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Posted: Sat Mar 04, 2006 11:41 pm
by OOM-911
looks like Eta 2 actic interceptors and vultures with some gunships for CW
and then you have the bombers and basic fighters for the GCW
i never relised how good the ai could fly or how fast without ai paths
Posted: Sun Mar 05, 2006 7:54 am
by til14
why starfighters don't have sounds?
Re: RE: Bespin: Platforms (v0.75 beta)
Posted: Sun Mar 05, 2006 8:34 am
by Alpha
SWShellhound wrote:I can get files from other places, is there something special you hae to do for
savefiles?
Teancum, coudl i e-mail the map to him?
RE: Re: RE: Bespin: Platforms (v0.75 beta)
Posted: Sun Mar 05, 2006 9:18 am
by SWShellhound
If you could that would be helpful thank you!
For teancum!
Posted: Sun Mar 05, 2006 10:22 am
by JadenKorr86
Please make the map of bespin cloud city, because in lucasarts forums the version of bespin cloud city horrible, your version of bespin and yavin are great, but there are many bugs to fix, i want you to make bespin cloud city because i see you are a master. Please make this map. You are the best!!!! Thx and sorry for my english.
RE: For teancum!
Posted: Sun Mar 05, 2006 10:52 am
by Teancum
Someone asked about starfighters sounds. I'm far from done working on the starfighters, so that's why there are no sounds.
I'm glad everyone is enjoying this map. I worked really hard to make sure it got where it was, and am working really hard to fix bugs so the map can be totally finished.
Posted: Sun Mar 05, 2006 11:41 am
by Down_U_Go
if u fall off the platforms u land on an orange land.
i was shooting the oil containers and up at the top were u would see your target name it said "I'M A BUG! REPORT ME!"
Posted: Sun Mar 05, 2006 11:42 am
by SWShellhound
I finally got this to work, because someone on lucasarts forum gave me a
you send it link, so no more complaining from me.
Posted: Sun Mar 05, 2006 12:13 pm
by sh4d0wl0rd
Dogfights are lot of fun since they are much faster than in SWBF1.
Posted: Sun Mar 05, 2006 12:25 pm
by Leviathan
Off-topic : Shell', would you mind posting the YouSendIt link you've talked of in your last post ? I think it might help a few other GameToast members to work out the problems they may have encountered on SaveFile...
Thanks in advance !...
Posted: Sun Mar 05, 2006 3:55 pm
by Teancum
Down_U_Go wrote:if u fall off the platforms u land on an orange land.
i was shooting the oil containers and up at the top were u would see your target name it said "I'M A BUG! REPORT ME!"
*sigh* Does noone read my posts? I replied to these bugs like four times already...
Posted: Mon Mar 06, 2006 7:57 am
by Teancum
The link is fixed for those who had trouble (I messed up caps in places)
Updates: (will be included in next release)
*A new jedi joins Hero Assault. A made up Chiss jedi named Jano Morel
*Still working on the deathregion bug. The game is not noticing it
*Vehicles have been updated (no sounds yet)
*ARC Gunship has been added (only one)
*Multiple colors of the Jedi Interceptor have been added
*Clones have been changed back to Episode III clones

Posted: Mon Mar 06, 2006 9:18 am
by Y2g2006
That Jedi looks good. I think some people would rather see Kit Fisto, but I'm liking it.
Posted: Mon Mar 06, 2006 9:29 am
by Teancum
Yeah, but we don't have a Kit Fisto model to see.
Posted: Mon Mar 06, 2006 9:48 am
by Guest
Teancum
How max slots r each side?
Posted: Mon Mar 06, 2006 9:54 am
by Teancum
32/350 in XL mode
20 /150 in all other modes
Posted: Mon Mar 06, 2006 10:07 am
by Guest
Teancum

fun... Great
And how max units each side? I do not mean tickets
Posted: Mon Mar 06, 2006 10:17 am
by Teancum
32 in XL mode
20 in all other modes
Screens of new vehicles:

Posted: Mon Mar 06, 2006 10:21 am
by Guest
Teancum
Sounds good:)
p.s. is it possible - create concussion effect mod?
Posted: Mon Mar 06, 2006 10:35 am
by figor007

I like Princess Leia with your minisniper
But... Nice pics Teancum!