Page 2 of 3

Re: Aldura Campaign - Part I

Posted: Wed Jan 06, 2010 7:08 pm
by Null_1138
Weeeeee, downloading now.

Re: Aldura Campaign - Part I

Posted: Wed Jan 06, 2010 7:23 pm
by ThePanda
Played through the maps, each and every one is awesome! I look forward to the next maps in the series, I have no doubt they'll be better :).

Re: Aldura Campaign - Part I

Posted: Wed Jan 06, 2010 9:45 pm
by Null_1138
Excellent work, Egg. Kinda sad that there is no more spaceport in the city, I liked that sequence. :(

But the third map makes up for it completely. THAT is a true battlefront. Very interesting story so far, can't wait for the next map!

Re: Aldura Campaign - Part I

Posted: Wed Jan 06, 2010 10:01 pm
by Blade117
^^^^^^
Wait, there was a spaceport in the 2nd map?

Re: Aldura Campaign - Part I

Posted: Wed Jan 06, 2010 10:14 pm
by Eggman
Blade117 wrote:^^^^^^
Wait, there was a spaceport in the 2nd map?
In an old version, the player initially spawned in a spaceport-ish area where a few gunships were taking off.

http://www.xfire.com/video/5912e/

I really liked that sequence as well, but I cut it out of the final version because I needed to remove some unnecessary objects and that area didn't have any real purpose in the map besides looking cool.

Re: Aldura Campaign - Part I

Posted: Wed Jan 06, 2010 10:50 pm
by genaral_mitch
Looking cool is half the fun though!

Re: Aldura Campaign - Part I

Posted: Thu Jan 07, 2010 7:11 am
by mswf
Eggman wrote:I really liked that sequence as well, but I cut it out of the final version because I needed to remove some unnecessary objects and that area didn't have any real purpose in the map besides looking cool.
Why didn't you use sectors then?

The map pack was very cool to play, though I have one remark; In the third mission, you can just get on your speeder bike and outrun the attacking droids in the end. Wouldn't it be a good idea to have the speederbike destroyed after you exit it? (explanation; too many shrapnel in the exhaust, was empty, make it unusable again) Other than that, all missions where high quality!

Re: Aldura Campaign - Part I

Posted: Thu Jan 07, 2010 2:08 pm
by Eggman
mswf wrote:Why didn't you use sectors then?
Eggman wrote:that area didn't have any real purpose in the map besides looking cool.
mswf wrote:The map pack was very cool to play, though I have one remark; In the third mission, you can just get on your speeder bike and outrun the attacking droids in the end. Wouldn't it be a good idea to have the speederbike destroyed after you exit it? (explanation; too many shrapnel in the exhaust, was empty, make it unusable again) Other than that, all missions where high quality!
The thought crossed my mind, but honestly, there's no need to do any of that. You just called in a gunship to pick you up because it's your only way off the continent; what purpose would there be in running away from it?

Re: Aldura Campaign - Part I

Posted: Thu Jan 07, 2010 5:16 pm
by Deviss
i can't download :?
Hidden/Spoiler:
Image

Re: Aldura Campaign - Part I

Posted: Thu Jan 07, 2010 7:03 pm
by Eggman
Hm, I got the same error when I checked the link. It might just be a general problem with Filefront; if not, it's also available at Mod DB (there's a link in the WIP thread) and I submitted it to SWBFFiles, so it should be available there some time soon. If the problem at the Filefront page persists I'll re-upload it.

Re: Aldura Campaign - Part I

Posted: Thu Jan 07, 2010 7:41 pm
by Ping
I noticed a small bug when playing the second map: the droidekas didn't spawn at all. When I restarted the map and replayed it, they did spawn.

Re: Aldura Campaign - Part I

Posted: Thu Jan 07, 2010 7:54 pm
by Deviss
Eggman wrote:Hm, I got the same error when I checked the link. It might just be a general problem with Filefront; if not, it's also available at Mod DB (there's a link in the WIP thread) and I submitted it to SWBFFiles, so it should be available there some time soon. If the problem at the Filefront page persists I'll re-upload it.
now link work fine anyway i suggest you upload to SWBFFiles because everybody know filefront always have any problem XD, downloading now :D

Re: Aldura Campaign - Part I

Posted: Thu Jan 07, 2010 8:59 pm
by CCO!
If this were on Facebook, I would like it. (Likes). Begin the ritual of the Dload Gods!

Re: Aldura Campaign - Part I

Posted: Thu Jan 07, 2010 9:03 pm
by Deviss
i really love aldura 2 campaign :D and 3 campaign the light is a bit dark XD here screenie funny
Hidden/Spoiler:
Image

Re: Aldura Campaign - Part I

Posted: Thu Jan 07, 2010 9:03 pm
by Blade117
@CCO!
Wait, you only like things on Facebook? That seems narrow minded. (That might be the wrong phrase, but you get the idea.)

Re: Aldura Campaign - Part I

Posted: Thu Jan 07, 2010 9:52 pm
by Eggman
Blade117 wrote:@CCO!
Wait, you only like things on Facebook? That seems narrow minded. (That might be the wrong phrase, but you get the idea.)
There is a 'like' button for things on Facebook. As in somebody has a status update that says "my day was awesome!" and their friends can click a button by it that says 'like.'

Re: Aldura Campaign - Part I

Posted: Fri Jan 08, 2010 8:51 am
by Blade117
Ah that would make sense, I don;t facebook so I wouldn't get that.

Re: Aldura Campaign - Part I

Posted: Fri Jan 08, 2010 10:20 am
by AlexSecura
@Eggman:
I tryed bothLinks,the Filefront and the Moddb ,but none of them are working for me.
Filefront says the file is unavailable and the Moddb Link guides me to youre blank user profile Page at Moddb.
I would love to play your Map,could you provide me to a woking Link?

Re: Aldura Campaign - Part I

Posted: Fri Jan 08, 2010 11:30 am
by Eggman
Try this:

http://www.moddb.com/mods/aldura-campai ... ign-part-i

Yeah, I put up the first Mod DB link while I was logged in, so that's probably why it's taking you to my profile page.

Re: Aldura Campaign - Part I

Posted: Fri Jan 08, 2010 5:43 pm
by Lagomorphia
I played this through yesterday and it was brilliant! Are you planning to fix the floating weapons bug on the carbine on the third map though? I found myself playing that map with the pistol and kept getting killed.

Also, you said to play campaign you needed a shell upgrade to enable it, and recommended the v1.3 patch. Are there any other shell upgrades that do that (and hopefully just that, not turning map names universally orange..)