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Hexedit Clonetrooper Cape (FAQ)

Posted: Mon Nov 22, 2010 3:12 am
by Darth-Erik
I tried to hexedit the cape from the clone commander (rep_inf_ep3_officier)
to my clone and when i tried it in game it was looking like this:
Hidden/Spoiler:
Image
so, does anyone know how i solve this problem?...

Re: Hexedit Clonetrooper Cape

Posted: Mon Nov 22, 2010 8:03 am
by Jendo7
Did you follow RepSharpshooter's tutorial here: Adding Cloth (I did it) (FAQ)

Re: Hexedit Clonetrooper Cape

Posted: Mon Nov 22, 2010 11:04 am
by DarthD.U.C.K.
im pretts shure he did, since he managed to transfer the cape to this unit.
it looks like you have damaged the unitmodel in the msh in the process.

Re: Hexedit Clonetrooper Cape

Posted: Mon Nov 22, 2010 11:32 am
by Darth-Erik
is there any way to fix this?

Re: Hexedit Clonetrooper Cape

Posted: Mon Nov 22, 2010 11:54 am
by DarthD.U.C.K.
well, since it is caused by some fault and not a common, wanted result of hexediting you probably have to try again if you cant find the fault.

Re: Hexedit Clonetrooper Cape

Posted: Mon Nov 22, 2010 2:49 pm
by Darth-Erik
I tried again but i can´t understand where i should put the commander cape code... :?

Re: Hexedit Clonetrooper Cape

Posted: Mon Nov 22, 2010 2:51 pm
by Anakin
Darth-Erik wrote:I tried to hexedit the cape from the clone commander (rep_inf_ep3_officier)
to my clone and when i tried it in game it was looking like this:
Hidden/Spoiler:
Image
so, does anyone know how i solve this problem?...
lol a gost trooper
have you read the hex editing tutorial by dev (i think he was it)

Re: Hexedit Clonetrooper Cape

Posted: Mon Nov 22, 2010 2:55 pm
by Darth-Erik
I used RepSharpshooter's tutorial but it does´nt stand exactly where to insert the code...
It he said
Hidden/Spoiler:
"3. Use the search to find the beginings of MODL chunks. The first MODL chunk may be a dummy root (Afer NAME is "dummy_root") skip this modl chunk and find the next one preferably.
4. When your cursor is at the begining of the MODL chunk (M is where the cursor is on) Press the INSERT key and then PASTE the cape MODL chunk into it. The cape should be in it without splitting the other MODL chunk into: M...(CAPE STUFF)...ODL <-- should not be like that should be --> (CAPE STUFF)...MODL (the other model's stuff)"
and i skipped the first modl chunk but it does not work...

Re: Hexedit Clonetrooper Cape

Posted: Mon Nov 22, 2010 3:11 pm
by DarthD.U.C.K.
did you put it right in front of "modl"?

Re: Hexedit Clonetrooper Cape

Posted: Tue Nov 23, 2010 2:46 am
by Darth-Erik
The only problem is, I don´t know which modl i should put it in front of...

Re: Hexedit Clonetrooper Cape

Posted: Wed Nov 24, 2010 4:32 am
by AQT
It doesn't matter really which MODL chunk the cape goes after or before, just don't insert it in between any bone_ MODL chunks to be on the safe side. It's possible that your problem could be due to an arithmetical error(s), so be sure to double check your math. It'd be nice it you could post a screenshot of the MSH opened in a hex editor, showing the location where you inserted the chunk, preferably where it starts.

Re: Hexedit Clonetrooper Cape

Posted: Wed Nov 24, 2010 11:36 am
by Darth-Erik
The red is where the MODL for the cape begins
Hidden/Spoiler:
Image

Re: Hexedit Clonetrooper Cape

Posted: Wed Nov 24, 2010 6:40 pm
by AQT
That looks about right. And how about resizing the HEDR and MSH2? Are sure you are encoding the right values?

Re: Hexedit Clonetrooper Cape

Posted: Thu Nov 25, 2010 12:12 am
by GenShingar
I am just starting out on this and as such am wondering if you (or anyone) can include pics of the exact location and step-by-step pics of how this is done?

Re: Hexedit Clonetrooper Cape

Posted: Thu Nov 25, 2010 2:55 am
by Darth-Erik
AQT wrote:That looks about right. And how about resizing the HEDR and MSH2? Are sure you are encoding the right values?
oh... I must have forgot about that...
cause i did´nt really understand that part so i skipped it, so that is the problem? :faint:

Re: Hexedit Clonetrooper Cape

Posted: Thu Nov 25, 2010 9:22 am
by DarthD.U.C.K.
yes, since the aim of tutorials is to guide you trough the process to achieve a ceratin thing, it will not work 99% of the time if you dont follow it exactly

Re: Hexedit Clonetrooper Cape

Posted: Thu Nov 25, 2010 10:43 am
by Darth-Erik
I tried to follow the tutorial about the HEDR and MSH2 but i did´nt understand and the game crashed when i tried to start the mod :/
so the only thing that could help is a more exactly explained tutorial with pic´s to follow or someone that can hexedit it for me...

Re: Hexedit Clonetrooper Cape

Posted: Thu Nov 25, 2010 12:10 pm
by Fiodis
Darth-Erik wrote:so the only thing that could help is a more exactly explained tutorial with pic´s to follow or someone that can hexedit it for me...
Or you could read through it once more, slowly and carefully, and try to understand it again. When I was first looking at that myself, learning how to hex edit, it did seem sort of confusing, but I read through it a few more times, tried it over and over again, doing it a slightly different way each time, until I hit upon the method that worked, and I saw where my mistakes had been. Best way to learn.

Re: Hexedit Clonetrooper Cape

Posted: Thu Nov 25, 2010 1:41 pm
by GenShingar
Fiodis wrote:
Darth-Erik wrote:so the only thing that could help is a more exactly explained tutorial with pic´s to follow or someone that can hexedit it for me...
Or you could read through it once more, slowly and carefully, and try to understand it again. When I was first looking at that myself, learning how to hex edit, it did seem sort of confusing, but I read through it a few more times, tried it over and over again, doing it a slightly different way each time, until I hit upon the method that worked, and I saw where my mistakes had been. Best way to learn.
Or, making mistakes with something confusing will discourage people.

Re: Hexedit Clonetrooper Cape

Posted: Thu Nov 25, 2010 2:01 pm
by Darth-Erik
Fiodis wrote:
Darth-Erik wrote:so the only thing that could help is a more exactly explained tutorial with pic´s to follow or someone that can hexedit it for me...
Or you could read through it once more, slowly and carefully, and try to understand it again. When I was first looking at that myself, learning how to hex edit, it did seem sort of confusing, but I read through it a few more times, tried it over and over again, doing it a slightly different way each time, until I hit upon the method that worked, and I saw where my mistakes had been. Best way to learn.
okay, but it´s the calculator part i did´nt understand so if someone would be nice and explain it to me in a easier way :)
I would appreciate that
(cause I live in sweden and i can´t all "hard" words) ;)