Page 110 of 150

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Sep 27, 2014 7:21 am
by 15Cyber
Indytotof wrote:Hello modders and mappers, here is Indytotof !

I'm actually looking for the Pre Vizsla's and EP3 Obi-Wan's model that starring into Marvel's era mod and the EP3 Anakin's appearing at the Battlefront 2 evovled mod.

Thanks a lot.
I find obi wan, but not Anakin :(

http://www.gametoast.com/viewtopic.php?f=64&t=21625

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Sep 27, 2014 10:47 am
by Indytotof
I also find Pre Vizsla, and a nice TCW Plo Koon.

Look at Deviss assets packs.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Sep 27, 2014 3:23 pm
by Anakin
15Cyber wrote:Does anyone have the animations / skeleton, from the battlefront evolved?
and anakin ep3 asset too, please.
Have you a pic of the anakin??

The animations where made by kinotesimpetus as dar as i know. So maybe there is an asset pack from him with the animations.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Sep 27, 2014 3:42 pm
by Indytotof
Anakin wrote:Have you a pic of the anakin??
pic:
Hidden/Spoiler:
Image

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sun Sep 28, 2014 5:04 am
by Anakin
Looks for me like the stock anakin

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sun Sep 28, 2014 5:07 am
by Indytotof
Anakin wrote:Looks for me like the stock anakin
It's a JKA model of Anakin (I've a sith cloaked version of him who wait to be exported as SWBF 2 model). That for sure. The stock Anakin isn't that detailed.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sun Sep 28, 2014 5:17 am
by Anakin
Ok on this small pic i havem't noticed.

Whyndon't you pm wulfman(i think evolved was made by him) and ask where he found the model.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sun Sep 28, 2014 5:18 am
by Indytotof
Anakin wrote:Ok on this small pic i havem't noticed.

Whyndon't you pm wulfman(i think evolved was made by him) and ask where he found the model.
Good idea, I'll do that.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sun Sep 28, 2014 11:19 am
by 15Cyber
anyone have the link of TCW style backpack made ​​by Icemember?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Sep 29, 2014 7:06 pm
by jojo3450
what I want to know is how professional workers couldn't make realist characters and yet amateurs can, Lucas Arts should have gotten you guys to do it

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Sep 29, 2014 7:18 pm
by commanderawesome
jojo3450 wrote:what I want to know is how professional workers couldn't make realist characters and yet amateurs can, Lucas Arts should have gotten you guys to do it
HEHE. Simply put: these games were made in 2004 and 2005 receptively. Technology wasn't as good then. And video game companies these days tend to try and sell the console versions more, so they didn't really want the PC version to compete with others.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Sep 29, 2014 7:23 pm
by TWINKEYRUNAWAY
jojo3450 wrote:what I want to know is how professional workers couldn't make realist characters and yet amateurs can, Lucas Arts should have gotten you guys to do it
Well thats what pandemic had to work with in 2003-4. You need to remember that they didnt have a lot of the advancements and tools we have today. Its not like they could make a game with the graphics of a game like mass effect or battlefield 3 with the limitations they had in 2004. Computers with that kind of power didnt even exit back then. They were kind enough to give us mod tools and over time we learned how to make something appear like something from today, but not truly. The zero engine cant handle the high poly counts of modern models, so essentially there is a lot of smoke and mirrors to help emulate these new ideas.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Sep 29, 2014 8:32 pm
by Marth8880
jojo3450 wrote:what I want to know is how professional workers couldn't make realist characters and yet amateurs can, Lucas Arts should have gotten you guys to do it
Keep in mind that the art assets had to be optimized for the console builds (especially that of the PS2). That and Zero Engine is garbage when it comes to proper resource management among many, many other things. :d

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Sep 30, 2014 5:08 pm
by 15Cyber
This captain rex, was released? if yes, could you pass me the link of it? will be very good on my map. :lol:

Image

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Sep 30, 2014 6:56 pm
by Kingpin

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Sep 30, 2014 8:50 pm
by 15Cyber
I downloaded, but when I extract shows that is corrupted

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Sep 30, 2014 9:17 pm
by Marth8880
Try re-downloading it. 7-Zip *and* WinRAR can extract the archive just fine for me.

Code: Select all

#  Archive C:\Users\Aaron\Downloads\DEV_HD_TCW_Captain_Rex.zip
2010-08-18 00:27        Folder        Folder  msh
2009-11-23 00:43        443296        107959  msh\rep_inf_HD_Captain_Rex.msh
2009-11-03 08:43            12            12  msh\rep_inf_HD_Captain_Rex.msh.option
2009-11-21 22:29        786450        469187  msh\rep_inf_HD_Captain_Rex_body.tga
2009-06-06 04:40            13            13  msh\rep_inf_HD_Captain_Rex_body.tga.option
2008-10-21 04:56         49170          5104  msh\rep_inf_HD_Captain_Rex_cape.tga
2008-10-13 03:43            13            13  msh\rep_inf_HD_Captain_Rex_cape.tga.option
2009-11-22 23:15        786450        104933  msh\rep_inf_HD_Captain_Rex_holsters.tga
2006-01-20 06:22            15            15  msh\rep_inf_HD_Captain_Rex_holsters.tga.option
2009-09-11 15:33        393260         49993  msh\rep_inf_HD_Captain_Rex_pauldron.tga
2008-10-08 08:30            13            13  msh\rep_inf_HD_Captain_Rex_pauldron.tga.option
2010-08-18 00:27        Folder        Folder  odf
2009-11-23 00:48           279           165  odf\rep_inf_HD_Captain_Rex.odf
2009-11-23 00:20           239           193  odf\rep_inf_HD_Captain_Rex_cape.odf
#
# Total                   Size        Packed  Files
#                      2459210        737600  14
Image

Image

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Oct 01, 2014 5:01 am
by 15Cyber
I've downloaded many times, but every time this error occurred

Image


My winrar is in Portuguese, but the name of the error is 'Unknown Method'

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Oct 01, 2014 5:43 am
by [Padawan]Helkaan
Update your WinRAR or 7-Zip to latest version, it's the last solution that comes to my mind.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Oct 01, 2014 6:22 am
by 15Cyber
[Padawan]Helkaan wrote:Update your WinRAR or 7-Zip to latest version, it's the last solution that comes to my mind.
Thanks ! Works ! :thumbs:

Edit: This is not the same captain rex from the photo, but thanks anyway. :)