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ShockTroopers Convo Side Mod v.3 FINAL

Posted: Wed Jul 22, 2009 4:27 pm
by Delta-1035
Hi GT,
i've finally finished one of my old side mod for the conversion pack.
Like always this will replace a original convo clone legion with this new one.

This is what there is in that new (and final, i think) version.

Clone ShockTrooper Rifleman:
-DC-15A Rifle
-DC-15s Pistol
--Thermal Det
--Knife
Hidden/Spoiler:
Image
Clone ShockTrooper HeavyTrooper:
-PXL-1 Advanced Rocket Launcher
-DC-15s Carbine
--Concussion Grenade
--Detpacks
Hidden/Spoiler:
Image
Clone ShockTrooper SharpShooter:
-DC-15x Sniper Rifle
-DC-15s Pistol
--Thermal Det
--Recon Droid
Hidden/Spoiler:
Image
Clone ShockTrooper Engineer:
-DC-15s Carbine
-Fusion Cutter
--Mines
--Deployable E-Web
--Health/Ammo
Hidden/Spoiler:
Image
Clone ShockTrooper Captain:
-Westar M5 (Rifle)
-DC-17 Pistol
--Westar M5 (Granade Launcher)
--EMP Grenade
Hidden/Spoiler:
Image
Clone ShockTrooper JetTrooper:
-DC-15s Carbine
-DC-17 Pistol
--EMP Grenade
--Wrist Arc Caster
Hidden/Spoiler:
Image
Clone ShockTrooper Assassin:
-Viroblades
--Stealth
Hidden/Spoiler:
Image
Clone ShockTrooper Marschall Commander "Thire":
-DC-15A Rifle
-DC-15s Carbine
-Electro Bionoculars
--Pulse Grenade
--Buff Def
--Knife
Hidden/Spoiler:
Image
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I've tried to made some variety of units using differents models since i can not made a new one.
-----
No more floating weapon's huds!
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Know bugs:
-no icon for DC-15s Pistol, Electro Binoculars;
-the 1st person of the PLX-1 looks like the default one (sry but i didn't want to spend other time for a 1st person bug, i've a life :P ).
I think there aren't other bug but if you will find a bug please report here.
-----
Maybe the Rep is too powerfull but i'm thinking to make a CIS mod so it will be belaced, but give it a download anyway. :P
-----

Have I to tell you how to install it? Yes? Oh ok...
FRIST make a backup of the original convo's clone legions!
Than rename my file (repShocks.lvl) with the name of the legion which you want to replace and put it in your C:\***\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\side, play and have fun.


Credits:
Hidden/Spoiler:
-Maveritchell and Teancum = make the convo pack
-Teancum = gave me permission to do this
-RED51,AQT = have helped me to do this
-Dragonum = Thrie&Engineer models
-CodaRez = the awesome Rocket Launcher model
-DEVISS-REX = Hex-edit kama on Thire, be a good friend
-maxolef = DC15A Blaster Rifle
-00M-9 = DC15s Blaster Carbine
-wazmol69 = googs, Rocket Launcher effect
-trainmaster611, Repsharpshooter = Deployable Turret
-Syth = Imperial backpack (scaled by me)
-DarthD.U.C.K. = Snow backpack, Fix the viroblades
-Penguin\DarthD.U.C.K. = Clone Assasin
-Qdin/OOM-9,Majin Revan = Cody model
-ARC_Commander = BFX Assets
-GT = modding support

and the donwload link:
Delta-1035's ShockTroopers Convo Side Mod v.3 FINAL

thanks,
Delta "35"

Re: ShockTroopers Convo Side Mod v.3 FINAL

Posted: Wed Jul 22, 2009 4:32 pm
by mswf
First of all, great skins! Maybe you've already noticed, but you mispelled shok on this page.

