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Grievous = Messed Up (Solved)

Posted: Sun Sep 24, 2006 1:18 pm
by Darth_Z13
Never mind, it's working now!


I've been trying to modify Grievous but when I play as him he's messed up!

Image

Why is this?

ODF =

[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "cis_inf_generalgrevious.msh"

[Properties]

//ClothODF = "cis_inf_darthmaul_cape"
GeometryName = "cis_inf_generalgrevious"
GeometryLowRes = "cis_inf_generalgrevious_low1"
SkeletonName = "grevious root"
SkeletonLowRes = "greviouslz" // no "root" here, it breaks things
//SkeletonRootScale = "1.00"
CollisionRootScale = "1.10"
CollisionHeadOffset = "0.0 -0.1 0.0"
CollisionTorsoOffset = "0.0 0.0 0.1"

AISizeType = "SOLDIER"

NoEnterVehicles = 1

HealthType = "droid"
MaxHealth = 1800.0
//AddHealth = 0.0

ControlSpeed = "sprint 3.00 0.20 0.20"

MaxSpeed = 7.0
MaxStrafeSpeed = 6.5
MaxTurnSpeed = 5.0
JumpHeight = 3.5
JumpForwardSpeedBoost = 1.5
RecoverFromTumble = "1"

CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions

WEAPONSECTION = 1
WeaponName = "cis_weap_grievoussabers"
WeaponAmmo = 0

WEAPONSECTION = 2
WeaponName = "cis_weap_inf_buff_damage"
WeaponAmmo = 0
WeaponChannel = 1

CAMERASECTION = "STAND"
EyePointOffset = "0.0 2.0 0.0"
TrackCenter = "0.0 1.7 0.0"
TrackOffset = "0.0 0.0 6"
TiltValue = "10"

CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"

CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"

CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"

CAMERASECTION = "SPRINT"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 4.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"

//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_grievous_spawn"
SndHeroDefeated = "hero_grievous_exhausted"
SndHeroKiller = "hero_grievous_exhausted"
VOSound = "hero_grievous_AcquiredTarget AcquiredTarget"
VOSound = "hero_grievous_KillingSpree4 KillingSpree4"
VOUnitType = 198
SoldierMusic = "cis_hero_Grievous_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "cis_inf_soldier"

VOSound = "cis_off_response_hero_command SC_Follow"
VOSound = "cis_off_response_hero_command SC_StopFollow"
VOSound = "cis_off_response_hero_command SC_VehicleWaitUp"
VOSound = "cis_off_response_hero_command SC_GetIn"
VOSound = "cis_off_response_hero_command SC_GetOut"

RE: Grievous = Messed Up

Posted: Sun Sep 24, 2006 1:25 pm
by Zaborack
is he meant to be called "grevious" ? :?
im a n00b at modding but i just thought i'd say it.

-zaborack

RE: Grievous = Messed Up

Posted: Sun Sep 24, 2006 1:28 pm
by Darth_Z13
Well in the SW Episode 3 visual dictionary (which i have in front of me) it says his name is Grievous so i don't know....

RE: Grievous = Messed Up

Posted: Sun Sep 24, 2006 1:39 pm
by t551
The correct spelling is "Grievous", it's just that no one here can spell. lol.

Ummmm... Do you have his munged animation data? Because the game defaults to the normal human skeleton if it can't find the specified munged animation data, and the human skeleton doesn't have provisions for 4 arms, but it does have provisions for two legs, a tors, and a head. The devs may have used the same naming conventions for those bones, allowing Grievous to use the human skeleton, but not entirely.

RE: Grievous = Messed Up

Posted: Sun Sep 24, 2006 2:08 pm
by Darth_Z13
Well I've got it working now. Can an admin lock this please?

RE: Grievous = Messed Up

Posted: Sun Sep 24, 2006 2:13 pm
by t551
Wait! First, tell us what was wrong, and what you did to fix it.