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Re: The DMI Plan
Posted: Wed Jan 07, 2009 10:23 pm
by GangsterJawa
That would be a good idea. However, to counter what happens when someone runs out of fuel, (and I'm sure people will) is it possible to give a stamina tank for vehicles? Probably one or two a person, just enough to get to a gas station.
Re: The DMI Plan
Posted: Wed Jan 07, 2009 11:03 pm
by Fiodis
What happens when cars run out of gas in the real world? They get pushed to the nearest station. Not sure you can do that in BF2, though. That's a problem to think about.
Re: The DMI Plan
Posted: Thu Jan 08, 2009 2:20 pm
by vortexus
jedi_pilot wrote:Hey, I have an Idea for the map

,
What if there was a system of "gas" stations a various points of the map that refill your transport's stamina when you pull into them with??? just make it to where your stamina does not regenerate by itself

.
You could have these "Gas Stations" as a drive by That instantly ReGenerates your vehicles Stamina, but this would be kinda pointless apart from vehicles that have a huge stamina that ReGenerates slowly

Re: The DMI Plan
Posted: Thu Jan 08, 2009 10:32 pm
by Fiodis
vortexus wrote: apart from vehicles that have a huge stamina that ReGenerates slowly

Exactly.
Re: The DMI Plan
Posted: Thu Apr 30, 2009 12:44 pm
by jedi_pilot
Man I haven't checked this out in awhile. I hope this isn't a bump, seeing this is a sticky.
My "original" idea was that you have a set stamina, which allows you to go fast, jump, etc. When you run out of stamina, you can still move, but it will be very slow....Just so you can make it to the nearest gas station.....eventually

.
Anyway, I think all of the ideas were good, and I'm open to counter-suggestions to mine. Also, I have a gas station model I made awhile ago, i'm sure I can find some good use for it

...
Re: The DMI Plan
Posted: Wed May 27, 2009 7:59 pm
by CCO!
Two things guys,
1: What version will this be in (as in 1.1 1.2 etc) I want to download the right patch.
2: For my idea I am thinking some sort of museum.
Would you all like a museum? It could be star wars dedicated or real world dedicated.
Re: The DMI Plan
Posted: Wed May 27, 2009 8:23 pm
by Null_1138
CCO! wrote:Two things guys,
1: What version will this be in (as in 1.1 1.2 etc) I want to download the right patch.
2: For my idea I am thinking some sort of museum.
Would you all like a museum? It could be star wars dedicated or real world dedicated.
This is a sticky right? So bumping doesn't occur.
For your questions:
1: Uh, what does that mean? If you're talking about the versions of BF1 patches, then you're way off track: this is a BF2 map. If you're talking about the 1.3 patch, I think you should get it. I don't know what kind of modes/etc. Rep has planned.
2: I have a feeling that Rep (or other veteran Gametoaster) already has one planned. If not, I bet
someone is gonna make a museum out of their lot.
Re: The DMI Plan
Posted: Wed May 27, 2009 8:32 pm
by CCO!
No I know its in bf2 but which patch/version will most of us be playing it in... I don't want to be left alone, and yeah I bet a museum will be done.
Re: The DMI Plan
Posted: Wed May 27, 2009 8:41 pm
by Null_1138
CCO! wrote:which patch/version
Unofficial 1.3
Re: The DMI Plan
Posted: Wed May 27, 2009 10:14 pm
by RepSharpshooter
Null_1138 wrote:CCO! wrote:which patch/version
Unofficial 1.3
Having the official 1.1 is all that matters.
I plan on making a little "RepSharpshooter Museum" and a lot of people have already done their own with their lots.
Re: The DMI Plan
Posted: Thu May 28, 2009 3:39 pm
by CCO!
Well is anyone doing a power generater because I have an idea for that.
Re: The DMI Plan
Posted: Thu May 28, 2009 4:35 pm
by Null_1138
CCO! wrote:Well is anyone doing a power generater because I have an idea for that.
If you want, but it would take up space in your lot that you might want for other reasons (I think the reason we have these lots is to show off our mods, maps, skins, etc.)
Re: The DMI Plan
Posted: Fri May 29, 2009 5:00 pm
by CCO!
Null_1138 wrote:CCO! wrote:Well is anyone doing a power generater because I have an idea for that.
If you want, but it would take up space in your lot that you might want for other reasons (I think the reason we have these lots is to show off our mods, maps, skins, etc.)
Which I have none of. Im thinking a power generator building surrounded by special turrets. Their weapon... A fusion cutter. So those of you who are the do-it-yourself type can repair your own vehicles. Easy dual purpose.
Re: The DMI Plan
Posted: Tue Jun 30, 2009 3:18 am
by [RDH]Zerted
CCO! wrote:...Which I have none of...
Me too. I've been trying to come up with a good game or puzzle to do. I had Tetris on my mind for a while, but I think that would add too many objects...
Re: The DMI Plan
Posted: Tue Jun 30, 2009 7:44 am
by Super_Clone
[RDH]Zerted wrote:CCO! wrote:...Which I have none of...
Me too. I've been trying to come up with a good game or puzzle to do.
I had Tetris on my mind for a while, but I think that would add too many objects...
That would be awesome.
Re: The DMI Plan
Posted: Tue Jun 30, 2009 4:46 pm
by Super_Clone
GangsterJawa wrote:[RDH]Zerted wrote:CCO! wrote:...Which I have none of...
Me too. I've been trying to come up with a good game or puzzle to do. I had Tetris on my mind for a while,
but I think that would add too many objects...

I saw that, i was just saying what fun that could have been

Re: The DMI Plan
Posted: Tue Jun 30, 2009 6:36 pm
by Null_1138
Super_Clone wrote:GangsterJawa wrote:[RDH]Zerted wrote:CCO! wrote:...Which I have none of...
Me too. I've been trying to come up with a good game or puzzle to do. I had Tetris on my mind for a while,
but I think that would add too many objects...

I saw that, i was just saying what fun that could have been

How fun that would have been.
Re: The DMI Plan
Posted: Tue Jun 30, 2009 10:18 pm
by GangsterJawa
They're actually both grammatically correct, if that is why you corrected him.
Re: The DMI Plan
Posted: Fri Jul 03, 2009 4:35 pm
by destructo_bot
I believe that would be known as a 'link'
Re: The DMI Plan
Posted: Sun Jul 05, 2009 2:07 pm
by Null_1138
Yeah, I probably should have explained myself better, my fault.
When he said Tetris, I remembered that Family Guy skit with Peter playing human Tetris, and thought it would be funny to post.
And on the idea of Tetris in BF2, I don't think the number of models would be a problem, but how would you move the blocks while they're falling?