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Re: Mesh Importer *BETA*
Posted: Wed Nov 28, 2007 4:46 am
by MandeRek
Caleb1117 wrote:
As far as the mesh Importer itself, I've noticed, that the program seems to export nulls as a random polygon shape.
That would explain a lot with me

Re: Mesh Importer *BETA*
Posted: Wed Nov 28, 2007 6:24 am
by DarthD.U.C.K.
Re: Mesh Importer *BETA*
Posted: Wed Nov 28, 2007 7:44 pm
by RepSharpshooter
@caleb sweeeet!
Yeah, I'd get 6.0, not 4.2.
Re: Mesh Importer *BETA*
Posted: Fri Dec 07, 2007 10:47 am
by MandeRek
Is it allowed to import let's say a Clone, delete the head, import a Jedi, paste the jedi head on the clone and delete the body and then put it ingame? Or is that NOT allowed? Also note i won't change anything else, only the texture!
Re: Mesh Importer *BETA*
Posted: Fri Dec 07, 2007 11:07 am
by DarthD.U.C.K.
why should it not be allowed???
Re: Mesh Importer *BETA*
Posted: Fri Dec 07, 2007 11:26 am
by The_Emperor
Of course it's allowed

Re: Mesh Importer *BETA*
Posted: Fri Dec 07, 2007 11:44 am
by Caleb1117
Yea, how do you think I got my Merc? Except Rep did the head swap for me.
Re: Mesh Importer *BETA*
Posted: Fri Dec 07, 2007 5:24 pm
by MandeRek
Well, i thought maybe because of copyright of pandemic or whatever....never mind! Okay, I'm going to make a Cyber-Maul and momently i'm working on a K'Kruhk for my Jedi Pack. This is
really a great creation Rep!
