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Skinning
Posted: Fri Feb 08, 2008 8:31 am
by EGG_GUTS
How can I skin so All my textures are in one .tga file and not 7 (Like my snowman)?
and
How can I skin an object (Like a unit) without having to make sure all the faces are selected?
Thanks
Re: Skinning
Posted: Fri Feb 08, 2008 5:20 pm
by AceMastermind
EGG_GUTS wrote:How can I skin so All my textures are in one .tga file and not 7 (Like my snowman)?
Have a look at
THIS thread.
You'll need to create a complete set of UVs on a single UV map.
FYI, In the 3d world skinning means the same as enveloping
EGG_GUTS wrote:How can I skin an object (Like a unit) without having to make sure all the faces are selected?
Not sure what you mean, please explain.
Re: Skinning
Posted: Sat Feb 09, 2008 5:10 pm
by EGG_GUTS
AceMastermind wrote:
EGG_GUTS wrote:How can I skin an object (Like a unit) without having to make sure all the faces are selected?
Not sure what you mean
Well I was taught to envelope by selecting the faces of the poly you wanted to be enveloped. But If i wanted to envelope a unit like a Battle droid, it would be difficult to select every single face on the complex model.
Re: Skinning
Posted: Sat Feb 09, 2008 5:45 pm
by Caleb1117
To define a skin, you needn't select it's faces, just select the model.
Re: Skinning
Posted: Sat Feb 09, 2008 9:28 pm
by AceMastermind
EGG_GUTS wrote:Well I was taught to envelope by selecting the faces of the poly you wanted to be enveloped. But If i wanted to envelope a unit like a Battle droid, it would be difficult to select every single face on the complex model.
Now you got me really confused
Are you trying to envelope a mesh to a skeleton? Or are you trying to texture parts of a character model?

Re: Skinning
Posted: Sat Feb 09, 2008 10:39 pm
by EGG_GUTS
I'm trying to put the grievous skin on the grievous model I imported into XSI.
Re: Skinning
Posted: Sat Feb 09, 2008 10:53 pm
by Taivyx
That means the model's already got UV coordinates, so all you do is apply a material with the greivous texture onto the model.