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Can't get AT-RT Sounds to work :(

Posted: Sat Aug 04, 2007 7:46 pm
by {JT}Tim
I have been trying to get this too work for 3 days and I still haven't gotten any sounds to work.... heres my .req and .sfx files:

Code: Select all

ucft
{
	REQN
	{
		"bnk"
		"align=2048"
		"JTCcw"
	}

	REQN
	{
		"config"
		"global_world"
		"exp_obj"
		"JTCcw"
		"cw_vo"
		"cw"
                "rep_walk_atrt"
	}
 }
Hidden/Spoiler:
[code]// AT Walker Common -ATAT ATST ATTE -------------------------

// AT Walker Engine ATAT ATST ATTE
#ifplatform ps2
..\..\global\effects\eP2_walker_hi_lp.wav eng_walker_hi_lp -resample ps2 20000
..\..\global\effects\eP2_walker_low_lp.wav eng_walker_low_lp -resample ps2 3000
..\..\global\effects\eP2_walker_mid_lp.wav eng_walker_mid_lp -resample ps2 12000
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample ps2 16000
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample ps2 16000
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample ps2 16000
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -alias ps2 atst_leg_up01
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -alias ps2 atst_leg_up02
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -alias ps2 atst_leg_up03
#endifplatform
#ifplatform xbox pc
..\..\global\effects\eng_walker_hi_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_walker_mid_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\eng_walker_low_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample xbox 16000 pc 22050
#endifplatform xbox pc

// AT Walker footsteps PS2 ATTE ATAT ATST
#ifplatform ps2
..\..\global\effects\fs_walker_ps201.wav atst_step01 -resample ps2 16000
..\..\global\effects\fs_walker_ps202.wav atst_step02 -resample ps2 16000
..\..\global\effects\fs_walker_ps203.wav atst_step03 -resample ps2 16000
..\..\global\effects\fs_walker_ps204.wav atst_step04 -alias ps2 atst_step01
..\..\global\effects\fs_walker_ps205.wav atst_step05 -alias ps2 atst_step02
..\..\global\effects\fs_walker_ps206.wav atst_step06 -alias ps2 atst_step03
#endifplatform ps2

// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
#ifplatform xbox pc
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerC01.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 16000 pc 22050

..\..\global\effects\fs_walker_low01.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc[/code]

ps: I have tried to use rep_walk_oneman_atst in the .req file that doesnt work either and I got rep_walk_atrt from the utapau .req

Posted: Sat Aug 04, 2007 7:48 pm
by Maveritchell
Are you getting any munging errors?

Posted: Sun Aug 05, 2007 3:44 pm
by {JT}Tim
Hidden/Spoiler:
[code]soundflmunge.exe : Warning : Files line 16 and 17 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_walker_mid_lp
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 18 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_walker_low_lp
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 19 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up01
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 20 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up02
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 21 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up03
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 22 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up04
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 23 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up05
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 24 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up06
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 39 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA01
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 40 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA02
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 41 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA03
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 42 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA04
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 43 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA05
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 44 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA06
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 46 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB01
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 47 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB02
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 48 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB03
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 49 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB04
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 50 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB05
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 51 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB06
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 53 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC01
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 54 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC02
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 55 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC03
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 56 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC04
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 57 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC05
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 58 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC06
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 60 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_low01
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 61 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_low02
- while munging C:\BF2_ModTools\data_JTC\Sound\worlds\JTC\JTCcw.sfx
soundflmunge.exe : Warning : Files line 16 and 62 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_low03[/code]
thats all that pertains to the walker

Posted: Sun Aug 05, 2007 3:54 pm
by Maveritchell
Did you notice, when copying over the line Rends said to add to soundmunge.bat, that there was a quotation mark you needed to delete? If you didn't, then your line "@call soundmungedir...etc" is messed up, and your munge will produce exactly the results you posted.

Posted: Sun Aug 05, 2007 4:31 pm
by {JT}Tim
no my sound munge is fine i just checked it theres no mess ups that i can see and no ""
Hidden/Spoiler:
[code]@if %1x==x goto noplatform
@set MUNGE_PLATFORM=%1
@set MUNGE_DIR=MUNGED\%MUNGE_PLATFORM%

@rem Munge global, shell and side specific sound data
@call soundmungedir _BUILD\sound\cw\%MUNGE_DIR% sound\cw sound\cw\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound cw
@call soundmungedir _BUILD\sound\gcw\%MUNGE_DIR% sound\gcw sound\gcw\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound gcw
@call soundmungedir _BUILD\sound\global\%MUNGE_DIR% sound\global sound\global\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound global nolevelfile
@call soundmungedir _BUILD\sound\shell\%MUNGE_DIR% sound\shell sound\shell\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound shell
@rem Munge world specific sound data
@call soundmungedir _BUILD\sound\worlds\cor\%MUNGE_DIR% sound\worlds\cor sound\worlds\cor\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound cor
@call soundmungedir _BUILD\sound\worlds\dag\%MUNGE_DIR% sound\worlds\dag sound\worlds\dag\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound dag
@call soundmungedir _BUILD\sound\worlds\dea\%MUNGE_DIR% sound\worlds\dea sound\worlds\dea\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound dea
@call soundmungedir _BUILD\sound\worlds\end\%MUNGE_DIR% sound\worlds\end sound\worlds\end\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound end
@call soundmungedir _BUILD\sound\worlds\fel\%MUNGE_DIR% sound\worlds\fel sound\worlds\fel\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound fel
@call soundmungedir _BUILD\sound\worlds\gal\%MUNGE_DIR% sound\worlds\gal sound\worlds\gal\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound gal
@call soundmungedir _BUILD\sound\worlds\geo\%MUNGE_DIR% sound\worlds\geo sound\worlds\geo\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound geo
@call soundmungedir _BUILD\sound\worlds\hot\%MUNGE_DIR% sound\worlds\hot sound\worlds\hot\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound hot
@call soundmungedir _BUILD\sound\worlds\kam\%MUNGE_DIR% sound\worlds\kam sound\worlds\kam\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound kam
@call soundmungedir _BUILD\sound\worlds\kas\%MUNGE_DIR% sound\worlds\kas sound\worlds\kas\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound kas
@call soundmungedir _BUILD\sound\worlds\mus\%MUNGE_DIR% sound\worlds\mus sound\worlds\mus\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound mus
@call soundmungedir _BUILD\sound\worlds\myg\%MUNGE_DIR% sound\worlds\myg sound\worlds\myg\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound myg
@call soundmungedir _BUILD\sound\worlds\nab\%MUNGE_DIR% sound\worlds\nab sound\worlds\nab\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound nab
@call soundmungedir _BUILD\sound\worlds\pol\%MUNGE_DIR% sound\worlds\pol sound\worlds\pol\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound pol
@call soundmungedir _BUILD\sound\worlds\spa\%MUNGE_DIR% sound\worlds\spa sound\worlds\spa\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound spa
@call soundmungedir _BUILD\sound\worlds\tan\%MUNGE_DIR% sound\worlds\tan sound\worlds\tan\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound tan
@call soundmungedir _BUILD\sound\worlds\tat\%MUNGE_DIR% sound\worlds\tat sound\worlds\tat\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound tat
@call soundmungedir _BUILD\sound\worlds\uta\%MUNGE_DIR% sound\worlds\uta sound\worlds\uta\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound uta
@call soundmungedir _BUILD\sound\worlds\yav\%MUNGE_DIR% sound\worlds\yav sound\worlds\yav\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound yav
@call soundmungedir _BUILD\sound\worlds\hero\%MUNGE_DIR% sound\worlds\hero sound\worlds\hero\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound hero
@call soundmungedir _BUILD\sound\worlds\JTC\%MUNGE_DIR% sound\worlds\JTC sound\worlds\JTC\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound JTC

@goto exit
:noplatform
@echo Platform must be specified as the first argument
:exit[/code]

Posted: Sun Aug 05, 2007 4:48 pm
by Maveritchell
Can you get sounds to work other than the AT-RT sounds?

Posted: Sun Aug 05, 2007 4:50 pm
by {JT}Tim
well i got foliage and walking on wood sounds to work for hero assault but i couldnt get them to work in clone wars without changing the base world sound

Posted: Sun Aug 05, 2007 4:52 pm
by Maveritchell
I'm pretty sure that those first two sounds (esp. "walking on wood") are part of tat2.lvl anyway. It sounds like you're having problems with the fixing sound itself; if so, I would recommend just starting over and following Rends' instructions very carefully.

Posted: Sun Aug 05, 2007 5:02 pm
by -_-
What vehicles are in your map?

Posted: Sun Aug 05, 2007 7:54 pm
by {JT}Tim
for cw at-rts, snailtanks, staps and barc speeders, for gcw atsts, combatspeeders, and speeder bikes all the gcw vehicles have sounds and the only vehicle in cw that doesnt have sounds is the at-rt


EDIT
o well thx for your help i'm just going to change the atrt to a fightertank and just forget about it...