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Sneak peek of my new map

Posted: Fri Feb 13, 2015 3:34 am
by hunpeter12
It's not a much of a WIP yet, that's why I post it in this thread.
Hidden/Spoiler:
Image
Note that most of the textures aren't final, retexturing will most likely be the last thing I do on the actual map. Then I'll make some custom sides.

Re: Sneak peek of my new map

Posted: Fri Feb 13, 2015 11:59 am
by AnthonyBF2
Looks really good... I think it must be hard to place indoor objects together so neatly, since they only fit together in special positions.

Re: Sneak peek of my new map

Posted: Fri Feb 13, 2015 1:23 pm
by AQT
That looks very interesting so far. Really like the industrial feel to it! :o

Re: Sneak peek of my new map

Posted: Fri Feb 13, 2015 9:13 pm
by Noobasaurus
It reminds me of a certain Gmod map. Looking nice so far.

Re: Sneak peek of my new map

Posted: Sat Feb 14, 2015 7:55 am
by hunpeter12
Thanks to you all!
For anthony: Yes it's quite hard, it takes some time to find the best props for certain places, especially with the stock objects - they're very specific in terms of how you can use them. Luckily some downloadable objects - such as the ones in the Squeddie's Model Pack, are great for filling holes and connecting different types of props together.

Re: Sneak peek of my new map

Posted: Sat Feb 14, 2015 2:29 pm
by jedimoose32
Looks like it's coming along really nicely. I can't wait to see more of this! :thumbs:

Is the lighting more or less 'final'? Because I think a slightly darker, more contrasted lighting scheme would look really great for the industrial atmosphere you seem to be aiming for.

E.g.:
Hidden/Spoiler:
Image
Image

Re: Sneak peek of my new map

Posted: Sun Feb 15, 2015 4:33 am
by hunpeter12
No of course it's not final. I'm actually going for a darker area where lights are more accented. But I'd like to first place all objects properly then change lighting/textures.

Re: Sneak peek of my new map

Posted: Sun Feb 15, 2015 4:41 am
by jedimoose32
I figured. Looks great so far.