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Re: DEV's Side Mod 1.5
Posted: Sun Aug 09, 2009 6:55 pm
by Deviss
simplestarwarsfan wrote:This going to make me sound like a Uber n00b but am I correct in thinking that this is not compatible with the convo pack?
I would not be asking this question if i didnt think this mod was sweet sooo... good job!

don't worry everybody was n00b, and i think this is compatible with convo pack, and many thanks for comments

Re: DEV's Side Mod 1.5
Posted: Mon Aug 10, 2009 3:08 am
by Delta-1035
Since it's uploaded on Megaupload, I can not download it. I'm sorry.
Re: DEV's Side Mod 1.5
Posted: Mon Aug 10, 2009 6:07 am
by Deviss
Delta-1035 wrote:Since it's uploaded on Megaupload, I can not download it. I'm sorry.
why you can't download it?

Re: DEV's Side Mod 1.5
Posted: Mon Aug 10, 2009 6:12 am
by Delta-1035
Don't know why, my download stops when I'm downloading every single file that is uploaded on Megaupload (even if i use Megamenager).
Re: DEV's Side Mod 1.5
Posted: Mon Aug 10, 2009 8:22 am
by Deviss
Delta-1035 wrote:Don't know why, my download stops when I'm downloading every single file that is uploaded on Megaupload (even if i use Megamenager).
ever you download using Megaupload? wow that is strange , i can't use filefront because i tried upload 6 times and always when finish said me error 800, if you have some other good page for upload it

Re: DEV's Side Mod 1.5
Posted: Mon Aug 10, 2009 9:03 am
by hunting shadow
Short question: are those rocks on geonosis fixed? I remember them beeing set to high.
Re: DEV's Side Mod 1.5
Posted: Mon Aug 10, 2009 9:13 am
by Deviss
hunting shadow wrote:Short question: are those rocks on geonosis fixed? I remember them beeing set to high.
yes, are rocks, i modified the height so somethings is more high other not

Re: DEV's Side Mod 1.5
Posted: Mon Aug 10, 2009 11:09 am
by Hawk
sorry, but the immage data does not work.
can you help me?
thanks in advance.
Re: DEV's Side Mod 1.5
Posted: Mon Aug 10, 2009 4:00 pm
by Deviss
Hawk wrote:sorry, but the immage data does not work.
can you help me?
thanks in advance.
ingame data? you say the ingame.lvl??
Re: DEV's Side Mod 1.5
Posted: Tue Aug 11, 2009 4:47 am
by Darth_Spiderpig
@Hawk:maybe you put it in the wrong folder?
@Dev: good work, I always enjoy your Side Mods. Not to unlock the units, new sounds, weapons, helmets, skins, etc.
Voted for AWESOME

Re: DEV's Side Mod 1.5
Posted: Tue Aug 11, 2009 5:57 am
by Deviss
Darth_Spiderpig wrote:@Dev: good work, I always enjoy your Side Mods. Not to unlock the units, new sounds, weapons, helmets, skins, etc.
Voted for AWESOME

many thanks i tried put diverse things legions skins weapons, and thanks a lot for your vote sir

, already i remember how many time i needed for custom sound, then appear AQT and in 10 minutes solved my problem lol, as a fallen angel from heaven

Re: DEV's Side Mod 1.5
Posted: Tue Aug 11, 2009 6:09 am
by Darth_Spiderpig
Hehe, there you can see Pro's. AQT, our hero
One thing I noticed, no actually two things about the droid commando: First, I think his walk animations looks a bit ...well, Women-like, You know? And the second thing is , in the Clone Wars Series the Commandos have Vivro(?)-Swords. Maybe you can add them next version, if there would be one. Don't feel pressed to do things you don't want to do, just a suggestion
Are there random Skies also? And the maps you have edited looks now a bit empty, but good for the scout troopers and their mortar launchers ( which are great)

Re: DEV's Side Mod 1.5
Posted: Tue Aug 11, 2009 6:24 am
by Deviss
Darth_Spiderpig wrote:Hehe, there you can see Pro's. AQT, our hero
One thing I noticed, no actually two things about the droid commando: First, I think his walk animations looks a bit ...well, Women-like, You know? And the second thing is , in the Clone Wars Series the Commandos have Vivro(?)-Swords. Maybe you can add them next version, if there would be one. Don't feel pressed to do things you don't want to do, just a suggestion
Are there random Skies also? And the maps you have edited looks now a bit empty, but good for the scout troopers and their mortar launchers ( which are great)

yeah you are right walk as women for his pelvis lol, maybe i wait for other BXdroid commando version for improve it, or try using battle droid animation, also there is a person making his sword what do you think must i wait for other droid commando version??
yeah i though in change the geonosis sky but already dude why use, i would like a real sky blue light and with white clouth

but already in progress lol
Re: DEV's Side Mod 1.5
Posted: Tue Aug 11, 2009 6:57 am
by Darth_Spiderpig
DEVISS-REX wrote:what do you think must i wait for other droid commando version??
If it is improved, then Yes

, why not?
Re: DEV's Side Mod 1.5
Posted: Tue Aug 11, 2009 8:16 am
by Deviss
Darth_Spiderpig wrote:DEVISS-REX wrote:what do you think must i wait for other droid commando version??
If it is improved, then Yes

, why not?
well so i will wait, i hope the new is ready soon XD lol, also i am putting clone legions in campaigns for example the 65th in polis massa mission

Re: DEV's Side Mod 1.5
Posted: Tue Aug 11, 2009 9:35 am
by Hawk
DEVISS-REX wrote:ingame data? you say the ingame.lvl??
so sorry.
my imgame.lvl the data.
which does not work for me.
Re: DEV's Side Mod 1.5
Posted: Tue Aug 11, 2009 9:40 am
by Deviss
Hawk wrote:DEVISS-REX wrote:ingame data? you say the ingame.lvl??
so sorry.
my imgame.lvl the data.
which does not work for me.
not work for floating icon say? try using mine from mod put it replacing the your

(first make backup of your ingame.lvl)
Re: DEV's Side Mod 1.5
Posted: Tue Aug 11, 2009 9:46 am
by Hawk
DEVISS-REX wrote:not work for floating icon say? try using mine from mod put it replacing the your

(first make backup of your ingame.lvl)
I mean that yes.
that does not work.
the weapons still have the bug.
Re: DEV's Side Mod 1.5
Posted: Tue Aug 11, 2009 9:48 am
by Deviss
Hawk wrote:DEVISS-REX wrote:not work for floating icon say? try using mine from mod put it replacing the your

(first make backup of your ingame.lvl)
I mean that yes.
that does not work.
the weapons still have the bug.
using my ingame.lvl file? wow that is strange did you put it into C:\Archivos de programa\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc ?
Re: DEV's Side Mod 1.5
Posted: Tue Aug 11, 2009 9:53 am
by Hawk
DEVISS-REX wrote:using my ingame.lvl file? wow that is strange did you put it into C:\Archivos de programa\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc ?
yes I have.
but I have Windows Vista and it may be the ingame.lvl does not work with Vista?