Page 10 of 10

Posted: Thu Sep 21, 2006 4:47 am
by Linus
When I release the assets you can use the buildings along with some reskinned common assets to make some pretty nice looking city blocks
Oh thank you, pinioncorp. Maybe I should use the buildings in my ''Attack of the Stormtroopers''-series...

- Linus

Posted: Sat Sep 23, 2006 11:21 am
by arty
Does anyone know when Pinioncorp logs in, I'm going to ask him something about his mod.

Posted: Sat Sep 23, 2006 11:49 am
by Teancum
Two letters....... PM

Posted: Sat Sep 23, 2006 12:02 pm
by arty
Well, I did PM him, but I just never see him on.

Posted: Thu Nov 02, 2006 8:33 pm
by cloneknight
i havent read all of the poasts but if you need a durg modle you can look here index.php?name=PNphpBB2&file=viewtopic& ... c&start=15 about half way down i hope it helps

Posted: Thu Nov 02, 2006 8:39 pm
by Ipodzanyman
OFFTOPIC:
lol i meant i didnt saw them ingame but theyre lookin good dude!
-did you have your view seting all the way up, otherwise it cuts off the view early.....

Posted: Fri Nov 03, 2006 1:32 am
by Protector_Pulch
Yes, but these are only assets, if you give up a playable FPS-rate to see the little caps, than you're definately wrong. All the cool extras are only meant to improve the gameplay (in some way), so they're useless, once the framerate kills the gameplay.

Posted: Fri Nov 03, 2006 8:22 am
by trainmaster611
Ok well Durge is out and you can get him...how's that obiwan coming along? :eobi:

Posted: Fri Nov 03, 2006 8:53 am
by pinioncorp
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Progress: Not much. I've been really busy with uni so there is literally nothing to show. There is not much left to do, I could get it over and done with in a week's worth of work, but finding that week is the hardest part.

Trainmaster611: Yes, I can pull durge from the map pack assets.

Protector_Pulch: The mini capitals are there for show only. But if they are destroying the framerate I can easily remove them. From the ground up this map was designed to use portals and sectors, however as I got nearer to completion the testers weren't having any trouble playing it without them. So, I left them out but as an added advantage, you can climb over the buildings now. If the performance is poor, then I can put the sectors back in, but as a result you will not be able to get on the roof of any of the buildings. Your call.

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Posted: Fri Nov 03, 2006 11:41 am
by Protector_Pulch
It wasn't refering to map at all, because if the mini capitals destroy the framerate, you can reduce your graphic options, so you don't have to seem them anymore. I don't need portals at all. And even if I needed them, I wouldn't complain. Being able to climb on a building is worth a worse framerate (at least IMO).

Posted: Fri Nov 03, 2006 11:52 am
by t551
Hehe, this is kind of off-topic, but I just wanted to know:

Are the buildings tall enough to go base-jumping? Because that would be sweet.

Re: ¤ W.I.P. - Muunilinst Rooftops ¤

Posted: Mon Sep 01, 2008 4:36 pm
by Benobi
I lost this mod but i lovedit. Is there anyone who can make a new mirror? Please Ilove this mod :funny2: :quotes:

Re: ¤ W.I.P. - Muunilinst Rooftops ¤

Posted: Mon Sep 01, 2008 4:38 pm
by Maveritchell
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Please don't bump topics over 30 days old. It is against The Rules.

If you're looking for this file, please search for it in the Links to SWBF-2 Maps + Mods + Sources thread. If you can't find the file in one of the many links there (most links are in the first post) please ask for it in that topic.

Thanks, Staff

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And as a side note, I happen to know that AlexSecura's page has a link to this.