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Skinning

Posted: Fri Feb 08, 2008 8:31 am
by EGG_GUTS
How can I skin so All my textures are in one .tga file and not 7 (Like my snowman)?
and
How can I skin an object (Like a unit) without having to make sure all the faces are selected?

Thanks

Re: Skinning

Posted: Fri Feb 08, 2008 5:20 pm
by AceMastermind
EGG_GUTS wrote:How can I skin so All my textures are in one .tga file and not 7 (Like my snowman)?
Have a look at THIS thread.
You'll need to create a complete set of UVs on a single UV map.

FYI, In the 3d world skinning means the same as enveloping
EGG_GUTS wrote:How can I skin an object (Like a unit) without having to make sure all the faces are selected?
Not sure what you mean, please explain.

Re: Skinning

Posted: Sat Feb 09, 2008 5:10 pm
by EGG_GUTS
AceMastermind wrote:
EGG_GUTS wrote:How can I skin an object (Like a unit) without having to make sure all the faces are selected?
Not sure what you mean
Well I was taught to envelope by selecting the faces of the poly you wanted to be enveloped. But If i wanted to envelope a unit like a Battle droid, it would be difficult to select every single face on the complex model.

Re: Skinning

Posted: Sat Feb 09, 2008 5:45 pm
by Caleb1117
To define a skin, you needn't select it's faces, just select the model.

Re: Skinning

Posted: Sat Feb 09, 2008 9:28 pm
by AceMastermind
EGG_GUTS wrote:Well I was taught to envelope by selecting the faces of the poly you wanted to be enveloped. But If i wanted to envelope a unit like a Battle droid, it would be difficult to select every single face on the complex model.
Now you got me really confused :lol:
Are you trying to envelope a mesh to a skeleton? Or are you trying to texture parts of a character model? :|

Re: Skinning

Posted: Sat Feb 09, 2008 10:39 pm
by EGG_GUTS
I'm trying to put the grievous skin on the grievous model I imported into XSI.

Re: Skinning

Posted: Sat Feb 09, 2008 10:53 pm
by Taivyx
That means the model's already got UV coordinates, so all you do is apply a material with the greivous texture onto the model.