Kama crashes..?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
501st_commander
Master Bounty Hunter
Master Bounty Hunter
Posts: 1570
Joined: Wed Dec 10, 2008 7:48 pm

Kama crashes..?

Post by 501st_commander »

Every time i add the kama to my odf it crashes the game when i click the unit. The error log contains nothing on that at all, the odf are fine (deviss checked them). I'm mot too sure if its the msh that makes it crash when i add the kama to the odf. Has anyone had this problem before, and how did you fix it if you did?

thanks.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Kama crashes..?

Post by Fiodis »

You know that besides adding the kama lines to the unit's odf, you also have to paste over the kama's odf as well as hex-edit the kama to the unit mesh if it doesn't normally have one?
501st_commander
Master Bounty Hunter
Master Bounty Hunter
Posts: 1570
Joined: Wed Dec 10, 2008 7:48 pm

Re: Kama crashes..?

Post by 501st_commander »

yes, and deviss made the model
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Kama crashes..?

Post by Fiodis »

Does that mean it's good? He's a very good hexer, but he's not infallable. Try running basic checks to see exactly what is causing the issue. Run it without the odf line, for example, and see if it works.
501st_commander
Master Bounty Hunter
Master Bounty Hunter
Posts: 1570
Joined: Wed Dec 10, 2008 7:48 pm

Re: Kama crashes..?

Post by 501st_commander »

Without the lines it works.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Kama crashes..?

Post by Deviss »

Fiodis wrote:Does that mean it's good? He's a very good hexer, but he's not infallable. Try running basic checks to see exactly what is causing the issue. Run it without the odf line, for example, and see if it works.
for me the model worked xD, i don't understand why for him now :S
501st_commander wrote:Every time i add the kama to my odf it crashes the game when i click the unit. The error log contains nothing on that at all, the odf are fine (deviss checked them). I'm mot too sure if its the msh that makes it crash when i add the kama to the odf. Has anyone had this problem before, and how did you fix it if you did?

thanks.
please post bfront2 log , cape.odf and unit.odf :)
501st_commander
Master Bounty Hunter
Master Bounty Hunter
Posts: 1570
Joined: Wed Dec 10, 2008 7:48 pm

Re: Kama crashes..?

Post by 501st_commander »

Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "cloth"

[Properties]
attachedmesh = "rep_inf_sharp_cape"
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default_sharp"


[Properties]
ClothOdf = "rep_inf_sharp_cape"
GeometryName = "rep_inf_sharp"
GeometryLowRes = "rep_inf_sharp"
FirstPerson = "rep\reptroop;rep_1st_comtrooper"
errorlog: http://textbin.com/70j14
password = gametoast :)
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Kama crashes..?

Post by Deviss »

501st_commander wrote:
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "cloth"

[Properties]
attachedmesh = "rep_inf_sharp_cape"
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default_sharp"


[Properties]
ClothOdf = "rep_inf_sharp_cape"
GeometryName = "rep_inf_sharp"
GeometryLowRes = "rep_inf_sharp"
FirstPerson = "rep\reptroop;rep_1st_comtrooper"
errorlog: http://textbin.com/70j14
password = gametoast :)
wow what is this??
Message Severity: 3
.\Source\LoadUtil.cpp(1010)
Data in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\CWH\Data\_lvl_pc\Load\common.lvl is not a binary UCF file.

Message Severity: 3
.\\Source\\EntitySoldier.cpp(11179)
Soldier "cis_inf_default" explosion "cis_inf_droid_exp" not found

Message Severity: 3
.\\Source\\LoadUtil.cpp(829)
Unable to find level chunk cis_fly_droidgunship_sc in C:\\Program Files\\LucasArts\\Star Wars Battlefront II\\GameData\\AddOn\\CWH\\Data\\_lvl_pc\\SIDE\\cis.lvl

i never saw them :S but i can help you with this

Message Severity: 3
.\\Platform\\Pc\\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\\REP\\rep.lvl

Message Severity: 3
.\\Platform\\Pc\\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\\CIS/cis.lvl

and you should modify your lua for change memory pools also XD
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Kama crashes..?

Post by AQT »

Hidden/Spoiler:
attachedmesh = "rep_inf_sharp_cape"
What's in red should be rep_inf_sharp.
501st_commander
Master Bounty Hunter
Master Bounty Hunter
Posts: 1570
Joined: Wed Dec 10, 2008 7:48 pm

Re: Kama crashes..?

Post by 501st_commander »

O.o? ok.. i'll change that..

edit:
saved again by AQT. Thanks, it workes.
Post Reply