Page 1 of 1

creating a Unit with used texture?

Posted: Mon Nov 17, 2014 2:31 pm
by Jawa26
First of all sorry if this does not belong here, I am new here so dont hate me.

My question is it possible to create a new unit with a skin/texture from another unit?
example:
rep_ep3heavy trooper skin/texture for new unit called rep ep3 gunner.

So basically can I copy texture/Msh and odf from the heavy trooper to create a new unit?

I tried this but then when I started my map it crashed right after the loading sceen.
The strange thing is that I've got no error log or anything else.

Help will be much appreciated

jawa26

Re: creating a Unit with used texture?

Posted: Tue Nov 18, 2014 6:55 pm
by thelegend
It's actually possible. You need to know how to add custom units into your lua, as a .req file and so in. All in a custome side. After that open your unit's odf and look for these line:
GeometryName = ...
And a similair line to this. They read the same, but in the first one it also reads a .msh file.
Anyway put these lines to the unit's odf there you want the model+textures from the first unit.

Just make sure you have all the tga, msh, and option files in your msh folder of your custom side.