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Re: All-Purpose Request Thread (Take 3)

Posted: Thu Jun 03, 2010 12:59 pm
by DarthD.U.C.K.
click me!
then go to downloads->star wars battlefront 2
(for some reason i cant post the link to the exact page)

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Jun 03, 2010 6:20 pm
by 501st_commander
DarthD.U.C.K. wrote:click me!
then go to downloads->star wars battlefront 2
(for some reason i cant post the link to the exact page)
http://www.pfwskip.bplaced.net/Forum/vi ... a7679d03e7


its in a frame...

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Jun 04, 2010 8:13 pm
by skelltor
can somone uplode the unmunged starkiller anims from the bfx assests?

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Jun 04, 2010 8:44 pm
by Deviss
skelltor wrote:can somone uplode the unmunged starkiller anims from the bfx assests?
DOWNLOAD :mrgreen:

offtopic: asnwering your PM sorry in delay XD

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Jun 05, 2010 3:21 am
by Darth-Erik
Okay, i got some files i need to be converted from .xsi to .msh
if you can convert them for me i can send the files to your mail.
:thumbs:

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Jun 05, 2010 9:45 am
by skelltor
Deviss wrote:
skelltor wrote:can somone uplode the unmunged starkiller anims from the bfx assests?
DOWNLOAD :mrgreen:

offtopic: asnwering your PM sorry in delay XD
thanks for everything you do for me :D

edit the link doesent work this happens http://www.gametoast.com/forums/viewtop ... 37&t=23184

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Jun 05, 2010 11:04 am
by Deviss
skelltor wrote:
Deviss wrote:
skelltor wrote:can somone uplode the unmunged starkiller anims from the bfx assests?
DOWNLOAD :mrgreen:

offtopic: asnwering your PM sorry in delay XD
thanks for everything you do for me :D

edit the link doesent work this happens http://www.gametoast.com/forums/viewtop ... 37&t=23184
wow for me work try this ;) http://www.filefront.com/16651007/marek.7z/ if dont work so i will upload in megaupload :)

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Jun 05, 2010 1:15 pm
by skelltor
Deviss wrote:
skelltor wrote:
Deviss wrote:
skelltor wrote:can somone uplode the unmunged starkiller anims from the bfx assests?
DOWNLOAD :mrgreen:

offtopic: asnwering your PM sorry in delay XD
thanks for everything you do for me :D

edit the link doesent work this happens http://www.gametoast.com/forums/viewtop ... 37&t=23184
wow for me work try this ;) http://www.filefront.com/16651007/marek.7z/ if dont work so i will upload in megaupload :)
the same thing happens with this link i hope megauplode will work oh btw can you put the commandos from republic commando on megauplode also the same thing happens

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Jun 05, 2010 5:56 pm
by CodaRez
Darth-Erik wrote:Okay, i got some files i need to be converted from .xsi to .msh
if you can convert them for me i can send the files to your mail.
:thumbs:
K firstly are those props/weapons, vehicles or playermodels?

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Jun 05, 2010 6:14 pm
by Deviss
skelltor wrote:the same thing happens with this link i hope megauplode will work oh btw can you put the commandos from republic commando on megauplode also the same thing happens
Clone Commando Pack
Marek anims
:mrgreen:

note: i updated my commando pack post with megaupload link :D thanks skeltor

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Jun 06, 2010 4:28 am
by Slime615
Ive been working on double weapons, specificaly pistols. I can make the character have dual pistols, exept only one fires.

Can someone post a pistol ordance, to make it look like both pistols are firing?

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Jun 06, 2010 10:59 am
by Deviss
Slime615 wrote:Ive been working on double weapons, specificaly pistols. I can make the character have dual pistols, exept only one fires.

Can someone post a pistol ordance, to make it look like both pistols are firing?
dual .odf
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "cannon"

[Properties]
GeometryName = "rep_weap_dc17pistol"
HighResGeometry = "rep_weap_dc17pistol_1st"
OrdnanceName = "rep_weap_inf_commando_pistol_ord"

ScoreForMedalsType = 0

AnimationBank = "pistol"

//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

MinRange = "0"
OptimalRange = "16"
MaxRange = "24"

LockOnRange = "40.0"
LockTime = "0.4"
LockOnAngle = "1.0"

ZoomMin = "2.5"
ZoomMax = "2.5"
ZoomRate = "0.0"

YawSpread = "0.4"
PitchSpread = "0.4"

SpreadPerShot = "0.75"
SpreadRecoverRate = "2.0"
SpreadThreshold = "3.0"
SpreadLimit = "0.3"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "0"
ReloadTime = "2.0"
ShotDelay = "0.2"
TriggerSingle = "1"
MaxPressedTime = "0.0"

DisplayRefire = "0"

SalvoCount = "2"
SalvoDelay = "0.075"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"

FirePointName = "hp_fire"

//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************

MuzzleFlash = "no_muzzle_flash"
FlashColor = "0 0 0 0"
FlashLength = 0.0
FlashLightColor = "220 220 255 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"

FireSound = "dualpistol_fire"
ReloadSound = "com_weap_inf_reload_med"
ChangeModeSound = "com_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
dual _ord.odf
Hidden/Spoiler:
[OrdnanceClass]
ClassLabel = "bolt"

[Properties]

LaserTexture = "com_sfx_laser_blue"
LaserGlowColor = "0 0 250 250"
LightColor = "0 0 250 250"
LightRadius = "5.0"

LaserLength = "3.0"
LaserWidth = "0.05"
GlowLength = "3"
BlurLength = "5"

LifeSpan = "0.80"
Velocity = "300.0"
Gravity = "1.0"
Rebound = "0.0"

MaxDamage = "75.0"
DamageTransitionDelay = "0.2" //How long in seconds before the damage change begins.
DamageTransitionPeriod = "0.1" //How long in seconds the damage change lasts.
DamageFinalDamage = "50.0" //What the damage would be at the end of the transition period. A negative value means that no change is applied.
FadeLightColor = "1" //Whether or not the color on the light should be faded along with the damage.

VehicleScale = "0.1"
ShieldScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.1"

ImpactEffectSoft = "com_sfx_ord_exp"
ImpactEffectRigid = "com_sfx_ord_exp"
ImpactEffectStatic = "com_sfx_ord_exp"
ImpactEffectTerrain = "com_sfx_ord_exp"
ImpactEffectWater = "com_sfx_watersplash_ord"
ImpactEffectShield = "com_sfx_ord_exp"
ExpireEffect = "com_sfx_ord_exp"

OrdnanceSound = "com_weap_inf_ord_hum_sm"
CollisionSound = "imp_weap_ord_exp"

BonusAmplification = "0.25" //how much more damage will be done when team_bonus_blaster_amplication is on

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Jun 06, 2010 11:16 am
by Darth-Erik
CodaRez wrote:
Darth-Erik wrote:Okay, i got some files i need to be converted from .xsi to .msh
if you can convert them for me i can send the files to your mail.
:thumbs:
K firstly are those props/weapons, vehicles or playermodels?
First 1 is a prop; the halo base in blood gulch.
Second 1 is a player model; A master chief
Both is in .xsi

So if someone can convert them for me please reply,
i realy need them because i can“t start working on my mod...

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Jun 06, 2010 4:17 pm
by Slime615
@deviss, I don't have those sounds, will that make a difference? What I mean is, will it crash the game?

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Jun 06, 2010 4:25 pm
by AQT
No, it will not crash the game, you just won't hear the sound; just change it to one of the stock sounds.

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Jun 06, 2010 4:39 pm
by Deviss
Slime615 wrote:@deviss, I don't have those sounds, will that make a difference? What I mean is, will it crash the game?
AQT is totally right :) only no model cause crash in this case :)

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Jun 07, 2010 12:59 pm
by Slime615
Great!

You might want to consider making a pack, that contains, the models for the pistols, the animations, the mshs, and the ODFS needed for this, and release them in a pack with DarthD.U.C.K's tutorial, and no one will have to make dual pistols again! Just download the file!

Thank you for this, I will try it now,
BTW what is the best original map, in your opinion, that is not in any of the conversion/darktimes/extreem packs? and could you post a link?

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Jun 07, 2010 1:34 pm
by DarthD.U.C.K.
Slime615 wrote:Great!

You might want to consider making a pack, that contains, the models for the pistols, the animations, the mshs, and the ODFS needed for this, and release them in a pack with DarthD.U.C.K's tutorial, and no one will have to make dual pistols again! Just download the file!

Thank you for this, I will try it now,
BTW what is the best original map, in your opinion, that is not in any of the conversion/darktimes/extreem packs? and could you post a link?
:| i wouldnt like that, since my doubleweaponanim+skeletonpack includes everything execpt the odfs, so its not necessary to realese a "new" pack with everything except the odfs already included in the original pack

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Jun 07, 2010 11:04 pm
by SW_elite
Can someone please export a WRL(1.0) file to MSH for me...

I've been using the method of converting through the SWBF Viewer and it's been working fine but a few of the models have skitted at me becuase there to complex or something and it just dosent work... But I didnt really need the other objects so I just forgot about them... But this one I actually need so if someone can do this for me give me a PM.

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Jun 09, 2010 10:24 am
by skelltor
is there a t-21 released besides the one that doesent have a texture because i really need one or can somone convert darth zs jka one to msh i tried but failed idk how.