Unit's offset
Posted: Sun Apr 13, 2014 6:51 am
Hi,
i wasn't sure if this is more a 3d or a modding problem.
I think the image says all. I tryed me on the geo, after no one pmed me to help me. Most things i could fix. But there are still a few.
1. the wings attachment is not at the right possition. I tryed andes Script, but i couldn't get this working. So i move my wings a liitle in XSI , export, munge, test ingame,... that's really time-consuming. So is there maybe a faster way?? maybe to see in XSI at what possition the addone will be ingame??
2. The unit has an ground offset. He is walking in the air. You can see it very good when he dies or rolls. Also at the spawn screen, the units make their animations (i think it's allways the reload animation). All move their weapon and body. But the geo is also moving his legs up and down. I think it's the same problem. But doesn someone know how to fix??
Some backgroudn informations about what i did:
I imported the geo basepose.msh than i imported the geo. I moved the geo to fit to the bones. than i enveloped and exported.
i wasn't sure if this is more a 3d or a modding problem.
Hidden/Spoiler:
1. the wings attachment is not at the right possition. I tryed andes Script, but i couldn't get this working. So i move my wings a liitle in XSI , export, munge, test ingame,... that's really time-consuming. So is there maybe a faster way?? maybe to see in XSI at what possition the addone will be ingame??
2. The unit has an ground offset. He is walking in the air. You can see it very good when he dies or rolls. Also at the spawn screen, the units make their animations (i think it's allways the reload animation). All move their weapon and body. But the geo is also moving his legs up and down. I think it's the same problem. But doesn someone know how to fix??
Some backgroudn informations about what i did:
I imported the geo basepose.msh than i imported the geo. I moved the geo to fit to the bones. than i enveloped and exported.