Spawn radius?

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ARC_Commander
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Spawn radius?

Post by ARC_Commander »

I've put a command post high up on a bridge-y thing. I want units to spawn on top of the bridge, but they always spawn in mid-air. How can I change this?
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RE: Spawn radius?

Post by phazon_elite »

Just lower the spawn nodes.

Do that by selecting one and holding shift, then you can raise or lower it.

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RE: Spawn radius?

Post by trainmaster611 »

But you can't move the spawn nodes if they are above the horizon (which depends on the Point-of-view you are looking at it in ZE). So if the sky horizon is below your spawn node from where you are looking at it, then you can't move it. This is very important
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Post by ARC_Commander »

No, I mean that they don't spawn anywhere on top of the bridge - rather, they spawn in mid-air over a massive canyon, then plummet to their death. Entertaining to watch, but not practical.
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Post by RC-1290 »

The nodes are the exact spawnplaces. So if they are positioned correct there is some other weird problem.
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Re: RE: Spawn radius?

Post by phazon_elite »

trainmaster611 wrote:But you can't move the spawn nodes if they are above the horizon (which depends on the Point-of-view you are looking at it in ZE). So if the sky horizon is below your spawn node from where you are looking at it, then you can't move it. This is very important
I HATE when that happens. It's difficult to prevent, since you need certain angles when positioning a node.

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Post by ARC_Commander »

When I select the CP in ZeroEditor, and press shift, nothing happens. What am I doing wrong?
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Post by phazon_elite »

Not the cp, the spawn nodes.

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Post by [RDH]Zerted »

ARC_Commander wrote:When I select the CP in ZeroEditor, and press shift, nothing happens. What am I doing wrong?
You haven't followed the Getting Started documentation. Read it and do it. It takes you through the process of editing and creating new CPs.
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Post by ARC_Commander »

Good idea, I'll try that! :P
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Post by SBF_Dann_Boeing »

also if ur trying to move or select one of the default cps, u need to change into the conquest layer at the top in zeroedit.
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Post by ARC_Commander »

Yeah, I knew that much.
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Post by SBF_Dann_Boeing »

just checkin
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