AI controlled custom flyer is a bad pilot
Posted: Sun Mar 01, 2009 1:45 pm
by elfie
Hello, I got this new helicopter model ingame for one of my maps. I made it AI controlled, but now everytime it takes off, it flies 2 feet and then crashes into one of the buildings. The ones that don't crash just stay suspended in mid air frozen after they take off and spin around in a circle. What I want to know is, how do I set up my flyer odf so that it flys around on the path I set up for it and actually fires at the units like it is supposed to. Here is how I have my odf now if you want to look at it: (Thanks in advanced!)
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "flyer"
GeometryName = "helicopter2.msh"
[Properties]
FLYERSECTION = "BODY"
ReserveOneForPlayer = "0"
VehicleType = "transport"
MapTexture = ""
HealthTexture = ""
MapScale = 0.0
PilotType = self
GeometryName = "helicopter2"
//FirstPerson = ""
//FirstPersonFOV = "60"
CockpitTension = "12"
ThirdPersonFOV = "55"
CollisionScale = "2.5"
CollisionThreshold = "5.0"
CollisionInflict = "0.1"
MaxHealth = "100000"
RespawnTime = "0.0"
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
PilotSkillRepairScale = 0.01
Acceleraton = 20.0
MinSpeed = -15.0
MidSpeed = 0.0
MaxSpeed = 45.0
StrafeSpeed = 15.0
PitchRate = 0.8
PitchFilter = 1.75
TurnRate = 1.0
TurnFilter = 5.75
//TurnRate = 1.25 // Max turn //3.25 mouse!
//TurnFilter = 5.75 // Speed of turn //5.75 mouse!
//ThrustPitchAngle = 0.2
//StrafeRollAngle = 0.1
BankAngle = 0.55
BankFilter = 5.5
LevelFilter = 2.0
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
TakeoffTime = 4.5
TakeoffSpeed = 5.0
LandingTime = 4.5
LandingSpeed = 8.0
TakeoffHeight = 10.0
EyePointOffset = "0.0 0.0 10.0"
TrackCenter = "0.0 10.0 -24.0"
TrackOffset = "0.0 0.0 0.0 "
TiltValue = "4.0"
AimTension = "30.0"
MoveTension = "4.5"
WEAPONSECTION = "1"
WeaponName = "all_weap_fly_turret_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
NextAimer = "-"
AimerNodeName = "hp_fire"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
WEAPONSECTION = "2"
WeaponName = "all_weap_fly_awing_missile"
WeaponAmmo = "18"
AimerNodeName = "hp_fire"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_fire"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
VehiclePosition = "common.vehiclepositions.pilot"
//********************************
//********** CO PILOT *********
//********************************
FLYERSECTION = "TURRET1"
PilotType = self
FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20 50"
YawLimits = "-89 89"
EyePointOffset = "0.0 10.0 0.0"
TrackCenter = "0.0 7.0 -10.0"
TrackOffset = "0.0 1.0 14.0"
TiltValue = "5.0"
WEAPONSECTION = "1"
WeaponName = "all_weap_fly_turret_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire"
AimerYawLimits = "-160.0 20.0"//"-160.0 -20.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "1.0"
//WEAPONSECTION = "2"
NextAimer = "-"
WeaponName = "all_weap_fly_turret_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire"
AimerYawLimits = "-20.0 160.0"//"20.0 160.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "1.0"
VehiclePosition = "common.vehiclepositions.copilot"
//********************************
//******** R BALL TURRET *******
//********************************
FLYERSECTION = "TURRET2"
PilotType = self
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "-115.0 0.0"
PitchLimits = "-30.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "hp_fire"
FirePointName = "hp_fire"
WeaponName = "all_weap_fly_awing_missile"
WeaponAmmo = "0"
BarrelLength = "0.0"
PilotPosition = "hp_pilot"
//PilotAnimation = "drive"
IsPilotExposed = "0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
VehiclePosition = "common.vehiclepositions.rightturret"
//********************************
//******** L BALL TURRET *******
//********************************
FLYERSECTION = "TURRET3"
PilotType = self
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
//FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "0.0 115.0"
PitchLimits = "-30.0 70.0"
//YawLimits = "0.0 170.0"
//PitchLimits = "10.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
//PitchTurnFactor = "1.0"
//YawTurnFactor = "1.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "hp_fire"
FireNodeName = "hp_fire"
WeaponName = "all_weap_fly_awing_missile"
WeaponAmmo = "0"
BarrelLength = "0.0"
PilotPosition = "hp_pilot"
PilotAnimation = "drive"
IsPilotExposed = "0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
VehiclePosition = "common.vehiclepositions.leftturret"
////////////////////////////////
//FLYERSECTION = "TURRET4"
////////////////////////////////
