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Lowering/changing the ambient lighting on a model?
Posted: Tue Oct 23, 2018 1:04 pm
by giftheck
How do I alter the ambience for the lighting on a model? I've modified the Carbon Freezing Chamber for Cloud City and it's got a yellowish hue that I don't really want:
Re: Lowering/changing the ambient lighting on a model?
Posted: Thu Oct 25, 2018 11:42 am
by Marth8880
Re: Lowering/changing the ambient lighting on a model?
Posted: Sun Oct 28, 2018 4:30 am
by giftheck
Thanks for helping out on that.
Do I need to manually paint on new vertext colours or can I 'fill' the mesh with a single colour then paint on vertex colours in places I need them? And which camera option do I use so I can see how my mesh looks with those colours?
Re: Lowering/changing the ambient lighting on a model?
Posted: Sun Oct 28, 2018 6:53 am
by Marth8880
ggctuk wrote:Do I need to manually paint on new vertext colours or can I 'fill' the mesh with a single colour then paint on vertex colours in places I need them?
If you don't want any vertex colors, you can just delete the object's Vertex_Color property from within the Explorer panel. If you still want vertex colors, you can just paint over the old ones. The method you mentioned with filling the mesh with a single color also works if you wish to start from scratch.
ggctuk wrote:And which camera option do I use so I can see how my mesh looks with those colours?
The "Constant" shading mode will display only the vertex colors; I believe the "Textured Decal" shading mode also renders with vertex colors, but if not there's the "Textured" mode instead.