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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Fri Aug 21, 2009 6:31 pm
by Darth_Squoobus
Neat! Aquliaris and The Big "L" were pretty fun, if not angering...
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Fri Aug 21, 2009 7:18 pm
by bobfinkl
Labj wrote:Wow, Mav, it seems really good, great job, cant wait for it.
Not much more to say than that. Maybe I would have more to say if I saw some more pictures

....
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Fri Aug 21, 2009 7:34 pm
by Eggman
Hey, nice models. I take it this will be another map composed of 90%+ new models?
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sat Aug 22, 2009 6:38 am
by Hawk
WOW.
cool new mission.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sat Aug 22, 2009 1:07 pm
by Frisbeetarian
That's a big improvement over three years. Thank goodness there's no stretched terrain textures.
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sat Aug 22, 2009 1:15 pm
by mswf
So the whole point of this series is an excuse to remake your first map?
Excuse me for asking, but do you want to share the type of playing style you've got planned for this map? (As in: Aquailaris was shooting at things, Big L was platforming/stealth, so then what style would the Bakura level be)
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sat Aug 22, 2009 1:19 pm
by RogueKnight
Is Luke going to be in Bakura, or is that just a teaser pic?
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sat Aug 22, 2009 1:26 pm
by Maveritchell
mswf wrote:So the whole point of this series is an excuse to remake your first map?
Yes! That is more accurate than you think. I had always wanted to use Bakura for a campaign, but by the time I got around to knowing enough to do that, I wanted to tell a bigger story (and also I wanted to do a map with domes, and I couldn't do that on Bakura). Also, I never finished Bakura as well as I would have liked, and I don't like leaving things unfinished or unused.
mswf wrote:Excuse me for asking, but do you want to share the type of playing style you've got planned for this map? (As in: Aquailaris was shooting at things, Big L was platforming/stealth, so then what style would the Bakura level be)
I will share that eventually in detail. This is going to be more similar to Aquilaris in terms of gameplay, but there are some changes I'll make to create a more directed homage (to a specific game, a la Big "L"'s homage to MG). You'll also probably see a split story - playing as one character following one branch and another character following a parallel branch.
Eggman wrote:I take it this will be another map composed of 90%+ new models?
It'll be mostly new stuff, but since it won't be confined to a completely interior map, like The Big "L," I probably won't use as many (and may use some stock trees, etc.).
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sat Aug 22, 2009 2:09 pm
by Eggman
Maveritchell wrote:Yes! That is more accurate than you think. I had always wanted to use Bakura for a campaign, but by the time I got around to knowing enough to do that, I wanted to tell a bigger story (and also I wanted to do a map with domes, and I couldn't do that on Bakura). Also, I never finished Bakura as well as I would have liked, and I don't like leaving things unfinished or unused.
Hoo boy, have I been there before.

Almost exactly what happened with me and the whole Aldura thing.
The 'split story' idea would be fun. That could open up potential for some interesting puzzles where you have to use one character to clear a path or unlock a door for another character somewhere else in the map.
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sat Aug 22, 2009 4:18 pm
by Dom380
looks cool hope its abit easier then the last one
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sat Aug 22, 2009 4:29 pm
by Nihillo
Dom380 wrote:hope its abit easier then the last one
I don't.
The Vace Thermill Missions are supposed to be a challenge, there is a felling of accomplishment you get when you beat Mav's maps and I wouldn't prefer it any other way.
@Mav: Nice uh, screenshot of Luke jumping down a hole.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sat Aug 22, 2009 5:04 pm
by bobfinkl
Dom380 wrote:looks cool hope its abit easier then the last one
It's probably just me but I'd prefer to have it harder than before, I found both missions easy.
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sat Aug 22, 2009 5:36 pm
by Broken_box
looks really good.
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sat Aug 22, 2009 9:36 pm
by Labj
I hope that this one is much harder
Can i post a suggestin Mav ?
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sat Aug 22, 2009 9:46 pm
by Maveritchell
Labj wrote:Can i post a suggestin Mav ?
You can post whatever you like. It's not likely I will use any suggestions posted, though (in fact it is less likely that I will do something if someone posts it).
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sat Aug 22, 2009 9:48 pm
by Labj
Ah, anyway, i will wait to see more screeenshots and see more of what it is about, it would be pointless if i post a suggestion that cant be done...
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sat Aug 22, 2009 10:28 pm
by Darth_Squoobus
Well, since aquilaris was an objective-based shoot-em-up game, and Big L was a sneaking around, try not to die game (Metal gear, of course), then Bakura will probably be...
MORTAL KOMBAT!
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sat Aug 22, 2009 10:31 pm
by Labj
Darth_Squoobus wrote:Well, since aquilaris was an objective-based shoot-em-up game, and Big L was a sneaking around, try not to die game (Metal gear, of course), then Bakura will probably be...
MORTAL KOMBAT!
...
Well, i was thinking in fighting something as hard as Durge was in the cartoon...
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sun Aug 23, 2009 2:13 pm
by Dom380
Nihillo wrote:Dom380 wrote:hope its abit easier then the last one
I don't.
The Vace Thermill Missions are supposed to be a challenge, there is a felling of accomplishment you get when you beat Mav's maps and I wouldn't prefer it any other way.
I like a challenge but not like the end part when you fly away I could never do that...
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Posted: Sun Aug 23, 2009 5:15 pm
by Null_1138
mswf wrote:Good excuse

Wow, Mav, I can't wait to see what you have in store for this!