//PassengerSlots = "4"
//PassengerEyePoint = "hp_passenger1"
//ForceMode = 1
//ThirdPersonFOV = 60
//PitchRate = 0.8
//PitchFilter = 2.75
//TurnRate = 1.3
//TurnFilter = 2.75
//YawLimits = "25.0 115.0"
//PitchLimits = "-10.0 20.0"
//
//PCPitchTurnFactor = "20.0"
//PCYawTurnFactor = "20.0"
//
//PitchTurnFactor = "1.0"
//YawTurnFactor = "1.0"
//
//EyePointOffset = "0.0 10.0 -2.5"
//MountPos = "1.5 -0.75 1.75"
//TrackCenter = "0.0 0.0 -3.0"
//TrackOffset = "0.0 0.0 0.0"
//ControlsUnit = "1"
//PilotPosition = "hp_passenger3"
//PilotAnimation = "standing"
//VehiclePosition = "common.vehiclepositions.passenger"
///////////////////////////////////////////////////////////////
//***********************************************
//*********** COMMAND POST VALUES *************
//***********************************************
//SpawnPointCount = "6"
//SpawnPointLocation = "8.0 0.0 0.0 5"
//SpawnPointLocation = "8.0 0.0 4.0 5"
//SpawnPointLocation = "8.0 0.0 -4.0 5"
//SpawnPointLocation = "-8.0 0.0 0.0 355"
//SpawnPointLocation = "-8.0 0.0 4.0 355"
//SpawnPointLocation = "-8.0 0.0 -4.0 355"
//ValueBleed = 10
//Value_ATK_Alliance = 10
//Value_ATK_CIS = 10
//Value_ATK_Empire = 10
//Value_ATK_Republic = 10
//Value_ATK_Locals = 0
//Value_DEF_Alliance = 0
//Value_DEF_CIS = 0
//Value_DEF_Empire = 0
//Value_DEF_Republic = 0
//Value_DEF_Locals = 0
//LegRayHitLength = "16"
//CHUNKSECTION = "CHUNK1"
//ChunkGeometryName = "gunship_chunk1"
//ChunkNodeName = "Wing_gun_housing_2"
//ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
//CHUNKSECTION = "CHUNK2"
//ChunkGeometryName = "gunship_chunk2"
//ChunkNodeName = "main_backdoor_R"
//ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
//CHUNKSECTION = "CHUNK3"
//ChunkGeometryName = "REP_LA_AT_Gunship_hulk"
//ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "12.0"
//ChunkSmokeEffect = "com_sfx_smokeplume"
//ChunkSmokeNodeName = "hp_tail"
//ChunkSmokeEffect = "com_sfx_smokeplume"
//ChunkSmokeNodeName = "hp_smoke2"
//ChunkSmokeEffect = "com_sfx_smokeplume"
//ChunkSmokeNodeName = "hp_smoke3"
//ChunkSmokeEffect = "com_sfx_smokeplume"
//ChunkSmokeNodeName = "hp_smoke4"
//////////////////////////
////DAMAGE///////////
///////////////
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_pilot"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageAttachPoint = "hp_pilot"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_effect"
DamageStartPercent = 50.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageAttachPoint = "hp_effect"
DamageStartPercent = 30.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageAttachPoint = "hp_tail"
DamageStartPercent = 50.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageAttachPoint = "hp_effect"
DamageStartPercent = 10.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame"
DamageAttachPoint = "hp_tail"
//ExplosionCritical = "rep_fly_gunship_exp"
ExplosionDestruct = "rep_fly_gunship_exp"
///////////////////////////////////////////////////////////////
//// COLLISION
//BuildingCollision = "p_front_sphere"
//BuildingCollision = "p_left_sphere"
//BuildingCollision = "p_right_sphere"
//TerrainCollision = "p_front_sphere"
//TerrainCollision = "p_left_sphere"
//TerrainCollision = "p_right_sphere"
//VehicleCollision = "p_front_sphere"
//VehicleCollision = "p_left_sphere"
//VehicleCollision = "p_right_sphere"
//VehicleCollision = "p_center_sphere"
//VehicleCollision = "p_rear_sphere"
//SoldierCollision = "p_ball_turret_1"
//SoldierCollision = "p_ball_turret_2"
//SoldierCollision = "CollisionMesh"
//OrdnanceCollision = "p_ball_turret_1"
//OrdnanceCollision = "p_ball_turret_2"
//OrdnanceCollision = "CollisionMesh"
EngineSound = "rep_fly_gunship_engine_parameterized"
TakeoffSound = "speederbike_engine_parameterized"
LandSound = "speederbike_engine_parameterized"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
FoleyFXGroup = "metal_foley"
[/code]
ClassLabel = "flyer"
GeometryName = "helicopter2.msh"
[Properties]
FLYERSECTION = "BODY"
ReserveOneForPlayer = "0"
VehicleType = "transport"
MapTexture = ""
HealthTexture = ""
MapScale = 0.0
PilotType = self
GeometryName = "helicopter2"
//FirstPerson = ""
//FirstPersonFOV = "60"
CockpitTension = "12"
ThirdPersonFOV = "55"
CollisionScale = "2.5"
CollisionThreshold = "5.0"
CollisionInflict = "0.1"
MaxHealth = "100000"
RespawnTime = "0.0"
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
PilotSkillRepairScale = 0.01
Acceleraton = 20.0
MinSpeed = -15.0
MidSpeed = 0.0
MaxSpeed = 45.0
StrafeSpeed = 15.0
PitchRate = 0.8
PitchFilter = 1.75
TurnRate = 1.0
TurnFilter = 5.75
//TurnRate = 1.25 // Max turn //3.25 mouse!
