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Sraiden: Ash Forest v2
Posted: Sun Jan 04, 2009 3:01 pm
by Sky_216
Download:
http://files.filefront.com/LLV+v27z/;12 ... einfo.html
V1's page on SWBF Files:
http://starwarsbattlefront.filefront.co ... rest;96105
Improvements since v1:
Full custom CW sides added.
Uber mode added.
CW ships added to CW era.
Please report any bugs/problems you find.
Credits:
]v[ - dark trooper phase 3.
Pandemic/Lucas Arts - BF2/Mod Tools.
Gametoast users - for Modding support. Lots of it.
RED51 - shock trooper skin.
[RDH]Zerted/Maveritchell - help with/making original code for the carbonite grenade.
MasterSaitek009 - force stasis, on which the carbonite grenade is based.
Maveritchell - force kill, basis for Seeto's force crush.
darthD.U.C.K. - re-enveloped scout/jettrooper
Re: Sraiden: Ash Forest v2
Posted: Sun Jan 04, 2009 5:41 pm
by Ping
There's an award glitch - when I tried to change weapons, my computer froze
Re: Sraiden: Ash Forest v2
Posted: Sun Jan 04, 2009 6:31 pm
by Nova Hawk
Whoaw cool, v2. Nice, will download!
EDIT
Ok, this is weird. A lot of the maps I've downloaded lately have given me a MISSION error and I can't play it. Does anyone else get this error? I don't have that many maps in my addon, I just recently cleaned it out...
EDIT2:
Ok, so it appears that it only happens on the CW era. I can do GCW, but not CW. Does anyone else get this error?
Re: Sraiden: Ash Forest v2
Posted: Mon Jan 05, 2009 5:06 am
by Guest
LOL

jawa sith, that was the first time i enjoyed playing as jawa, especially using force crush *HARRR HARRR*
btw, clone commandos jet pack has no sounds
@Nova Hawk: everything works fine, you should move all addon folders except 1.3 Patch, BF1 and BFX (if you have them) to a separate folder and then try again, since the release of mentioned mods you cant have much maps installed
Re: Sraiden: Ash Forest v2
Posted: Mon Jan 05, 2009 6:39 am
by Sky_216
Ping wrote:There's an award glitch - when I tried to change weapons, my computer froze
Oh @#$%!. Which weapon? And as which unit???
Re: Sraiden: Ash Forest v2
Posted: Mon Jan 05, 2009 2:58 pm
by Nova Hawk
Yes, I did remove BFX and it works now. I played the maps, and I really like the clones but there is one problem... I think the stealth shouldn't be in there since its really hard to aim for people when they're invisible and you can't see them on your radar.
Plus, I got that bug too.
Re: Sraiden: Ash Forest v2
Posted: Mon Jan 05, 2009 4:28 pm
by Ping
Skyhammer_216 wrote:Ping wrote:There's an award glitch - when I tried to change weapons, my computer froze
Oh @#$%!. Which weapon? And as which unit???
It was the regular trooper unit with the blaster rifle.
Re: Sraiden: Ash Forest v2
Posted: Mon Jan 05, 2009 4:55 pm
by AQT
Nova Hawk wrote:I think the stealth shouldn't be in there since its really hard to aim for people when they're invisible and you can't see them on your radar.
That's the point of stealth.

Re: Sraiden: Ash Forest v2
Posted: Mon Jan 05, 2009 5:07 pm
by Nova Hawk
Yes, I know that but I was just saying that the units use it all the time and I can't find easily.
I found one bug, you can't fly the LAATs.
Re: Sraiden: Ash Forest v2
Posted: Mon Jan 05, 2009 5:49 pm
by Fluffy_the_ic
Maybe they're just used as props here?
Re: Sraiden: Ash Forest v2
Posted: Tue Jan 06, 2009 12:13 am
by Sky_216
Fluffy_the_ic wrote:Maybe they're just used as props here?
Yeah, although technically they are still vehicles.
About stealth - it stays as is. The strategy you should use if its annoying you is to spray lasers into the general direction where shots are coming from If one hits, the stealth unit becomes visible. Also, because of the large impact effects on the lasers, if a laser bolt hits the ground and a stealthed unit gets between you and the impact spot,
you can see that units outline. Try it. It works well. It's how I generally kill the stealth units anyway.
Re: Sraiden: Ash Forest v2
Posted: Tue Jan 06, 2009 12:25 am
by Eggman
Skyhammer_216 wrote:Fluffy_the_ic wrote:Maybe they're just used as props here?
Yeah, although technically they are still vehicles.
About stealth - it stays as is. The strategy you should use if its annoying you is to spray lasers into the general direction where shots are coming from If one hits, the stealth unit becomes visible. Also, because of the large impact effects on the lasers, if a laser bolt hits the ground and a stealthed unit gets between you and the impact spot,
you can see that units outline. Try it. It works well. It's how I generally kill the stealth units anyway.
Agreed. I like the stealth. It adds a bit of challenge since you can't tell where the units are, but eventually you can get them. For examply, as Ki-Adi-Mundi I was being attacked by a cloaked Magnaguard, so I started swinging with my saber in the direction where I guessed the enemy might be, and I got in a lucky hit and killed it.
Re: Sraiden: Ash Forest v2
Posted: Tue Jan 06, 2009 12:30 am
by Sky_216
Eggman wrote:Skyhammer_216 wrote:Fluffy_the_ic wrote:Maybe they're just used as props here?
Yeah, although technically they are still vehicles.
About stealth - it stays as is. The strategy you should use if its annoying you is to spray lasers into the general direction where shots are coming from If one hits, the stealth unit becomes visible. Also, because of the large impact effects on the lasers, if a laser bolt hits the ground and a stealthed unit gets between you and the impact spot,
you can see that units outline. Try it. It works well. It's how I generally kill the stealth units anyway.
Agreed. I like the stealth. It adds a bit of challenge since you can't tell where the units are, but eventually you can get them. For examply, as Ki-Adi-Mundi I was being attacked by a cloaked Magnaguard, so I started swinging with my saber in the direction where I guessed the enemy might be, and I got in a lucky hit and killed it.
Plus since they only have 300 health (same amount as sniper), once you do fond them they're easily killable.