. If you don't have the means to fight it just run away, hide and hope it hasn't seen you.
These are soldiers using a brand new type of body armor and therefore don't carry these bulky shields. Having both hands free, they use light shotguns with 2 different firemodi:
The first one is classical multishot, the second one turns the weapon into a low capacity assault rifle. That's good because shottys are only usefull at short ranges. They can also deploy mannable beam turrets.
Walking long-range rocket spam. Slow, low health but tons of firepower. The launcher features 2 firemodi: First one shoots single rockets, second one empties all 4 barrels. For when conventional means aren't enough.
The future Empire's hero. Nothing spectacular, just a jumptrooper with a hardcore assault rifle and satisfying health.
The future Kingdom's hero. Using experimental equippment, it wears an body armor Prototype and shoots with a friggin' Railgun/Chaingun thingy and an advanced shotgun with only one fire mode.
That is weird. The link works for me. It's not weird for it to lead you to a blank white page, you just have to wait for a couple of seconds.
Review:
All of the units were a bunch of fun. I really have no problem with anything except one thing: unit count.
There are way too many units on the field at once. Normally with a map this size it would be okay, but there are a lot of choke points. It's a pain to get past all the castle walls. The best remedy to this (besides completely re-working the map) would be to lower the unit count. I'm not saying we need to go back to stock unit count. That would be ridiculous. However, I do think it can be lowered to an equilibrium.
Re: Sword Fighting 2
Posted: Tue Jul 17, 2012 2:01 pm
by BattleSheep
The thing is,it doesn't drive me anywhere.I click the link but no page loads...
EDIT:
Problem solved,I just typed the link
Re: Sword Fighting 2
Posted: Tue Jul 17, 2012 2:51 pm
by THEWULFMAN
In the future, opening the link in a new tab is a lot easier than typing out the whole link.
Hidden/Spoiler:
Or heck, even copy-pasting the link is easier than that.
Re: Sword Fighting 2
Posted: Tue Jul 17, 2012 3:05 pm
by ARCTroopaNate
I see what you did there. ^
Hidden/Spoiler:
Sheep mutilator
Re: Sword Fighting 2
Posted: Tue Jul 17, 2012 5:15 pm
by Bob
yuke5 wrote:That is weird. The link works for me. It's not weird for it to lead you to a blank white page, you just have to wait for a couple of seconds.
Review:
All of the units were a bunch of fun. I really have no problem with anything except one thing: unit count.
There are way too many units on the field at once. Normally with a map this size it would be okay, but there are a lot of choke points. It's a pain to get past all the castle walls. The best remedy to this (besides completely re-working the map) would be to lower the unit count. I'm not saying we need to go back to stock unit count. That would be ridiculous. However, I do think it can be lowered to an equilibrium.
I already took down the unit count to 80%, but I'll just do it agin. On gcw maybe even more since the map crashes because of matrix overload sometimes. The important thing is that there are more attackers than defenders.
Re: Sword Fighting 2
Posted: Tue Jul 17, 2012 7:03 pm
by BattleSheep
THEWULFMAN wrote:In the future, opening the link in a new tab is a lot easier than typing out the whole link.
Hidden/Spoiler:
Or heck, even copy-pasting the link is easier than that.
I tried copy-pasting but it didn't work.I feel so dumb now realizing I could just open it in another tab.
PS:I did also see what you did to my avatar .
Re: Sword Fighting 2
Posted: Tue Jul 17, 2012 8:17 pm
by The Nasal Abyss
Wulfman why you no pin tabs in chrome?
Re: Sword Fighting 2
Posted: Wed Jul 18, 2012 1:24 am
by THEWULFMAN
Because I prefer to not use them. I tried them but just like keeping them unpinned.
Re: Sword Fighting 2
Posted: Wed Jul 18, 2012 10:01 am
by lucasfart
You should give that shadow mace a bit of glow -y'know, to make it feel a bit more mystical.
Re: Sword Fighting 2
Posted: Thu Jul 19, 2012 12:03 pm
by JAWSFreelao
Question: What model is that in the second and third screenshots?
Re: Sword Fighting 2
Posted: Thu Jul 19, 2012 12:16 pm
by THEWULFMAN
JAWSFreelao wrote:Question: What model is that in the second and third screenshots?