Questions about adding locals to stock maps
Moderator: Moderators
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Questions about adding locals to stock maps
I am trying to add locals to stock maps ie acklays on felucia but how do I define which CP they use? and how do I make them share a CP like the wookiees on kashyyyk.
- Snork
- Lieutenant General

- Posts: 669
- Joined: Thu Jun 07, 2007 3:34 pm
- xbox live or psn: No gamertag set
- Contact:
Re: Questions about adding locals to stock maps
You actually have to place a cp I think. To make them share it, just use the same spawn path as another cp.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Questions about adding locals to stock maps
Snork wrote:You actually have to place a cp I think. To make them share it, just use the same spawn path as another cp.
Sorta. You do have to play a new one, but if you want it to be like kashyyyk, then you want to set up an allypath. Look at stock kashyyyk is you can.
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: Questions about adding locals to stock maps
EDIT @ THEWULFMAN can I do that without using ZE?Maveritchell wrote:Sure, all the important stuff is script work anyway. You'll either want to reassign a CP to them or just have them spawn from one team's CP's spawn points, though.skelltor wrote:is there a way to add locals NOT useing zero editor?(just on stock maps)
