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Re: Tatooine: Outpost

Posted: Thu Feb 10, 2011 12:08 pm
by Marvel4
I just guessed the name, typed it into Google and got this:
http://starwars.wikia.com/wiki/Mark_IV_sentry_droid
;)

Re: Tatooine: Outpost

Posted: Thu Feb 10, 2011 12:10 pm
by Jendo7
Marvel4 wrote:Looks very good! :thumbs:
One suggestion: You could change the skin for the CIS sniper, so the color matches the sand.
Thanks Marvel, and I will try to get it more like the sand.
Anakin wrote:WOW epic pics but what is this??
Hidden/Spoiler:
Image
From Rends Mos Eisley side assets

Star Wars Wikia - Mark IV sentry droid

Thanks Marvel, just got there first :)

Re: Tatooine: Outpost

Posted: Thu Feb 10, 2011 1:17 pm
by Nihillo
Amazing screenshots! This may be your best work yet.

Re: Tatooine: Outpost

Posted: Thu Feb 10, 2011 1:49 pm
by Eggman
You're doing a really fantastic job of capturing the feel of the movie scenes. The map may appear big and open, but you're making it big and open in a tasteful way - given the setting, you can get away with having relatively few units running around such a large space, and with the low number of units, players don't need to worry about getting cut down constantly. :thumbs:

Re: Tatooine: Outpost

Posted: Thu Feb 10, 2011 1:53 pm
by THEWULFMAN
Do you think you could add decals so the troops have sand imprint under them when they walk?

Look at the stock hoth effects to give you a little bit of an idea of what I am talking about.

Looking great :thumbs:

Re: Tatooine: Outpost

Posted: Thu Feb 10, 2011 3:42 pm
by Jendo7
Thanks WULFMAN! I didn't realize the game could show those effects, as I haven't actually seen any ingame, unless the devs abandoned it. Anyway I had a look, and if it does work, I'd only need to do a simple texture edit to the footprint files, so the effect has the color of sand. Where you able to get it working?

Nihillo

Thanks, hopefully it will be. :D

@Eggman

Thank you for saying that.
It is big, and open, and I think that's what a lot players dislike but you are right, the gameplay is actually fine in that respect.

Just a small update. Initially I was not able to include the Tusken camp within the boundary of the map but I've just found out (I can be a bit slow) that you can actually place two boundaries in the editor that overlap each other, and it works perfectly. So you can now reach the Tusken camp. This is a similar boundary setup as shown in the stock Kashyyyk map.

Re: Tatooine: Outpost

Posted: Thu Feb 10, 2011 4:56 pm
by THEWULFMAN
I never tried to do it myself (well, never finished), but I know it works on the PS2 version of the game, dont know about PC. I would try, will try it out soon myself. It requires a prop file or something, I will experiment on it with my Orto Plutonia map.

Re: Tatooine: Outpost

Posted: Thu Feb 10, 2011 5:13 pm
by Jendo7
Ok, thanks. I'll wait on the outcome of your experiment

Re: Tatooine: Outpost

Posted: Thu Feb 10, 2011 7:02 pm
by modmaster13
Since this map has the jundland wastelands, the Lars Homestead, etc...why is this map called "Tatooine: Outpost"? Why not just...Tatooine?

P.S. You should add Obi-Wan Kenobi's home. :wink:

Re: Tatooine: Outpost

Posted: Thu Feb 10, 2011 7:11 pm
by Jendo7
There's an imperial outpost, so that's the main reason but i can see your point. I've got a long way to go before it reaches a beta stage, so anything could happen between now and then :wink:

Oh, and I did put ben's home in initially, which I can show you but it didn't really work out so I scraped it. I just didn't think it looked very good.

Edit: See what I mean.
Hidden/Spoiler:
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Re: Tatooine: Outpost

Posted: Fri Feb 11, 2011 7:23 am
by Anakin
looks good. can you enter in the house??

Re: Tatooine: Outpost

Posted: Fri Feb 11, 2011 8:40 am
by Jendo7
No but I'm not using it anyway.

Re: Tatooine: Outpost

Posted: Fri Feb 11, 2011 9:14 am
by Anakin
:cry: would be great

Re: Tatooine: Outpost

Posted: Fri Feb 11, 2011 11:06 pm
by modmaster13
Yeah you've got a good point on that, it is movie realistic though.

"Off-Topic" Can I have your White Ep3 Trooper Skins? :wink:

Also, for the crashed gunship in the picture, you should add sand to the .tga file.

Re: Tatooine: Outpost

Posted: Sat Feb 12, 2011 2:09 am
by Jendo7
There not mine, there DYFX's skins, 15 posts down in this topic:

http://www.gametoast.com/forums/viewtop ... 64&t=11439

You just need to save them as .tga files.

...and thanks for the suggestion.

Re: Tatooine: Outpost

Posted: Sat Feb 12, 2011 7:01 pm
by modmaster13
Do you have a sun?

Re: Tatooine: Outpost

Posted: Sat Feb 12, 2011 7:08 pm
by Darth_Spiderpig
As far as I remember, he even has two. :P

Re: Tatooine: Outpost

Posted: Sat Feb 12, 2011 7:40 pm
by Jendo7
Indeed! :yes:

Although at the moment they seem to occupy the same space, being at a similar angle.

Edit: Sunglasses might be a good idea 8)
Hidden/Spoiler:
The suns look more like one ingameImage
.. but you can only see two using freecam at an angle
Image
No doubt I just have to change each suns angle slightly. Just not sure by how much.

Edit2: Jundland Wastes with improved ground textures:
Hidden/Spoiler:
Image

Image

Image

Re: Tatooine: Outpost Update p8 Jundland Wastes

Posted: Sun Feb 13, 2011 4:12 am
by commander501stappo
Nice ground textures, and the tusken camp really reminds me of the movie :thumbs:

Re: Tatooine: Outpost Update p8 Jundland Wastes

Posted: Sun Feb 13, 2011 5:51 am
by Lephenix
Excellent :thumbs: