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Posted: Fri Jul 20, 2007 1:40 am
by lieutenantcoda
not even the ATRT?

the ATRT and the ATPT in canon are virtually the same height.(20cm difference only :P )

Posted: Fri Jul 20, 2007 7:13 am
by Teancum
No, we tried them all, trust me. I'm not one to give up. Plus the ATRT has a different stance anyways.

Posted: Tue Jul 24, 2007 10:29 am
by MasterSkywalker
Well, psych0fred also did the AT-PT.. Its in his Beta Vehicles section here

- Soul

Posted: Fri Jul 27, 2007 8:55 pm
by Darth_Z13
Hey guys! :)

Two new models are out! :D

What do we have this week...

[Announcer Voice]This awesome sniper rifle![/Announcer Voice]

Image

This model was created by NeoMarz. I quote Teancum:
Teancum wrote:
Darth_Z13 wrote:-OFF TOPIC- I heard somewhere that contacting NeoMarz is near impossible and he has given permission to the SWBF2 community to convert his models. Is that true? If it is, two more models will be immediately released. :D
I can confirm that, but he is to be credited obviously.
So make sure you credit NeoMarz. :D

For those out there looking to make a Tatooine map, we have this awesome Bantha model, also by NeoMarz.

Image

SNIPER DOWNLOAD LINK

BANTHA DOWNLOAD LINK

Enjoy!

Posted: Fri Jul 27, 2007 9:08 pm
by Phyzzle
Banthalicious!

Posted: Fri Jul 27, 2007 11:20 pm
by Master Fionwë
Awesome!
Is this rifle a star wars model, or a real rifle design?

EDIT: Oh, it's that bounty hunter's rifle, the changling from ep2, right?

Posted: Fri Jul 27, 2007 11:48 pm
by Darth_Z13
Yup, Zam Wesell. :)

Posted: Sat Jul 28, 2007 12:00 am
by Master Fionwë
Cool! I'm putting this model in my map right away.

Posted: Sat Jul 28, 2007 10:54 am
by EGG_GUTS
Wow that's a kick butt sniper. Does the Bantha still have collision Problems?

Posted: Sat Jul 28, 2007 10:59 am
by Darth_Z13
EGG_GUTS wrote:Does the Bantha still have collision Problems?
It does unfortunately.

Posted: Sun Jul 29, 2007 11:41 pm
by Master Fionwë
Well, never mind about putting it in this version of my map. Maybe the next one.

Posted: Sun Jul 29, 2007 11:43 pm
by Darth_Z13
It's not too bad. Just put some AI barriers around it so they won't walk through it. :P

Posted: Sun Jul 29, 2007 11:47 pm
by Taivyx
And some fences around it so that players can't walk through it.

Posted: Mon Jul 30, 2007 4:49 pm
by Xavious
Or invisible collision objects.

Posted: Mon Jul 30, 2007 5:52 pm
by Taivyx
That too. :)

Re: Converted JKA Community Models Release Thread!

Posted: Thu Oct 25, 2007 3:08 pm
by LIGHUEN55
is posible to convert the clone ultima pack to battlefront 2 asstes?

Re: Converted JKA Community Models Release Thread!

Posted: Thu Oct 25, 2007 4:20 pm
by Teancum
Requests go in the requests thread, and don't bump old topics. This is your second of three warnings to read and obey the rules. The first was your Commander Fordo topic. Read the rules, follow them.

:lock: