i have some questons about scripting
Posted: Fri Apr 27, 2007 4:13 pm
ok well i need to know a litile bit about some weapons and the such
1 -- how would i make it so that a grenade will bounce off objects and blow up when a unit comes in range
2 -- can/(how do i) i set a ord so it can be controld like the remote rockets
3 -- would/(how would i do it) it be possible to assine a sound to an object so when it gets shot it uses that sound like a unit would
4 -- if possible would i be able to set up cp names in game ( bf1 style )
5 -- with edits could i port a unit from bf to bf2 so it would have prone
6 -- can i edit an object ( like a a6 ) so that it is drivable
7 -- is thare a way to find the bone that is in the ackalays mouth and then
set it so that a flame thrower can fire from it
8 -- with a weapon would it be possible to set it so that it will shot a fusion cutter effect so it will hijack a vecile instantly but not reapair
9 -- could i script it so that a mine would make a hiss noise and have a damage range so that it would be like a possion mine
10 -- how would i chage a auto turret in to a tripod chaingun that shots lasers and you can use it ( like a soinc turret etc )
11 -- would i be able to set a grenade to be remote deonateble , bounce ( not forever tho and on low torjectory ) and stay in the spot it stoped at
12 -- how could i give a hanger shiled no colison so it can be shot through and lets say a unit with unlimeted jet fuel could jump thorugh it so its like a zero grav trooper (for my endor space map )
if any one could help me with these i would be greatly thankful
and yes im juggleing 5 maps
space endor
aros akila base
endor bunker assalut
utapau sinkhole
{TSK} clan map
1 -- how would i make it so that a grenade will bounce off objects and blow up when a unit comes in range
2 -- can/(how do i) i set a ord so it can be controld like the remote rockets
3 -- would/(how would i do it) it be possible to assine a sound to an object so when it gets shot it uses that sound like a unit would
4 -- if possible would i be able to set up cp names in game ( bf1 style )
5 -- with edits could i port a unit from bf to bf2 so it would have prone
6 -- can i edit an object ( like a a6 ) so that it is drivable
7 -- is thare a way to find the bone that is in the ackalays mouth and then
set it so that a flame thrower can fire from it
8 -- with a weapon would it be possible to set it so that it will shot a fusion cutter effect so it will hijack a vecile instantly but not reapair
9 -- could i script it so that a mine would make a hiss noise and have a damage range so that it would be like a possion mine
10 -- how would i chage a auto turret in to a tripod chaingun that shots lasers and you can use it ( like a soinc turret etc )
11 -- would i be able to set a grenade to be remote deonateble , bounce ( not forever tho and on low torjectory ) and stay in the spot it stoped at
12 -- how could i give a hanger shiled no colison so it can be shot through and lets say a unit with unlimeted jet fuel could jump thorugh it so its like a zero grav trooper (for my endor space map )
if any one could help me with these i would be greatly thankful
and yes im juggleing 5 maps
space endor
aros akila base
endor bunker assalut
utapau sinkhole
{TSK} clan map