//TurnFilter = 5.75 // Speed of turn //5.75 mouse!
//ThrustPitchAngle = 0.2
//StrafeRollAngle = 0.1
BankAngle = 0.55
BankFilter = 5.5
LevelFilter = 2.0
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
TakeoffTime = 4.5
TakeoffSpeed = 5.0
LandingTime = 4.5
LandingSpeed = 8.0
TakeoffHeight = 10.0
EyePointOffset = "0.0 0.0 10.0"
TrackCenter = "0.0 10.0 -24.0"
TrackOffset = "0.0 0.0 0.0 "
TiltValue = "4.0"
AimTension = "30.0"
MoveTension = "4.5"
WEAPONSECTION = "1"
WeaponName = "all_weap_fly_turret_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
NextAimer = "-"
AimerNodeName = "hp_fire"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
WEAPONSECTION = "2"
WeaponName = "all_weap_fly_awing_missile"
WeaponAmmo = "18"
AimerNodeName = "hp_fire"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_fire"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
VehiclePosition = "common.vehiclepositions.pilot"
//********************************
//********** CO PILOT *********
//********************************
FLYERSECTION = "TURRET1"
PilotType = self
FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20 50"
YawLimits = "-89 89"
EyePointOffset = "0.0 10.0 0.0"
TrackCenter = "0.0 7.0 -10.0"
TrackOffset = "0.0 1.0 14.0"
TiltValue = "5.0"
WEAPONSECTION = "1"
WeaponName = "all_weap_fly_turret_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire"
AimerYawLimits = "-160.0 20.0"//"-160.0 -20.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "1.0"
//WEAPONSECTION = "2"
NextAimer = "-"
WeaponName = "all_weap_fly_turret_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire"
AimerYawLimits = "-20.0 160.0"//"20.0 160.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "1.0"
VehiclePosition = "common.vehiclepositions.copilot"
//********************************
//******** R BALL TURRET *******
//********************************
FLYERSECTION = "TURRET2"
PilotType = self
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "-115.0 0.0"
PitchLimits = "-30.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "hp_fire"
FirePointName = "hp_fire"
WeaponName = "all_weap_fly_awing_missile"
WeaponAmmo = "0"
BarrelLength = "0.0"
PilotPosition = "hp_pilot"
//PilotAnimation = "drive"
IsPilotExposed = "0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
VehiclePosition = "common.vehiclepositions.rightturret"
//********************************
//******** L BALL TURRET *******
//********************************
FLYERSECTION = "TURRET3"
PilotType = self
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
//FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "0.0 115.0"
PitchLimits = "-30.0 70.0"
//YawLimits = "0.0 170.0"
//PitchLimits = "10.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
//PitchTurnFactor = "1.0"
//YawTurnFactor = "1.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "hp_fire"
FireNodeName = "hp_fire"
WeaponName = "all_weap_fly_awing_missile"
WeaponAmmo = "0"
BarrelLength = "0.0"
PilotPosition = "hp_pilot"
PilotAnimation = "drive"
IsPilotExposed = "0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
VehiclePosition = "common.vehiclepositions.leftturret"
////////////////////////////////
//FLYERSECTION = "TURRET4"
////////////////////////////////
//PassengerSlots = "4"
//PassengerEyePoint = "hp_passenger1"
//ForceMode = 1
//ThirdPersonFOV = 60
//PitchRate = 0.8
//PitchFilter = 2.75
//TurnRate = 1.3
//TurnFilter = 2.75
//YawLimits = "25.0 115.0"
//PitchLimits = "-10.0 20.0"
//
//PCPitchTurnFactor = "20.0"
//PCYawTurnFactor = "20.0"
//
//PitchTurnFactor = "1.0"
