Sounds Question (Sorry if previously answered)
Posted: Thu Nov 15, 2007 1:23 pm
Hello everyone, I'm new to the forums. I love the ideas behind Battlefront 2 including its gameplay, but one of the things I really didn't like was how some of the sounds are not authentic; namely certain character voices and object sounds.
I was browsing through the "Everything you need" post and it goes on about adding custom sounds to maps, but I'm not sure if that's the same as what I'm trying to do. Is it possible to overwrite specific sounds - for instance Luke's voice or the X-wing engine sounds in all of the space maps?
My modding experience comes from Quake-based games such as Jedi Knight: Jedi Academy, so I'm used to the concept of overwriting specific sounds that all of the maps and games draw from. Is that how it works in Battlefront 2? Or does each map draw on sounds and it's in fact the maps themselves that must be edited?
To summarize, I just want to learn how to overwrite specific sounds completely, such as hero voices, weapon sounds, and vehicle sounds.
I was browsing through the "Everything you need" post and it goes on about adding custom sounds to maps, but I'm not sure if that's the same as what I'm trying to do. Is it possible to overwrite specific sounds - for instance Luke's voice or the X-wing engine sounds in all of the space maps?
My modding experience comes from Quake-based games such as Jedi Knight: Jedi Academy, so I'm used to the concept of overwriting specific sounds that all of the maps and games draw from. Is that how it works in Battlefront 2? Or does each map draw on sounds and it's in fact the maps themselves that must be edited?
To summarize, I just want to learn how to overwrite specific sounds completely, such as hero voices, weapon sounds, and vehicle sounds.