Can't get AT-RT Sounds to work :(
Posted: Sat Aug 04, 2007 7:46 pm
by {JT}Tim
I have been trying to get this too work for 3 days and I still haven't gotten any sounds to work.... heres my .req and .sfx files:
ps: I have tried to use rep_walk_oneman_atst in the .req file that doesnt work either and I got rep_walk_atrt from the utapau .req
Code: Select all
ucft
{
REQN
{
"bnk"
"align=2048"
"JTCcw"
}
REQN
{
"config"
"global_world"
"exp_obj"
"JTCcw"
"cw_vo"
"cw"
"rep_walk_atrt"
}
}Hidden/Spoiler:
[code]// AT Walker Common -ATAT ATST ATTE -------------------------
// AT Walker Engine ATAT ATST ATTE
#ifplatform ps2
..\..\global\effects\eP2_walker_hi_lp.wav eng_walker_hi_lp -resample ps2 20000
..\..\global\effects\eP2_walker_low_lp.wav eng_walker_low_lp -resample ps2 3000
..\..\global\effects\eP2_walker_mid_lp.wav eng_walker_mid_lp -resample ps2 12000
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample ps2 16000
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample ps2 16000
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample ps2 16000
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -alias ps2 atst_leg_up01
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -alias ps2 atst_leg_up02
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -alias ps2 atst_leg_up03
#endifplatform
#ifplatform xbox pc
..\..\global\effects\eng_walker_hi_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_walker_mid_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\eng_walker_low_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample xbox 16000 pc 22050
#endifplatform xbox pc
// AT Walker footsteps PS2 ATTE ATAT ATST
#ifplatform ps2
..\..\global\effects\fs_walker_ps201.wav atst_step01 -resample ps2 16000
..\..\global\effects\fs_walker_ps202.wav atst_step02 -resample ps2 16000
..\..\global\effects\fs_walker_ps203.wav atst_step03 -resample ps2 16000
..\..\global\effects\fs_walker_ps204.wav atst_step04 -alias ps2 atst_step01
..\..\global\effects\fs_walker_ps205.wav atst_step05 -alias ps2 atst_step02
..\..\global\effects\fs_walker_ps206.wav atst_step06 -alias ps2 atst_step03
#endifplatform ps2
// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
#ifplatform xbox pc
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC01.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low01.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc[/code]
// AT Walker Engine ATAT ATST ATTE
#ifplatform ps2
..\..\global\effects\eP2_walker_hi_lp.wav eng_walker_hi_lp -resample ps2 20000
..\..\global\effects\eP2_walker_low_lp.wav eng_walker_low_lp -resample ps2 3000
..\..\global\effects\eP2_walker_mid_lp.wav eng_walker_mid_lp -resample ps2 12000
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample ps2 16000
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample ps2 16000
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample ps2 16000
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -alias ps2 atst_leg_up01
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -alias ps2 atst_leg_up02
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -alias ps2 atst_leg_up03
#endifplatform
#ifplatform xbox pc
..\..\global\effects\eng_walker_hi_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_walker_mid_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\eng_walker_low_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample xbox 16000 pc 22050
#endifplatform xbox pc
// AT Walker footsteps PS2 ATTE ATAT ATST
#ifplatform ps2
..\..\global\effects\fs_walker_ps201.wav atst_step01 -resample ps2 16000
..\..\global\effects\fs_walker_ps202.wav atst_step02 -resample ps2 16000
..\..\global\effects\fs_walker_ps203.wav atst_step03 -resample ps2 16000
..\..\global\effects\fs_walker_ps204.wav atst_step04 -alias ps2 atst_step01
..\..\global\effects\fs_walker_ps205.wav atst_step05 -alias ps2 atst_step02
..\..\global\effects\fs_walker_ps206.wav atst_step06 -alias ps2 atst_step03
#endifplatform ps2
// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
#ifplatform xbox pc
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC01.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low01.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc[/code]
ps: I have tried to use rep_walk_oneman_atst in the .req file that doesnt work either and I got rep_walk_atrt from the utapau .req