//YawTurnFactor = "1.0"
//
//EyePointOffset = "0.0 10.0 -2.5"
//MountPos = "1.5 -0.75 1.75"
//TrackCenter = "0.0 0.0 -3.0"
//TrackOffset = "0.0 0.0 0.0"
//ControlsUnit = "1"
//PilotPosition = "hp_passenger3"
//PilotAnimation = "standing"
//VehiclePosition = "common.vehiclepositions.passenger"
///////////////////////////////////////////////////////////////
//***********************************************
//*********** COMMAND POST VALUES *************
//***********************************************
//SpawnPointCount = "6"
//SpawnPointLocation = "8.0 0.0 0.0 5"
//SpawnPointLocation = "8.0 0.0 4.0 5"
//SpawnPointLocation = "8.0 0.0 -4.0 5"
//SpawnPointLocation = "-8.0 0.0 0.0 355"
//SpawnPointLocation = "-8.0 0.0 4.0 355"
//SpawnPointLocation = "-8.0 0.0 -4.0 355"
//ValueBleed = 10
//Value_ATK_Alliance = 10
//Value_ATK_CIS = 10
//Value_ATK_Empire = 10
//Value_ATK_Republic = 10
//Value_ATK_Locals = 0
//Value_DEF_Alliance = 0
//Value_DEF_CIS = 0
//Value_DEF_Empire = 0
//Value_DEF_Republic = 0
//Value_DEF_Locals = 0
//LegRayHitLength = "16"
//CHUNKSECTION = "CHUNK1"
//ChunkGeometryName = "gunship_chunk1"
//ChunkNodeName = "Wing_gun_housing_2"
//ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
//CHUNKSECTION = "CHUNK2"
//ChunkGeometryName = "gunship_chunk2"
//ChunkNodeName = "main_backdoor_R"
//ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
//CHUNKSECTION = "CHUNK3"
//ChunkGeometryName = "REP_LA_AT_Gunship_hulk"
//ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "12.0"
//ChunkSmokeEffect = "com_sfx_smokeplume"
//ChunkSmokeNodeName = "hp_tail"
//ChunkSmokeEffect = "com_sfx_smokeplume"
//ChunkSmokeNodeName = "hp_smoke2"
//ChunkSmokeEffect = "com_sfx_smokeplume"
//ChunkSmokeNodeName = "hp_smoke3"
//ChunkSmokeEffect = "com_sfx_smokeplume"
//ChunkSmokeNodeName = "hp_smoke4"
//////////////////////////
////DAMAGE///////////
///////////////
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_pilot"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageAttachPoint = "hp_pilot"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_effect"
DamageStartPercent = 50.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageAttachPoint = "hp_effect"
DamageStartPercent = 30.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageAttachPoint = "hp_tail"
DamageStartPercent = 50.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageAttachPoint = "hp_effect"
DamageStartPercent = 10.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame"
DamageAttachPoint = "hp_tail"
//ExplosionCritical = "rep_fly_gunship_exp"
ExplosionDestruct = "rep_fly_gunship_exp"
///////////////////////////////////////////////////////////////
//// COLLISION
//BuildingCollision = "p_front_sphere"
//BuildingCollision = "p_left_sphere"
//BuildingCollision = "p_right_sphere"
//TerrainCollision = "p_front_sphere"
//TerrainCollision = "p_left_sphere"
//TerrainCollision = "p_right_sphere"
//VehicleCollision = "p_front_sphere"
//VehicleCollision = "p_left_sphere"
//VehicleCollision = "p_right_sphere"
//VehicleCollision = "p_center_sphere"
//VehicleCollision = "p_rear_sphere"
//SoldierCollision = "p_ball_turret_1"
//SoldierCollision = "p_ball_turret_2"
//SoldierCollision = "CollisionMesh"
//OrdnanceCollision = "p_ball_turret_1"
//OrdnanceCollision = "p_ball_turret_2"
//OrdnanceCollision = "CollisionMesh"
EngineSound = "rep_fly_gunship_engine_parameterized"
TakeoffSound = "speederbike_engine_parameterized"
LandSound = "speederbike_engine_parameterized"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
FoleyFXGroup = "metal_foley"
[/code]