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Adding The V-19 Torrent ?

Posted: Tue Jun 08, 2010 8:41 pm
by *Aerrow*
Hey Gametoast,

I'm new to modding and I wanted to know how to add the V19 fighter into my space map.
Please Help, and Thank You :D

Re: Adding The V-19 Torrent ?

Posted: Tue Jun 08, 2010 9:20 pm
by Ace_Azzameen_5
Download the V-19 torrent for SWBf2, possibly from SWBF2 files, then read the "Sides" tutorial in the faq sticky.

Re: Adding The V-19 Torrent ?

Posted: Tue Jun 08, 2010 9:28 pm
by *Aerrow*
I downloaded the "Vehicle side (conversion pack)" asset, which contains the V-19, but when you say read the "Sides" turotial do you mean a specific part or the entire thing?

Re: Adding The V-19 Torrent ?

Posted: Tue Jun 08, 2010 9:35 pm
by AQT
Since it appears you don't know where to start, I suggest you read the entire tutorial(s).

Re: Adding The V-19 Torrent ?

Posted: Wed Jun 09, 2010 1:32 am
by genaral_mitch
It shouldn't have taken this long for someone to post a link, but here, just read this: http://www.gametoast.com/forums/viewtop ... 27&t=12729

Re: Adding The V-19 Torrent ?

Posted: Wed Jun 09, 2010 6:04 pm
by *Aerrow*
I read that tutorial and followed it as said but it's still very confusing. Is there anyway one of you guys could narrow it down to much simpler terms for a nooby modder like me?

Re: Adding The V-19 Torrent ?

Posted: Wed Jun 09, 2010 6:26 pm
by CressAlbane
Why not just edit an existing REP side and add the msh, tga, odf, and req files for your V19 then call it up in your LUA?

Re: Adding The V-19 Torrent ?

Posted: Wed Jun 09, 2010 6:30 pm
by *Aerrow*
Tried that before but it wouldn't appear in-game, but what do you mean whe you say "call it up in your LUA."

Re: Adding The V-19 Torrent ?

Posted: Thu Jun 10, 2010 12:53 am
by genaral_mitch

Code: Select all

 ReadDataFile("sound\\yav.lvl;yav1gcw")
    ReadDataFile("dc:SIDE\\rep.lvl",
                             "rep_fly_v19torrent")
                 
    ReadDataFile("dc:SIDE\\cis.lvl",
                             "cis_inf_rifleman",
                             "cis_inf_rocketeer",
                             "cis_inf_sniper")
                     
                             
That's just an example, don't remove all the other guys in the lua. Just JUST MAKE SURE YOU PUT THE :dc IN YOUR LUA!

Re: Adding The V-19 Torrent ?

Posted: Fri Jun 11, 2010 1:45 pm
by 501st_commander
*Aerrow* wrote:Tried that before but it wouldn't appear in-game, but what do you mean whe you say "call it up in your LUA."
Calling it in the lua is putting dc: before SIDE\\ like this: ReadDataFile("dc:SIDE\\cis.lvl",
That way, when you play the game, dc: tells it that the game needs to look for the sides in the maps addon folder.


It looks like this is somehting i need to add in my editor....

Re: Adding The V-19 Torrent ?

Posted: Fri Jun 11, 2010 4:56 pm
by Teancum
CressAlbane wrote:Why not just edit an existing REP side and add the msh, tga, odf, and req files for your V19 then call it up in your LUA?
Sorry to go off topic here, but this is the wrong way to do it. That means we get stuck with an extra 40mb+ (remember, that's compressed) when we go to download this map when (if a user follows the documentation and tutorials) you can make a new side that's less than 5mb.

Long story short: NEVER just use default sides unless you're changing tons of things about that side. It's annoying to have to download a sub-par map that's 150mb.

Re: Adding The V-19 Torrent ?

Posted: Sun Jun 13, 2010 9:31 pm
by CressAlbane
You could then proceed to remove the reqs of the vestigial units and just load the rest from your stock game.

Re: Adding The V-19 Torrent ?

Posted: Tue Jun 15, 2010 3:58 pm
by *Aerrow*
what do you mean by that Cress?

Re: Adding The V-19 Torrent ?

Posted: Wed Jun 16, 2010 1:22 pm
by CressAlbane
In your custom rep side (rep because it has the rep lasers already for you)
your req would only call for rep_fly_v19torrent.
Then in your lua, you would do this:

Code: Select all

         ReadDataFile("dc:SIDE\\rep.lvl",
                          "rep_fly_v19torrent")
         ReadDataFile("SIDE\\rep.lvl",
                          "everything_else")