Code: Select all
Message Severity: 3
.\Source\DisplaySoldier.cpp(240)
DisplaySoldier 'cis_hero_ventress' failed to find animmap aalya_
- :royal:
Moderator: Moderators

Code: Select all
Message Severity: 3
.\Source\DisplaySoldier.cpp(240)
DisplaySoldier 'cis_hero_ventress' failed to find animmap aalya_


Code: Select all
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "cis_hero_ventress.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "cis_hero_ventress"
GeometryLowRes = "cis_hero_ventress"
AnimationName = "aalya"
//JetJump
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
///JetJumpEnd
WEAPONSECTION = 1
WeaponName = "cis_weap_lightsaber_ventress"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "com_weap_inf_sabre_throw"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 3
WeaponName = "com_weap_inf_forcewave"
WeaponAmmo = 0
WeaponChannel = 1
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = ""
SndHeroDefeated = ""
SndHeroKiller = ""

