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Of all the Maps and Mods so far do you have a favorite ?
Posted: Fri Mar 04, 2005 2:09 am
by SnapsMaps
Just thought it would be helpful to mappers and modders if we had a sense of what people respect.
Your input is appreciated
RE: Of all the Maps and Mods so far do you have a favorite ?
Posted: Fri Mar 04, 2005 9:54 am
by Rends
Hm, i´m not a fan of such comparisons. For what should this be good for?
At the end someone will be disappointed for some reasons ...
Re: RE: Of all the Maps and Mods so far do you have a favori
Posted: Fri Mar 04, 2005 10:41 am
by Qdin
Rends wrote:Hm, i´m not a fan of such comparisons. For what should this be good for?
At the end someone will be disappointed for some reasons ...
I agree with you Rends

, but I think its a good idea.
I can tell you what MY favorites are, and the reasons its my favorites.
1. Bespin: Platforms. CIS Droid Star Fighter, is my FAVORITE VEHICLE!!!

It kills units with one shot, IF THEY GET LUCKY; It shoots fast, and the Radius of the lasers damage is HUGE!!!
THATS why I LOVE the Droid Star Fighter, and the Air duels with it.
I try some others, and I play in hard (of course), and my BEST play ever, was when I got the award: Public Enemy: Qdin (127)
127 killed in 1 life...REMBER!!! its was in Instant Action so there was ONLY 250-300 reinforcements
I can kill at LOT with a Droid Star Fighter, so levels with one in, goes ON MY TOP 10!!!
Make more Star Duels ^_^
From
Qdin
RE: Re: RE: Of all the Maps and Mods so far do you have a fa
Posted: Sat Mar 05, 2005 12:09 am
by SnapsMaps
Thanks Qdin,
I hear you Rends, point taken, this is not meant to be a competition to see who the best is. In here the replys will be mostly Mappers and Modders, the people who have been working with each other for some time. Do you have a favorite map that say, Eddie or psychofred has made? Put it in here, it will be a data base to see what people respect in your design. I dont see any harm in giving someone respect for their efforts. That all it is meant to be.
RE: Of all the Maps and Mods so far do you have a fav
Posted: Sat Mar 05, 2005 3:18 am
by imp_strikeforce
sounds very cool fred, i like the idea alot. especially having like community-thing/team of modders, and creating an near-profesional caliber superpak.
lol, and yeah my first inclination was 'sign me up', but i'll have to think about it. don't know if i can commit to anything, cause lately my priorities of school, projects and stuff leave me with almost no time to mod. but i'll consider it.
keep us posted on the details

Posted: Sat Mar 05, 2005 2:17 pm
by Saturn_V
I really like Eddie's Italia map, but then I'm a mine wh*** so the urban maps suit my style of play. I think this'll be awesome in multiplayer, total carnage like Jabba's Palace has become
The grappling hook is fun and I'd like to see maps that take advantage of it. I have wanted to make a Death Star map since the day I bought the game, my current idea is to model modular corridor / room sections in the Imperial style that can be fitted together like lego.
And the TIE Interceptor is fun !
Saturn5
Site update:
Slave Girls Of Jabba The Hutt
P.S.
Re: "it would help if Softimage would release their version of the exporter (I don't have $499 to shell out either)"
best get some overtime in, you'd need $2000 or even $7000, the plug-in doesn't work with Foundation (and I have my doubts about Essentials too).
I see Pandemic are appearing with Avid/Softimage at the Game Developers Conference 2005 to talk about using XSI, maybe someone could ask Softimage if they even still intend to fix the plugin.
Link to Softimage press release:
http://www.softimage.com/home/press/pre ... _gdc05.htm
Posted: Sat Mar 05, 2005 6:22 pm
by Saturn_V
Really? Then what am I doing wrong? I have been trying to export since the day the tools came out, as I told you before I have a full license XSI Foundation.
Posted: Sat Mar 05, 2005 11:54 pm
by guru
RE SaturnV =
http://www.saturnlabs.net/The_Lab/SGOJTH.html
you are totally twisted, i love it! lol

Posted: Sun Mar 06, 2005 12:17 am
by Saturn_V

I NEED that plugin, lol. Finish I must, what I have started.
Posted: Sun Mar 06, 2005 11:04 am
by Saturn_V
I have followed the Art Design Guide, XSI's script window says the "MSHExport", but no msh. Was the machine at work also loaded with/connected to network with Essentials or Advanced?
I don't know what else I can do.
Posted: Mon Mar 07, 2005 9:05 pm
by L-5-R
Hey psych0fred im glad to hear that softimage is working on that plugin.
I've read the Trawn trilogy severail times, there my favorite star wars books.
If you ever officialty start this progect, look me up. I would be more then happly to help.
L-5-R out.
and may the force be with you.
Posted: Tue Mar 08, 2005 2:54 pm
by guru
WOW! and i don't mean world of warcraft.
Posted: Tue Mar 08, 2005 11:07 pm
by fett42
Hey psych0fred, is that Boba Fett in that picture? I have wanted that for BF for a while now.
Posted: Wed Mar 09, 2005 7:00 am
by DARTHVADOUR
nice lady

Posted: Wed Mar 09, 2005 10:55 pm
by Saturn_V
The seismic charge is one of the coolest sound effects ever. Did you use the one from the movie or did you recreate it?
Edit:spelling

Posted: Thu Mar 10, 2005 5:51 pm
by BlackHawk549
holy crap thats a sweet idea and it didnt take you long to make!
Posted: Thu Mar 10, 2005 10:07 pm
by guru
wow! is all i can say....good things from fred as usual.
Posted: Fri Mar 11, 2005 4:48 pm
by BlackHawk549
how big is the range?
Posted: Fri Mar 11, 2005 4:59 pm
by imp_strikeforce
sweetness! and i'm sure you can adjust the damage radius.
btw are those pics from yur chain isle map fred?
Posted: Thu Mar 17, 2005 11:43 am
by Rends
Fred,
how do you call the Seismic charge?
I try to use it but i don´t get the effect you shows in the screenshot.
hat´s what i have in the exp file:
[ExplosionClass]
ClassLabel = "explosion"
[Properties]
Damage = "5000.0"
DamageRadiusInner = "2.5"
DamageRadiusOuter = "3.5"
Push = "10.0"
PushRadiusInner = "2.5"
PushRadiusOuter = "2.5"
Shake = "0.3"
ShakeLength = "0.75"
ShakeRadiusInner = "3.0"
ShakeRadiusOuter = "7.0"
//Effect = "com_sfx_weap_grenade_schrap_exp"
//Effect = "landmine"
Effect ="seismiccharge"
//Decal = "decal_explosion"
LightColor = "16 32 242"
LightRadius = "8.0"
LightDuration = "1.0"
VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.1"
AnimalScale = "1.0"
VehicleScale = "1.0"
SoundProperty = "com_weap_inf_conc_grenade_exp defer"
But i can only see a standart explosion with a blue ambient light