Re: ShockTroopers Convo Side Mod v.3 FINAL

Posted: Wed Jul 22, 2009 4:39 pm
by Delta-1035
Oh you're right, i pasted always the same word so it was wrong everywhere, fixed :P thanks btw.

Re: ShockTroopers Convo Side Mod v.3 FINAL

Posted: Wed Jul 22, 2009 4:48 pm
by mswf
You're welcome. I'll definetely try this one out tomorrow! (it's 11 o'clock back here)

Re: ShockTroopers Convo Side Mod v.3 FINAL

Posted: Wed Jul 22, 2009 4:50 pm
by Delta-1035
hehe, here it's 22.50 :P but that is a litte off-topic. Anyway I hope you'll like it.

Re: ShockTroopers Convo Side Mod v.3 FINAL

Posted: Wed Jul 22, 2009 8:20 pm
by Nova Hawk
Wow, nice skins, Delta! Didn't know you were still continuing these. Very nice update than the first version.

Re: ShockTroopers Convo Side Mod v.3 FINAL

Posted: Thu Jul 23, 2009 3:03 am
by Delta-1035
Thank you. :)

Re: ShockTroopers Convo Side Mod v.3 FINAL

Posted: Thu Jul 23, 2009 5:50 am
by mswf
Ok, so I've played your legion on some levels and I wanted to give you a full-fledged review:
Before even playing, I already noticed the skins. They are of a very well made and they give a very nice feel to this mod, before even playing. I decided I didn't want to take any chances, so I replaced all my ConvoPack legions with this one. I mostly played this on rhen var. I must say, this really felt like playing an elite legion. In battle, you´ve got a huge arsenal to chose from. Almost every unit is prepared for long range, close range and for anti-vehicle. There isn't a bad thing to say about you side-setup.
However, I'd strongly recommend to make the captain and jet trooper unlockable. When playing at Rhen Var Harbor and playing as a jettrooper, I could win the battle withing 2 minutes (honestly).
For stability/bugs, I found absolutely no faults, whatsoever.

For your work on this side, it'd happily give you 9/10. However, the balance has been toppled over, so I'm looking forward to a mod of yours that replaces the CIS side :D
(if you'd permit me, I'd suggest upping health on the magnaguard and Superbattledroid, and increasing the nummer of B1's)

Re: ShockTroopers Convo Side Mod v.3 FINAL

Posted: Thu Jul 23, 2009 6:20 am
by Delta-1035
Thanks for your review, I appriciate that.
All the "special" unit aren't unlockable 'cause when I tested it I didn't put them and I always forgot to re-add them. :P

Anyway I'm glad to see you liked it.

Re: ShockTroopers Convo Side Mod v.3 FINAL

Posted: Thu Jul 23, 2009 2:19 pm
by Nova Hawk
I really like these sides even though I did notice a few things.

1) The heavy trooper's rifle reloads really slow.
2) There's still some localization missing from the weapons.

Other than those two, it's really great! You should think about updating the sides for like the 41st or Galactic Marines or even the 501st.

Re: ShockTroopers Convo Side Mod v.3 FINAL

Posted: Thu Jul 23, 2009 4:57 pm
by Delta-1035
1)The "rifle" is actually a rockel launcher so it's normal that reloads slow.
2)You can't make the localization in a side mod, only in a new map.

Thanks btw.

Re: ShockTroopers Convo Side Mod v.3 FINAL

Posted: Thu Jul 23, 2009 5:05 pm
by Super_Clone
You could rename the weapons and the refrences of the weapons to the name you wanted for the weapon(s), because ingame, the underscores are barely noticable.

Re: ShockTroopers Convo Side Mod v.3 FINAL

Posted: Fri Jul 24, 2009 3:00 am
by Delta-1035
Yes, but I don't think that is a big problem and I personally don't care if the weapons are not localized.

Re: ShockTroopers Convo Side Mod v.3 FINAL

Posted: Fri Jul 24, 2009 10:37 am
by Hawk
nice work man

10/10