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Unused Opening Satellite Shots

Posted: Sat Jun 12, 2010 5:38 pm
by EraOfDesann
I've been having a recurring problem lately with my satellite shots. They always use the same shot for every match (I believe it's the first shot), as opposed to using a random one each time. Here's the snippet from my LUA:

GCW
-- Camera Stats
--OpeningSateliteShot
AddCameraShot(0.848782, 0.066194, 0.522995, -0.040787, 176.365219, 6.009165, 81.628265);
AddCameraShot(-0.312871, 0.034323, -0.943515, -0.103508, 263.294067, 16.757160, -60.383335);
AddCameraShot(0.794501, 0.100186, 0.594236, -0.074933, 120.151840, 2.220867, -67.272118);
AddCameraShot(-0.106692, 0.001804, -0.994148, -0.016812, 138.863220, 3.762535, -17.066034);
AddCameraShot(0.888544, 0.065466, -0.452870, 0.033366, 67.615456, 3.762535, 61.796051);

end


CW
--OpeningSateliteShot
AddCameraShot(0.848782, 0.066194, 0.522995, -0.040787, 176.365219, 6.009165, 81.628265);
AddCameraShot(-0.312871, 0.034323, -0.943515, -0.103508, 263.294067, 16.757160, -60.383335);
AddCameraShot(0.794501, 0.100186, 0.594236, -0.074933, 120.151840, 2.220867, -67.272118);
AddCameraShot(-0.106692, 0.001804, -0.994148, -0.016812, 138.863220, 3.762535, -17.066034);
AddCameraShot(0.888544, 0.065466, -0.452870, 0.033366, 67.615456, 3.762535, 61.796051);

end

Re: Unused Opening Satellite Shots

Posted: Sat Jun 12, 2010 5:47 pm
by Maveritchell
I think that them's the breaks - that's how satellite shots work. You can easily throw a basic random function in there to change which one is loaded first, but I've never seen any map use more than one.

Re: Unused Opening Satellite Shots

Posted: Sat Jun 12, 2010 6:22 pm
by myers73
the stock maps use random ones

Re: Unused Opening Satellite Shots

Posted: Sat Jun 12, 2010 6:25 pm
by EraOfDesann
Veriss had multiple shots set up and whenever you'd opt to play as the hero it'd load a random shot for the character-selection background. Unfortunately I no longer have the source files for Veriss so I can't see how that LUA was set up.

But whenever I refer to the stock maps their camera shot setup is different for each one. For example:

Mustafar:
Hidden/Spoiler:
SetAttackingTeam(ATT)


AddCameraShot(0.446393, -0.064402, -0.883371, -0.127445, -93.406929, 72.953865, -35.479401);

AddCameraShot(-0.297655, 0.057972, -0.935337, -0.182169, -2.384067, 71.165306, 18.453350);

AddCameraShot(0.972488, -0.098362, 0.210097, 0.021250, -42.577881, 69.453072, 4.454691);

AddCameraShot(0.951592, -0.190766, -0.236300, -0.047371, -44.607018, 77.906273, 113.228661);

AddCameraShot(0.841151, -0.105984, 0.526154, 0.066295, 109.567764, 77.906273, 7.873035);

AddCameraShot(0.818472, -0.025863, 0.573678, 0.018127, 125.781593, 61.423031, 9.809184);

AddCameraShot(-0.104764, 0.000163, -0.994496, -0.001550, -13.319855, 70.673264, 63.436607);

AddCameraShot(0.971739, 0.102058, 0.211692, -0.022233, -5.680069, 68.543945, 57.904160);

AddCameraShot(0.178437, 0.004624, -0.983610, 0.025488, -66.947433, 68.543945, 6.745875);

AddCameraShot(-0.400665, 0.076364, -0896894, -0.170941, 96.201210, 79.913033, -58.604382)
end


Mygeeto:
Hidden/Spoiler:
--Camera Shizzle--

-- Collector Shot
AddCameraShot(0.008315, 0.000001, -0.999965, 0.000074, -64.894348, 5.541570, 201.711090);
AddCameraShot(0.633584, -0.048454, -0.769907, -0.058879, -171.257629, 7.728924, 28.249359);
AddCameraShot(-0.001735, -0.000089, -0.998692, 0.051092, -146.093109, 4.418306, -167.739212);
AddCameraShot(0.984182, -0.048488, 0.170190, 0.008385, 1.725611, 8.877428, 88.413887);
AddCameraShot(0.141407, -0.012274, -0.986168, -0.085598, -77.743042, 8.067328, 42.336128);
AddCameraShot(0.797017, 0.029661, 0.602810, -0.022434, -45.726467, 7.754435, -47.544712);
AddCameraShot(0.998764, 0.044818, -0.021459, 0.000963, -71.276566, 4.417432, 221.054550);
end


Endor:
Hidden/Spoiler:
--Endor
--Shield Bunker
AddCameraShot(0.997654, 0.066982, 0.014139, -0.000949, 155.137131, 0.911505, -138.077072)
--Village
AddCameraShot(0.729761, 0.019262, 0.683194, -0.018033, -98.584869, 0.295284, 263.239288)
--Village
AddCameraShot(0.694277, 0.005100, 0.719671, -0.005287, -11.105947, -2.753207, 67.982201)
end

Re: Unused Opening Satellite Shots

Posted: Sat Jun 12, 2010 6:26 pm
by AQT
They technically are used. The first line will always be the opening one but the others will show up when: a) you try spawning with not enough points earned as an unlockable unit and b) you hit the F1 key to play as a hero. The shots are cycled through and then it repeats.

Re: Unused Opening Satellite Shots

Posted: Sat Jun 12, 2010 6:32 pm
by EraOfDesann
AQT wrote:They technically are used. The first line will always be the opening one but the others will show up when: a) you try spawning with not enough points earned as an unlockable unit and b) you hit the F1 key to play as a hero. The shots are cycled through and then it repeats.
That makes sense because I usually turn heroes off. I'll give this a test. Thanks!

Edit: Yep, you were right! Thanks, AQT! I'll remember this in the future.

Re: Unused Opening Satellite Shots

Posted: Sat Jun 12, 2010 6:39 pm
by myers73
when I play mos eisley online every time I get a different camera shot when I start.

Re: Unused Opening Satellite Shots

Posted: Sat Jun 12, 2010 6:57 pm
by AQT
How sure are you of that? Because for me (and probably just about everyone else), I always get the overhead shot of the sail barge, online and offline.

Re: Unused Opening Satellite Shots

Posted: Sat Jun 12, 2010 6:59 pm
by Xavious
When you're waiting for the spawn counter is multiplayer (before any other human players spawn) you can cycle through the opening camera shots.