.sfx lines for atrt
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YaNkFaN
- Field Commander

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- Joined: Sat Dec 13, 2008 8:17 am
.sfx lines for atrt
does anyone know the .sfx lines for the AT-RT I have the right walker sounds but the weapon sounds are stumping me I can't seem to find them in the fel1_cw.sfx or the myg1_cw.sfx
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AQT
- Gametoast Staff

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Re: .sfx lines for atrt
Aren't the weapon sounds just turret weapon sounds? The laser sound is the same as the generic turrets while mortar sound is the same as the Concussion turrets, right? I can't check at the moment.
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YaNkFaN
- Field Commander

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Re: .sfx lines for atrt
the souds are named differently than the turrets but that does make sense hmm i'll check to see if that works
- Maveritchell
- Jedi Admin

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Re: .sfx lines for atrt
They use the at-walker sounds and then:YaNkFaN wrote:does anyone know the .sfx lines for the AT-RT I have the right walker sounds but the weapon sounds are stumping me I can't seem to find them in the fel1_cw.sfx or the myg1_cw.sfx
rep_weap_walk_atrt_cannon_head_fire
rep_weap_walk_atrt_cannon_chin_fire
which are these sampled sounds:
AQT is correct here.// Primary Fire
SoundProperties()
{
Name("rep_weap_walk_atrt_cannon_chin_fire");
Group("weapons");
Pitch(1.15);
Inherit("veh_weapon_template");
SampleList()
{
Sample("com_weap_turret_fire_small", 1.0);
}
}
// Secondary Fire
SoundProperties()
{
Name("rep_weap_walk_atrt_cannon_head_fire");
Group("weapons");
#ifplatform ps2 xbox
Gain(1.0)
#endifplatform ps2 xbox
Pitch(1.15);
Inherit("veh_weapon_template");
SampleList()
{
Sample("com_mortar_launcher_fire", 1.0);
}
}
