Symmetrizing Skeleton [Psuedo-Fix Found]
Posted: Thu Jul 21, 2011 3:03 pm
I just finished making ( the right half ) of a custom skeleton.
I would really appreciate if someone could tell me how to mirror/symmetrize it.
Thanks in advance.
btw, I already used the XSI help and the tuts on this site but they only show how to do weights and polys not bones and nulls.
EDIT: Solved! Sortof... I just copied the bones on the left side ( legs and arms ) then pasted them under the scene root. Then selected each of their roots and went Selection>>Global Transform Then rotated them along the ?(I forgot already
) axis. I then made micro-adjustments and was done!

I would really appreciate if someone could tell me how to mirror/symmetrize it.
Thanks in advance.
btw, I already used the XSI help and the tuts on this site but they only show how to do weights and polys not bones and nulls.
EDIT: Solved! Sortof... I just copied the bones on the left side ( legs and arms ) then pasted them under the scene root. Then selected each of their roots and went Selection>>Global Transform Then rotated them along the ?(I forgot already