Fiodis wrote:If you play AQT's/Duck's/Ande's Republic Commando maps, the first-person commando helmet overlay is a HUD element, I think. (Or it's just modelled into the first-person mesh, I can't remember which.)
It's modeled into the first person mesh. If it was part of the HUD, then the droids would get the same Commando Visor mesh as well. D.U.C.K. told me many months ago, back when I toyed with the idea of adding a clone visor in TCW.
Re: Custom HUD - Multiple Reticules
Posted: Sat May 05, 2012 10:59 am
by lucasfart
Hidden/Spoiler:
[quote="lucasfart"]
Also, if you're reading this Zerted, whenever I try and use the example finder application, I get this error message in a "Java Virtual Machine Loader" popup:
[quote]Could not find the main class: Files. Program will exit.[/quote]
I have the correct version of java installed. Am running windows 7 ultimate 64 bit - I've tried as admin and in compatibility mode for XP SP3 with no changes.
EDIT: I'm trying TheWulfMan's technique of two icons, but I'm not sure how to manipulate the second one. In my extraweapons.hud, I've changed the reference from
[code]NameMesh("halogun", "com_inv_mesh")[/code]
to
[code] NameMesh("halogun", "pistol_reticule")[/code]
I then added the positioning info for "pistol_reticule" like so:
[code]
MeshInfo("pistol_reticule")
{
Position(-500.00000, -500.00000, -500.00000, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.260000, 0.260000, 0.260000)
}[/code]
, but it's still not working properly. The mesh shows up, but it's not in position, and the scaling doesn't make a difference.
Also, is there any way to specify a weapon in the eventenable line?
ie. Change [code]EventEnable("player1.weapon1.mesh")[/code]
to [code]EventEnable("player1.weapon1.halogun")[/code],
where "halogun" is the mesh name.[/quote]
Sorry for having so many questions. I'm now trying to add a custom icon to my hud - a little health "+" icon - but I'm having difficulty getting it to show. Here's the section of my HUD (it's a part of the group player1healthbar):