i want choose grenade use secondary (drop anim like drop mine dispenser) because by default its use secondary2(throw grenade)
yes i searched into forum and i found adding one line, but dont work lol so, here its my grenade .ODF
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[WeaponClass]
ClassLabel = "grenade"
GeometryName = "weap_inf_sonicdetonator.msh"
[Properties]
GeometryName = "weap_inf_sonicdetonator"
HighResGeometry = "weap_inf_sonicdetonator"
HUDTag = "weap_inf_sonicdetonator"
ScoreForMedalsType = 5
OffhandWeapon = 1
InitialSalvoDelay = "0.51"
OrdnanceName = "wpn_weap_inf_Grenade_Sonic_ord"
FireSound = com_weap_throw"
NEXTCHARGE = 0.25
OrdnanceName = "wpn_weap_inf_Grenade_Sonic_ord1"
FireSound = com_weap_throw"
NEXTCHARGE = 0.5
OrdnanceName = "wpn_weap_inf_Grenade_Sonic_ord2"
FireSound = com_weap_throw"
NEXTCHARGE = 0.75
OrdnanceName = "wpn_weap_inf_Grenade_Sonic_ord3"
FireSound = com_weap_throw"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
MinRange = "12"
OptimalRange = "18"
MaxRange = "24"
LockOnRange = "30.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "1"
ReloadTime = "0.0"
ShotDelay = "1.3"
ShotElevate = "0.21"
MaxPressedTime = "2.0"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.25"
ChargeDelayHeavy = "1.45"
RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "0"
RecoilStrengthHeavy = "0"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "com_weap_throw"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_equip_sm"
ChargeSound = ""
ChargeSoundPitch = ""
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
ClassLabel = "grenade"
GeometryName = "weap_inf_sonicdetonator.msh"
[Properties]
GeometryName = "weap_inf_sonicdetonator"
HighResGeometry = "weap_inf_sonicdetonator"
HUDTag = "weap_inf_sonicdetonator"
ScoreForMedalsType = 5
OffhandWeapon = 1
InitialSalvoDelay = "0.51"
OrdnanceName = "wpn_weap_inf_Grenade_Sonic_ord"
FireSound = com_weap_throw"
NEXTCHARGE = 0.25
OrdnanceName = "wpn_weap_inf_Grenade_Sonic_ord1"
FireSound = com_weap_throw"
NEXTCHARGE = 0.5
OrdnanceName = "wpn_weap_inf_Grenade_Sonic_ord2"
FireSound = com_weap_throw"
NEXTCHARGE = 0.75
OrdnanceName = "wpn_weap_inf_Grenade_Sonic_ord3"
FireSound = com_weap_throw"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
MinRange = "12"
OptimalRange = "18"
MaxRange = "24"
LockOnRange = "30.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "1"
ReloadTime = "0.0"
ShotDelay = "1.3"
ShotElevate = "0.21"
MaxPressedTime = "2.0"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.25"
ChargeDelayHeavy = "1.45"
RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "0"
RecoilStrengthHeavy = "0"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "com_weap_throw"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_equip_sm"
ChargeSound = ""
ChargeSoundPitch = ""
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"


