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Questions about creating a prop mine [Solved]

Posted: Sun Aug 29, 2010 6:05 pm
by yoyoman
I have bin making a odf for mine prop that Eggman made . What does it mean by Just make sure to give it a team name and where do you put the odf.

Re: prop mine ?

Posted: Sun Aug 29, 2010 6:21 pm
by genaral_mitch
When you place this mine in ZE, in the little team box put the team number (REB = 2, CIS = 2, REP = 1, IMP = 1.)

Re: prop mine ?

Posted: Sun Aug 29, 2010 6:31 pm
by yoyoman
OK thanks but now what dose it mean by put msh. and tga files in your worlds msh folder. Do you put it in your common folder?

Re: prop mine ?

Posted: Sun Aug 29, 2010 6:56 pm
by genaral_mitch
You put them in your data_xxx\Worlds\xxx\msh and if there is not already a msh folder there, make one.

Re: prop mine ?

Posted: Sun Aug 29, 2010 7:04 pm
by yoyoman
what about the odf where dose that go?

Re: prop mine ?

Posted: Sun Aug 29, 2010 7:43 pm
by genaral_mitch
In data_xxx\Worlds\xxx\odf. Once again, if there is no odf folder, make one.

Re: prop mine ?

Posted: Sun Aug 29, 2010 9:20 pm
by yoyoman
o thank you thank you thank you :D

EDIT
Now how do I fined the mine in zero editor so I can place it in my map?

Re: prop mine ?

Posted: Sun Aug 29, 2010 10:48 pm
by sim-al2
Place it like any other object.

(Or do you mean it's so small you lost it? Seach for it's odf name in the list if you can't find it.)

Re: prop mine ?

Posted: Mon Aug 30, 2010 7:31 pm
by yoyoman
actually I was meaning when you go to object at the top of zero editor and then you go down to brows to fined the props and where do you fined the mine. [ if i didn't make this clear sorry]

Re: prop mine ?

Posted: Mon Aug 30, 2010 7:37 pm
by AQT
So by that, I guess you have no knowledge of basic mapping? I suggest you look at the shipped documentation and FAQ topic in the SWBF2 Modding forum and learn how to use/understand ZE first before attempting things like "prop mines" and such.

Re: prop mine ?

Posted: Mon Aug 30, 2010 7:50 pm
by yoyoman
so it is basically like adding props

Re: prop mine ?

Posted: Mon Aug 30, 2010 8:01 pm
by Obi-Wan Kenobi
Not all of it...

Re: prop mine ?

Posted: Mon Aug 30, 2010 8:04 pm
by yoyoman
I all ready how to you zero editor. Can you just tell me pleas.

Re: prop mine ?

Posted: Mon Aug 30, 2010 8:05 pm
by genaral_mitch
You place it like a normal object.

Re: prop mine ?

Posted: Mon Aug 30, 2010 8:18 pm
by yoyoman
I can't see a mine at all and i can't place it beaus I can't see the mine

Re: prop mine ?

Posted: Mon Aug 30, 2010 8:21 pm
by AQT
In your ODF just right above [Properties], be sure you have the line:

Code: Select all

GeometryName = "[insert-name-of-mine].msh"
This way it'll appear in ZE.

Re: prop mine ?

Posted: Mon Aug 30, 2010 8:33 pm
by yoyoman
is this what you mean


GeometryName = "[insert-name-of-mine].msh"
[Properties]

Re: prop mine ?

Posted: Mon Aug 30, 2010 9:42 pm
by AQT
Yes... but you have to replace [insert-name-of-mine] with the actual name of the MSH of the mine.

Re: prop mine ?

Posted: Mon Aug 30, 2010 9:51 pm
by yoyoman
I am just wondering do you need the com_ weap_inf_landmine_placed msh file in your msh folder

Re: prop mine ?

Posted: Mon Aug 30, 2010 10:36 pm
by genaral_mitch
If that's the msh your odf calls for, then yes.