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How to add tread type vehicles PROPERLY!

Posted: Tue May 19, 2020 2:21 am
by CommanderStrell
So i Have this problem. i want to add a tread type vehicle (it worked, what i mean is it spawn and you can ride it) unfortunately, the tread type vehicle is like a moving object(what i mean is the wheels are not turning around but it moves) any help plsss. :cry: :cry: :cry:

Re: How to add tread type vehicles PROPERLY!

Posted: Wed May 20, 2020 1:02 am
by INMR
I might not be able to fix your problem (I haven't been able to use the Mod Tools in months), but I might be able to point you in the right direction.

Is your tread type vehicle a stock vehicle (such as Hailfire tank)?
If it isn't, compare the code of your vehicle to another tread vehicle's code from the stock assets. Finding the differences might help you figure out where the problem is.

Re: How to add tread type vehicles PROPERLY!

Posted: Wed May 20, 2020 11:44 pm
by CommanderStrell
my treaded vehicle is a custom asset it is a juggernaut (sereja's turbotank)

Re: How to add tread type vehicles PROPERLY!

Posted: Thu May 21, 2020 8:51 pm
by INMR
If I recall correctly, animations are controlled by a combo files. If some old notes that I have on modding are correct (and they should be), combo files should be in the same folder as ODF files and be referenced by the ODF file. If you are missing a combo file for your vehicle or do not reference your combo file in your odf, that would be your problem.

If you need to create a combo file or the problem is within the combo file, then the solution to your problem is beyond my knowledge on how to address since I have never made my own combo file before. There should be some good information on combo files elsewhere on the forums.

It's also possible that I'm entirely wrong, so someone else who is more knowledgeable should add on here. Again, the more details provided, the more helpful the community can be.

Re: How to add tread type vehicles PROPERLY!

Posted: Fri May 22, 2020 6:19 am
by Marth8880
Vehicles don't use combo files. :)

@Strell, you need to follow this tutorial: http://www.gametoast.com/viewtopic.php? ... 84#p172084