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Re: Sylox III: Town
Posted: Wed Jun 10, 2009 2:38 pm
by B-1Burt
sampip wrote:B-1Burt wrote:
Too not snowing, add some falling snow dude. It looks great, and adds that much more to the atmosphere of the map.
for snow, copy the hoth1.fx file from the HOT\world1 folder in assets into your own world1 folder and rename it to ***.fx (*** being the three letter name of your map).
nice looking map btw!
Ok, forgot how to add snow for a while there. The same technique goes for rain, and fog.
Now you know how to add rain, I think we need a tutorial in the FAQ on this one.
Re: Sylox III: Town
Posted: Wed Jun 10, 2009 3:54 pm
by Dom380
This looks like a good map and as B-1 you need to add more cover, also it's good to have a small map but you may need to lower the number of AI unless you want lots of people running around at the same time and you can just kill someone without looking
Re: Sylox III: Town
Posted: Wed Jun 10, 2009 4:42 pm
by Commander_Spike
This looks like a good map and as B-1 you need to add more cover, also it's good to have a small map but you may need to lower the number of AI unless you want lots of people running around at the same time and you can just kill someone without looking
I was intending to make it a 'frenzyed battle' oh and the pics have to wait a bit...
Re: Sylox III: Town
Posted: Wed Jun 10, 2009 6:36 pm
by Nihillo
"frenzyed battles" are not fun.
Balance is very important, as well as giving the player a chance to stay alive for more than a couple seconds.
Re: Sylox III: Town
Posted: Wed Jun 10, 2009 8:31 pm
by bobfinkl
Nihillo wrote:"frenzyed battles" are not fun.
Balance is very important, as well as giving the player a chance to stay alive for more than a couple seconds.
Really? I've survived plenty of time in "frenzied battles" and find them to be much better in certain ways than calmer battles.
Re: Sylox III: Town
Posted: Wed Jun 10, 2009 8:45 pm
by Nihillo
It depends on what you define as a frenzied battle.
Convo Pack Alderaan and Endar Spire are exactly the kind of "frenzied battles" I'm referring to, with a high unit count, those maps aren't fun, because they are small and get too crowded.
Re: Sylox III: Town
Posted: Wed Jun 10, 2009 9:02 pm
by bobfinkl
Nihillo wrote:It depends on what you define as a frenzied battle.
Convo Pack Alderaan and Endar Spire are exactly the kind of "frenzied battles" I'm referring to, with a high unit count, those maps aren't fun, because they are small and get too crowded.
I don't play bf2 much anymore other than for the sake of modding so I don't know what those battles are like but I see a frenzied battle as lots of enemies and allies all shooting at each other with lots of cover, yes you would think this would be boring hard and kill you instantly but I have some prime examples where this isn't the case, an old bf1 map not sure of the name but I think it's called "Crossfire" there was actually no cover but loads of enemies blaster bolts flying grenades exploding, dying was highly unlikely, and my own map Galidraan the first ambush, heated combat but dying is unlikely if you take cover.
Well back on topic, unfortunately since I haven't seen ingame screenshots I can't really judge how good this map is, everything that I can see has already been addressed.
Re: Sylox III: Town
Posted: Thu Jun 11, 2009 2:18 am
by Dom380
Its really up to the map maker but I was just saying thats most small maps with high amounts of AI aren't fun but some are if their is lots of cover and all the units are balanced it will work just fine
Re: Sylox III: Town
Posted: Thu Jun 11, 2009 8:46 am
by Commander_Spike
"frenzyed battles" are not fun.
Balance is very important, as well as giving the player a chance to stay alive for more than a couple seconds.
Its not that frenzyed! its just that the field is small and a wee bit crowded and with some cover behind ruins and rocks it will take time to die (the longest time I stayed alive was 3-4 minutes and shortest 2 seconds, I spawn right next to a granade

) anyway, I need help on creating non-jedi heros without creating a new side. (its for Commander Spike) I also need a way to inport objects to swbf2 without using XSI ( it dosent work for me) or that msh viewer (textures dont import). :clone:
Re: Sylox III: Town
Posted: Thu Jun 11, 2009 10:17 pm
by B-1Burt
CLICK!
All you really need to do is copy the REP side folder and put Sspike" in there. You of course need all your model files .msh and .tga and the like. Then you've got to make an .odf for "Spike" if you need more details on this just PM me or someone with more experience. It's not hard if you know what to do...
And as for the models, what type of object file are you trying to convert? Is it from 3D Max, Milkshape, SketchUp, Blender, ect. Once we know we can help you out, until then try these forums...
http://www.gametoast.com/forums/viewtop ... 36&t=18799
forums/viewtopic.php?f=36&t=18709
http://www.gametoast.com/forums/viewtop ... 36&t=17586
Re: Sylox III: Town
Posted: Tue Jun 16, 2009 10:10 am
by Commander_Spike
Sorry for being off a bit, I was busy fixing a barrier problem on the map and that means that the map is nearly 100% finished!
the stats of it are going like this:
side; REP: 90%
CIS: (no edits)
barriers: 100%
Senary: 100%
script: 100%
Localization: 80%
Total: 94%
I figured that I dont need a special mesh for Commander Spike (this is an icy planet after all)
Re: Sylox III: Town
Posted: Tue Jun 16, 2009 11:13 am
by 501st_commander
do you have pictures of the troops?
Re: Sylox III: Town
Posted: Tue Jun 16, 2009 1:12 pm
by Commander_Spike
Not in game yet but if you want Msh viewer, I can take a few.
EDIT: Wait ignore that. I havent got time to do it today.
Re: Sylox III: Town
Posted: Sun Jun 21, 2009 12:09 pm
by Commander_Spike
Today is a grate day! and why? Because I am going to release Sylox III: Town Today! And as a added spoiler:
I will add a link to the first post (and this one) in tops 1 hour. feel free to post Ideas and reqests (even if they are stupid) :clone:
Sorry about the dubble post.
EDIT: Space will be posted here.
Re: Sylox III: Town
Posted: Sun Jun 21, 2009 12:14 pm
by 501st_commander
do you have troop screens?
Re: Sylox III: Town
Posted: Tue Jun 23, 2009 12:40 pm
by Commander_Spike
Well... no. I cant get them to work! I even tried to remake the rep side with no texture edits. So I desided that its going to be just normal ep 3's.