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Aayla's/Grevious' Weapons
Posted: Mon Jul 17, 2006 10:52 pm
by OOM-9
Alrighty, anyone who has looked at these weapons have realized they have er, illusionary duplicates in thier extra hands and not real weapons, however there is a 'OffHandGeometery' section in the weapon odf which led me to believe perhaps I could give Aayla say... a lightsabre in her right hand and a pistol in her left, even if it didn't work. I am fiddling with this system because I want to implament a sword+shield fighting style into a mod of mine and I was wondering if there was a way for me to use Aayla's odf with a weapon export for the shield instead of hard modelling the shield to a unit's arm.
Anyone who can successfully get Aayla to wield a lightsabre in one hand, and a gamorean axe in the other will get a special prize in an upcoming map.
~OOM-9
Posted: Mon Jul 17, 2006 11:49 pm
by -_-
Ask Vyse!

Posted: Tue Jul 18, 2006 12:00 am
by OOM-9
pretty sure he modelled his shield on.
~OOM-9
Re: Aayla's/Grevious' Weapons
Posted: Tue Jul 18, 2006 12:37 am
by Schizo
OOM-9 wrote:Anyone who can successfully get Aayla to wield a lightsabre in one hand, and a gamorean axe in the other will get a special prize in an upcoming map.
What do I win?

RE: Re: Aayla
Posted: Tue Jul 18, 2006 12:46 am
by archer01
Check this out 00M-9:
http://files.filefront.com/swordshieldc ... einfo.html
Would it be of any use? I know there isn't anything in his hand, but I'm sure Schizo's method above (whatever it may be) would work fine for adding something. I made it a day or two ago. Haven't had a chance to test it with a shield or anything yet, but I like the punch move anyhow.
Re: Aayla's/Grevious' Weapons
Posted: Tue Jul 18, 2006 12:59 am
by OOM-9
Schizo wrote:OOM-9 wrote:Anyone who can successfully get Aayla to wield a lightsabre in one hand, and a gamorean axe in the other will get a special prize in an upcoming map.
What do I win?

Tell me how it was done first and we'll see what you won
Taking a look at it Archer01 thanks
~OOM-9
Re: Aayla's/Grevious' Weapons
Posted: Tue Jul 18, 2006 1:02 am
by Schizo
OOM-9 wrote:Schizo wrote:OOM-9 wrote:Anyone who can successfully get Aayla to wield a lightsabre in one hand, and a gamorean axe in the other will get a special prize in an upcoming map.
What do I win?

Tell me how it was done first and we'll see what you won

Original ODF:
Code: Select all
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_aalya"
NumDamageEdges = "2"
OffhandFirePointName = "hp_fire hp_weapons"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "greenlightsabre"
LightSaberTrailColor = "82 255 7 128"
OffhandGeometryName = "rep_weap_aalya_lightsabre"
OffhandFirePointName = "hp_fire_lightsabre"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "bluelightsabre"
LightSaberTrailColor = "7 85 255 128"
My Edited ODF:
Code: Select all
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_aalya"
NumDamageEdges = "2"
OffhandFirePointName = "hp_fire hp_weapons"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "greenlightsabre"
LightSaberTrailColor = "82 255 7 128"
OffhandGeometryName = "gam_inf_weap_axe"
OffhandFirePointName = "hp_fire"
LightSaberLength = "0.4"
LightSaberWidth = "0.75"
//LightSaberTexture = "bluelightsabre"
//LightSaberTrailColor = "7 85 255 128"
Posted: Tue Jul 18, 2006 1:06 am
by OOM-9
odd I tried that exact thing Schizo and it failed earlier, maybe I mad a mistake, but yea, I am copying your code over to my ODF, I test it, if it works the w00t for me.
Your prize is a secret, look at WIP thread Battle for Tull, something will be in the map for you
~OOM-9
Posted: Tue Jul 18, 2006 1:12 am
by Schizo
That sounds cool. The map looks awesome. Can't wait to see what exactly that "something" will be.
