Page 2 of 2
Re: Sky's GCW Side Mod - Need Beta Testers!!!!
Posted: Thu Jun 19, 2008 4:23 pm
by Sky_216
@ Caleb: Oh yeah, it is too. Sorry.
Re: Sky's GCW Side Mod - Need Beta Testers!!!!
Posted: Thu Jun 19, 2008 5:42 pm
by Grev
Ill test it! Looks great!
Re: Sky's GCW Side Mod - Need Beta Testers!!!!
Posted: Thu Jun 19, 2008 11:04 pm
by computergeek
I can beta test!
sign me up!
Re: Sky's GCW Side Mod
Posted: Sat Jun 21, 2008 7:41 am
by theultimat
I'll Beta Test too. I'm probably too late though....

Re: Sky's GCW Side Mod - Beta spots still open
Posted: Sun Jun 22, 2008 7:27 pm
by Typoe99
ummmm you missed me. I signed up for beta testing too
Re: Sky's GCW Side Mod - Beta spots still open
Posted: Mon Jun 23, 2008 4:30 pm
by Sky_216
Ooops, sorry bout that.
Re: Sky's GCW Side Mod - Beta spots still open
Posted: Mon Jun 23, 2008 4:54 pm
by obiboba3po
idk if too late or not, but id definitely like to beta this

Re: Sky's GCW Side Mod - Beta spots still open
Posted: Thu Jul 24, 2008 7:02 am
by Sky_216
Apologies to all beta testers for the annoying amount of time this is taking to get uploaded.
New info in first post. Basically is this:
1) 'Manual' for GCW Side Mod. Fairly detailed info on team layouts, uints, vehicles, weapons. Does not contain hero info. Rest assured, heroes have been changed. A lot. Make that a really big lot. Really.
2) These sides source files will be released to modders once the Side Mod is released.
Re: Sky's GCW Side Mod - Beta spots still open
Posted: Sun Jul 27, 2008 4:43 am
by Aman/Pinguin
Betatest result:
If you have only one ammo left in a clip, you can't use weapons like the sniper rifle or the mortar launcher fully charged.
Boba Fett uses Dark Trooper Model. WTF?
Every ship, except the TIE-Bomber is missing a cockpit.

Tie-Bomber Co-Pilot can't use his secondary weapon.
The turret of the maingunner in the shuttle sounds wrong...
You can use the Shuttle's hyperjump for getting INTO the rebel ship...(wallglitching style)
I would keep some ODF names at default because of the localize.
But it was VERY fun playing this mod! Keep up the good work Sky'!

Re: Sky's GCW Side Mod - Beta spots still open
Posted: Sun Jul 27, 2008 7:51 am
by Sky_216
@Pinguin: Boba Fett...yeah...I didn't change the name. He's not meant to be Boba Fett in any way.
If you have only one ammo left in a clip, you can't use weapons like the sniper rifle or the mortar launcher fully charged.
- that's a pain, but fortunately I have a way round it...
Every ship, except the TIE-Bomber is missing a cockpit. Um...did they have them to start with????
You can use the Shuttle's hyperjump for getting INTO the rebel ship...(wallglitching style)
Yeah I know...reckon I should dump it???
Re: Sky's GCW Side Mod - Beta spots still open
Posted: Mon Jul 28, 2008 11:33 pm
by Typoe99
Ive noticed some of the same things as everybody else.
The only other Glitch or i think its a glitch is that the Tie Bomber's energy will not recharge.
Re: Sky's GCW Side Mod - Beta spots still open
Posted: Fri Aug 01, 2008 3:43 am
by Sky_216
TIE bomber fixed.
Hyper jump replaced with box turn for shuttle.
Any reports for alliance?
Re: Sky's GCW Side Mod - Beta spots still open
Posted: Fri Aug 01, 2008 4:28 am
by Aman/Pinguin
Actually....Nothing wrong there...
I would post pics but I'm bad at making good Glamour shots...
Re: Sky's GCW Side Mod - Beta spots still open
Posted: Fri Aug 01, 2008 4:31 am
by Sky_216
@ Aman/Pinguin: Nothing????????!!!!!!! Really????????!!!!!!!!!!!!!! And any pics will do, don't have to be brilliant...
Re: Sky's GCW Side Mod - Beta spots still open
Posted: Sat Aug 02, 2008 6:39 am
by Fingerfood
I test soon, okey?
Re: Sky's GCW Side Mod - Beta spots still open
Posted: Sun Aug 03, 2008 8:21 am
by computergeek
I'll get some pics ASAP
*Edit*
Here we are
The Snow Speeder's missle

The concussion grenade

Re: Sky's GCW Side Mod
Posted: Thu Aug 14, 2008 7:30 am
by Sky_216
Poll added. See first post for question.