How do I remove cloth collision primitives?
Posted: Fri Oct 03, 2008 4:29 am
i made one cylinder as clothcollision for each upperarm
but ingame i saw that tey were to long and made some clothpoints look weird
i rdeleted the cylinders, reexported and they were still ingame
i removed all collision primitives from the createclothtool and reselected them,
reexported cleaned everything with visualmunge and munged
the cylinders are still there!
what can i do?
but ingame i saw that tey were to long and made some clothpoints look weird
i rdeleted the cylinders, reexported and they were still ingame
i removed all collision primitives from the createclothtool and reselected them,
reexported cleaned everything with visualmunge and munged
the cylinders are still there!
what can i do?