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Custom Side into shipped maps [Solved]

Posted: Wed Feb 18, 2015 2:24 pm
by ModifiedBlox
Is it possible for one to implement custom side(s) into the shipped maps without making a map?

Re: Custom Side into shipped maps

Posted: Wed Feb 18, 2015 2:48 pm
by commanderawesome
Yes.

(*** is the 3-letter name you gave your project in the mod tools.)

Just copy the shipped mission script you want over to Data_***\Common\Scripts\*** (don't change the script's name) and just edit it as you would a mod map's script. Then add the name the the script to mission.req like so (using Coruscant as an example):

Code: Select all

    REQN
    {
        "lvl"
        "***g_con"
        "***c_con"
        "cor1c_con"
    }
}
Then add this line to addme.lua:

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AddDownloadableContent("cor1","cor1c_con",4)
Above these lines:

Code: Select all

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\TST\\data\\_LVL_PC\\core.lvl")
Then munge and you're done.

To remove the changes, just remove *** from your addon folder.

Re: Custom Side into shipped maps [Solved]

Posted: Thu Aug 06, 2015 1:51 am
by ARCTroopaNate
Sorry for the bump.

Has anyone tested to see if this adds to the mission level?? Because you are just editing one of the shipped missions after all. If no one has I could give it a whirl, interested in finding out, might be a good way to reduce the mission count of large era/side mods.